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by MaZTeR
Thu Sep 26, 2019 8:41 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174744

Re: ARchive_neXt

Impossible? It supports Wildlands and Breakpoint's engine is pretty much a port of the former
by MaZTeR
Sun Sep 15, 2019 2:28 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174744

Re: ARchive_neXt

Will this get Ghost Recon: Breakpoint support?
by MaZTeR
Sat Sep 07, 2019 7:38 pm
Forum: 3D/2D models
Topic: Ghost Recon: Breakpoint Models
Replies: 0
Views: 123

Ghost Recon: Breakpoint Models

The closed beta is now live and open beta coming in a couple of weeks so I was wondering if Anvil or that tool daemon1 made for Wildlands would support Breakpoint at any point. Interested in getting Nomad and John Bernthal's Cole Walker out of the game.
by MaZTeR
Thu Dec 06, 2018 5:50 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

Any idea what skeleton the object "CP_Head_ShortBeard" is supposed to use? I've tried the head skeleton of the model I'm trying to get, as well as the combinations of that and Main Skeleton, the head skeleton + skeleton "CP_Male_Beard" and finally the head skeleton + skeleton "CP_Male_Beard" and sk...
by MaZTeR
Wed Dec 05, 2018 1:35 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

Any idea what skeleton the object "CP_Head_ShortBeard" is supposed to use? I've tried the head skeleton of the model I'm trying to get, as well as the combinations of that and Main Skeleton, the head skeleton + skeleton "CP_Male_Beard" and finally the head skeleton + skeleton "CP_Male_Beard" and ske...
by MaZTeR
Fri Nov 02, 2018 11:36 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174744

Re: ARchive_neXt

By the way, how did you get export Antonio's wife's skeleton with her mesh's skin information intact? I don't know what you're talking about. I have not encountered any problems. What kind of error are you getting? Error? I've not received any errors, just that the models exported do not have skins...
by MaZTeR
Fri Nov 02, 2018 12:43 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 823
Views: 174744

Re: ARchive_neXt

Would it be possible if the mipmap textures would be extractable for GR: Wildlands? I would be very greatful for that. I understand there's not much of a difference. Normal FCP_Head_Cau_NinaP_DiffuseMap (43.846 bayt) https://i.imgur.com/VmjlrcO.png FCP_Head_Cau_NinaP_DiffuseMap_Mip0 (524.318 bayt) ...
by MaZTeR
Mon Oct 29, 2018 2:00 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

I found out something about the weapons: It seems that the weapons labeled with the beginning "W_" inside DataPC archive are the LOD models found in the game, which use lower detail versions of the standard models. Some attachments also are "sliced", so they dont even have the full models. The ones ...
by MaZTeR
Sun Oct 28, 2018 12:06 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

I have a problem, I'm trying to export once again the older models, but the mesh doesn't even stick to the smd skeleton in any way, no matter if i remove the old armature or leave it intact as well as select only the skeleton or both the skeleton and the mesh. Making the smd as a new armature ends u...
by MaZTeR
Wed Oct 24, 2018 10:35 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

Okay I'm really confused with this one. I found the one you opened, however, I can't get it working at all. Importing the SMD doesn't help because if I append it to the target, the bones mess up and if I apply it as an armature, the objects won't even move when the timeline in moved forward. It does...
by MaZTeR
Wed Oct 24, 2018 9:12 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

daemon1 wrote:There's no Tar21 in DataPC archive
Yeah there is, it's called "079B661536E W_ASR_TAR-21" and it even exported everything, although the positioning of every single piece was incorrect.
by MaZTeR
Wed Oct 24, 2018 8:52 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

i dont know what are you doing there. https://i.imgur.com/NygcALA.png here's 0 variant, works fine for me skeleton must never be 00000000000 03FD2748BA8 Skeleton W_Gunsmith_BaseWeapon 03F45CA2F26 Object WG_AT_scopeCompM4_LOD0 079B6613207 Skeleton WG_ASR_TAR21_scope_COMPM4 03F45CA2F43 Object WG_AT_A...
by MaZTeR
Wed Oct 24, 2018 8:20 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

Been trying to get the Tar-21 but it always breaks during export, no matter what I do. I've tried the table it gives me automatically labeled "0" as well as a custom one with only duplicates removed. Here's my custom one: 079B66153D4 --> 1 Skeleton W_ASR_TAR21_body 079B66153E3 --> 2 Skeleton W_ASR_T...
by MaZTeR
Thu Oct 18, 2018 4:13 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 83
Views: 5438

Re: Ghost Recon Wildlands

Was wondering if this supports the extraction of level geometry, since Archive_Next is unable to do that. I was thinking about getting the masoleum interior from the final cinematic cutscene.
by MaZTeR
Tue Oct 02, 2018 6:30 pm
Forum: Audio file formats
Topic: Missing sounds from Dead Space 3 not found with BigViewer
Replies: 0
Views: 474

Missing sounds from Dead Space 3 not found with BigViewer

I didn't want to bump an old thread in case this question never gets answered, but I noticed a while back that the bigviewer list of Dead Space 3's archive files is missing some audio, both from the main game and the Awakened DLC. Examples include, the music which plays when the dog-Lurkers appear f...