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Search found 21 matches
- Wed May 25, 2022 2:51 am
- Forum: Game Archive
- Topic: Disney Infinity 3.0 PC Gold Edition - extraction issues
- Replies: 5
- Views: 3084
Re: DISNEY INFINITY 3.0 PC GOLD EDITION - HOW TO EXTRACT!???
Actually, I found a source saying that the game’s audio files use Audiokinetic's Wwise format: .BNK/.PCK - Container format for WEM files .WEM - Audiokinetic Wwise audio file Some recommend using Ravioli Game Tools, though some recommend foobar2000 for WEM, and then TXTH function/BMS script for Wem...
- Thu Aug 29, 2019 4:18 am
- Forum: 3D/2D models
- Topic: Disney Infinity 3D models to download
- Replies: 6
- Views: 4422
- Thu Aug 29, 2019 3:32 am
- Forum: 3D/2D models
- Topic: [Release] ArtStation MView File Exporter (script+noesis)
- Replies: 13
- Views: 11816
Re: [Release] ArtStation MView File Exporter (script+noesis)
Today I saw this post . The OP got into my nerves for dissing at shakotay2 , a member I highly respect. To prove the OP wrong I decided to check out how to unpack the mview file. With zero previous knowledge about the format I checked the link shakotay2 provided and it was in fact quite helpful. I ...
- Tue Aug 27, 2019 5:30 am
- Forum: 3D/2D models
- Topic: Disney Infinity 3D models to download
- Replies: 6
- Views: 4422
Re: Disney Infinity 3D models to download
Where can I find Disney infinity 3D models with textures to download and use . If you search long enough for it on here or Zenhax or even Google, you'll find the DI3.0 script (PC Gold Edition) that you use in conjunction with Blender.. not sure about the other DI versions but all or at least most o...
- Tue Aug 27, 2019 4:57 am
- Forum: Game Archive
- Topic: Disney Infinity 3.0 PC Gold Edition - extraction issues
- Replies: 5
- Views: 3084
Re: DISNEY INFINITY 3.0 PC GOLD EDITION - HOW TO EXTRACT!???
There is a script that will rip all DI3.0 geometry except for The Force Awakens content as that release used a different encryption.. There is no tool to extract the audio that I have encountered as of yet.. An alternative I tried that worked well was recording the in-game sound with FRAPS & mut...
- Mon Jan 28, 2019 5:40 am
- Forum: 3D/2D models
- Topic: Oddworld Stranger's Wrath: looking for a way to rip models
- Replies: 18
- Views: 7004
Re: Oddworld Stranger's Wrath: looking for a way to rip mode
BUMP!
- Any idea if this will work on 'New & Tasty' ?.. If not is there a blender script for this other great Oddworld Inhabitants release??...
- Wed Jun 13, 2018 9:08 am
- Forum: Graphic file formats
- Topic: Corvus - Correct mapping assembly - PLEASE HELP!!!
- Replies: 0
- Views: 763
Corvus - Correct mapping assembly - PLEASE HELP!!!
Hey all... Does anyone know how to assemble correctly the maps they used for the Imperial Corvus Raider in SWBF2?? So far it's flying over heads at FacePunch, so I thought i might ask you guys!?... Its seems they have taken it up a notch at EA in terms of their texturing pipeline... Not your typical...
- Tue Aug 01, 2017 9:58 am
- Forum: 3D/2D models
- Topic: Marvel's Vision (Disney Infinity 3.0) model request
- Replies: 1
- Views: 831
Re: Marvel's Vision (Disney Infinity 3.0) model request
Please... Anyone??
- Mon Jul 31, 2017 10:19 pm
- Forum: Game Archive
- Topic: Disney Infinity 3.0 PC Gold Edition - extraction issues
- Replies: 5
- Views: 3084
Re: DISNEY INFINITY 3.0 PC GOLD EDITION - HOW TO EXTRACT!???
Anyone please!? In so desperate for this... Id even pay money for someone to do it for me!!!
- Mon Jul 31, 2017 12:29 am
- Forum: 3D/2D models
- Topic: Marvel's Vision (Disney Infinity 3.0) model request
- Replies: 1
- Views: 831
Marvel's Vision (Disney Infinity 3.0) model request
Hi guys..
Does anyone have or has the ability to provide the model of 'Marvel Vision' from either the classic 3.0 or gold edition???
Soooo desperately need this character for my 3d animation!!!
Thanks in advance
Does anyone have or has the ability to provide the model of 'Marvel Vision' from either the classic 3.0 or gold edition???
Soooo desperately need this character for my 3d animation!!!
Thanks in advance
- Sun Jul 30, 2017 2:30 pm
- Forum: Game Archive
- Topic: Disney Infinity 3.0 PC Gold Edition - extraction issues
- Replies: 5
- Views: 3084
Disney Infinity 3.0 PC Gold Edition - extraction issues
Hi folks... another blasted Disney Infinity fan who wants to rip models from the 3.0 game!!!... Here's my predicament... I'm creating an animated short using select characters from DI3... I'm not a coder so that side of ripping is not an option, alternatively I rip my geometry via NinjaRipper. Just ...
- Sat Oct 08, 2016 3:33 am
- Forum: 3D/2D models
- Topic: SWBF3 Ninja Ripper - Star Destroyer UV issues
- Replies: 2
- Views: 1209
Re: SWBF3 Ninja Ripper - Star Destroyer UV issues
i think 68/72 would be 17 and 18 for U and V in the plugin setting :D Well there you go!... for some cautious reason I assumed there was set sequence rule of 'even number/odd number' (16/17; 18/19 etc) .. and no other combinations as the plugins default was '6/7'!?.. Great to know more UV channel o...
- Fri Oct 07, 2016 7:05 am
- Forum: 3D/2D models
- Topic: SWBF3 Ninja Ripper - Star Destroyer UV issues
- Replies: 2
- Views: 1209
SWBF3 Ninja Ripper - Star Destroyer UV issues
Hi All... I've becoming reasonably proficient with the Ninja Ripper & 3ds Max, matching correct .dds with .rip, importing correct UV Coord's etc but this model has me stumped for the majority of the meshes!? I'm working on the Star Destroyer model ripped from Star Wars Battlefront online 'Death ...
- Tue Sep 13, 2016 7:18 am
- Forum: 3D/2D models
- Topic: 3ds max Star wars Bf3 & NINJARIPPER unwrap data missing!?
- Replies: 9
- Views: 2312
Re: 3ds max Star wars Bf3 & NINJARIPPER unwrap data missing!
Yeah, I've come across that before... its the config of the .dds texture map... you open it in DxtBmp; Photoshop, its displays blue... though it shows up correctly in Gimp and max!?.. This is the interface for the ninja ripper import script. any idea is there a section here i would input 64??.. I k...
- Tue Sep 13, 2016 6:37 am
- Forum: 3D/2D models
- Topic: 3ds max Star wars Bf3 & NINJARIPPER unwrap data missing!?
- Replies: 9
- Views: 2312
Re: 3ds max Star wars Bf3 & NINJARIPPER unwrap data missing!
Yeah, I've come across that before... its the config of the .dds texture map... you open it in DxtBmp; Photoshop, its displays blue... though it shows up correctly in Gimp and max!?.. This is the interface for the ninja ripper import script. any idea is there a section here i would input 64??.. I kn...
