The rules have been updated, read them now: Rules!
Search found 173 matches
- Wed Apr 21, 2021 4:41 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 50612
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Hello everyone, I would have a question about the bow failing to find in the shadow files of the tomb raider, I wanted to know where could it be located in the files ? (or if someone already has obj ?) https://www.1001kdo.fr/images/imph/x_weta883902766.jpg Check wp_tr11_bow_XXXX from bigfile.000 Th...
- Wed Apr 07, 2021 2:06 pm
- Forum: Audio file formats
- Topic: Rise of the Tomb Raider [FSB]
- Replies: 5
- Views: 1923
Re: Rise of the Tomb Raider [FSB]
Anyone got a fix for how the audio tools sometime fail to convert certain audio files? Really just looking for the soundtrack
- Mon Apr 05, 2021 11:13 pm
- Forum: 3D/2D models
- Topic: Deus Ex Mankind Divided
- Replies: 29
- Views: 7668
Re: Deus Ex Mankind Divided
Is there a way to fix how the Purehair tool for the edge version of the hairs basically seperates the first vertices from the rest of the edge collections? At least this is happening with Shadow of the Tomb Raider. It makes it so that the scalp is more visible than it is supposed if there are no ext...
- Mon Mar 29, 2021 3:22 pm
- Forum: Game Archive
- Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
- Replies: 284
- Views: 92795
Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Does anyboy know what bigfile and drm could contain the anctartica outfit from the 20 year celebration pack? It's supposed to have that as well as a few classic TR outfits, but I cant seem to find either. I'm betting it's the same as in Shadow of the Tomb Raider, as in you can't open the bigfiles w...
- Sun Feb 21, 2021 12:37 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 167
- Views: 50612
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Could someone get Lara's loose hair when she covers herself in mud later in the game? I can provide the necessary files https://static3.srcdn.com/wordpress/wp-content/uploads/2018/09/Shadow-of-the-Tomb-Raider-Stealth-Attack.jpg Also, I can't seem to find the Tunic of the Exiled Fox outfit anywhere f...
- Fri Jan 15, 2021 8:12 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 321
- Views: 42416
Re: Rainbow Six: Siege Models Thread
Anyone could extract and publish default and elite sets of Caveira, Valkyrie and Hibana? No need for bones, just textures and the meshes.
- Sun Nov 15, 2020 5:50 pm
- Forum: Game Archive
- Topic: Dead Space 1/2/3 .sbk file (PC)
- Replies: 23
- Views: 10497
Re: Dead Space 1/2/3 .sbk file (PC)
Don't use ealayer on DS1, use xas_decode
http://www.mediafire.com/file/tnisaj3el ... v.rar/file
I don't know if you can even find most of the extraction tools for the Dead Space franchise anymore, so I have stored all known ones to my mediafire archive and my HDD.
http://www.mediafire.com/file/tnisaj3el ... v.rar/file
I don't know if you can even find most of the extraction tools for the Dead Space franchise anymore, so I have stored all known ones to my mediafire archive and my HDD.
- Fri Nov 13, 2020 6:19 pm
- Forum: Game Archive
- Topic: Dead Space 1/2/3 .sbk file (PC)
- Replies: 23
- Views: 10497
Re: Dead Space 1/2/3 .sbk file (PC)
Weirdly enough this WAV snu decoder and ealayer3 dont work on the file I have. When I run the bat files absolutely nothing happens. My file is named mx_chase_01.exa.snu. I am actually trying to rip Soundtrack files from the game since I wasnt able to get a music rip from Dead Space 3 anywhere. Josh...
- Thu Oct 15, 2020 12:29 am
- Forum: 3D/2D models
- Topic: help for extract 3d models call of duty mobile
- Replies: 7
- Views: 1563
Re: help for extract 3d models call of duty mobile
You gotta get the models from the phone version, ripping doesn't work with emulators on this game Edit: Use this thread: https://www.vg-resource.com/thread-31141.html You need Unity Asset Studio and the game installed to your phone, where you will require to unpack the .obb file. Then open the cont...
- Sat Oct 10, 2020 8:34 pm
- Forum: 3D/2D models
- Topic: help for extract 3d models call of duty mobile
- Replies: 7
- Views: 1563
Re: help for extract 3d models call of duty mobile
You gotta get the models from the phone version, ripping doesn't work with emulators on this game Edit: Use this thread: https://www.vg-resource.com/thread-31141.html You need Unity Asset Studio and the game installed to your phone, where you will require to unpack the .obb file. Then open the conte...
- Sat Sep 12, 2020 3:11 pm
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 321
- Views: 42416
Re: Rainbow Six: Siege Models Thread
Luxos has ripped so far every single public R6 model out of the game via Intel GPA and hex editing, you should ask him. Dunno where you can contact him as he constantly gets banned for copyright infrigements. That's interesting. I tried to use Intel GPA without any hex editing, but all meshes was b...
- Sat Sep 12, 2020 9:21 am
- Forum: 3D/2D models
- Topic: Rainbow Six: Siege Models Thread
- Replies: 321
- Views: 42416
Re: Rainbow Six: Siege Models Thread
I don't suppose anyone how I guide on how to get started porting via the Intel GPA method? Or if not, I saw someone say they got Iana ported via a commission, but it was a private model. I don't suppose anyone knows who to ask about commissions? Luxos has ripped so far every single public R6 model ...
- Fri Sep 11, 2020 11:08 am
- Forum: Code Talk
- Topic: Dead Space 2-3 .rcb + .geo script batch support
- Replies: 0
- Views: 503
Dead Space 2-3 .rcb + .geo script batch support
Hey, could someone modify the .geo + .rcb Max script for Dead Space 2-3 done by zaramot to support batch exporting for the entire content of a .geo folder? Really pain in the ass to import every single .geo file one by one.
The script:
viewtopic.php?t=19192
The script:
viewtopic.php?t=19192
- Sat Aug 22, 2020 2:38 pm
- Forum: 3D/2D models
- Topic: Updated Dead Space Assets Thread (2020-...)
- Replies: 0
- Views: 393
Updated Dead Space Assets Thread (2020-...)
I wanted to make an updated thread for matters on the Dead Space franchise, ranging from the three main games to the mobile game and Extraction or whatever. Here's the first thread: https://forum.xentax.com/viewtopic.php?t=14622 Here's also my tutorial for extracting models out of the game with tool...
- Mon Aug 17, 2020 8:58 pm
- Forum: 3D/2D models
- Topic: Call of Duty Modern Warfare 2019 Models
- Replies: 9
- Views: 1584
Re: Call of Duty Modern Warfare 2019 Models
Hey, thanks for the reply! I tried your idea, and it was working just fine, but I accidentally stumbled across the original solution I had made back in the day XD So the quick and easy fix for this issue, is to simply convert the SMDs exported by the COD tool into Unreal models (.PSKs) using Noesis...