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by MaZTeR
Wed Apr 07, 2021 2:06 pm
Forum: Audio file formats
Topic: Rise of the Tomb Raider [FSB]
Replies: 5
Views: 1894

Re: Rise of the Tomb Raider [FSB]

Anyone got a fix for how the audio tools sometime fail to convert certain audio files? Really just looking for the soundtrack
by MaZTeR
Mon Apr 05, 2021 11:13 pm
Forum: 3D/2D models
Topic: Deus Ex Mankind Divided
Replies: 29
Views: 7622

Re: Deus Ex Mankind Divided

Is there a way to fix how the Purehair tool for the edge version of the hairs basically seperates the first vertices from the rest of the edge collections? At least this is happening with Shadow of the Tomb Raider. It makes it so that the scalp is more visible than it is supposed if there are no ext...
by MaZTeR
Mon Mar 29, 2021 3:22 pm
Forum: Game Archive
Topic: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger
Replies: 284
Views: 92292

Re: [PC/X360] Rise of the Tomb Raider Bigfile.000.tiger

Does anyboy know what bigfile and drm could contain the anctartica outfit from the 20 year celebration pack? It's supposed to have that as well as a few classic TR outfits, but I cant seem to find either. I'm betting it's the same as in Shadow of the Tomb Raider, as in you can't open the bigfiles w...
by MaZTeR
Sun Feb 21, 2021 12:37 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 166
Views: 50320

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

Could someone get Lara's loose hair when she covers herself in mud later in the game? I can provide the necessary files https://static3.srcdn.com/wordpress/wp-content/uploads/2018/09/Shadow-of-the-Tomb-Raider-Stealth-Attack.jpg Also, I can't seem to find the Tunic of the Exiled Fox outfit anywhere f...
by MaZTeR
Fri Jan 15, 2021 8:12 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 319
Views: 41845

Re: Rainbow Six: Siege Models Thread

Anyone could extract and publish default and elite sets of Caveira, Valkyrie and Hibana? No need for bones, just textures and the meshes.
by MaZTeR
Sun Nov 15, 2020 5:50 pm
Forum: Game Archive
Topic: Dead Space 1/2/3 .sbk file (PC)
Replies: 23
Views: 10456

Re: Dead Space 1/2/3 .sbk file (PC)

Don't use ealayer on DS1, use xas_decode

http://www.mediafire.com/file/tnisaj3el ... v.rar/file

I don't know if you can even find most of the extraction tools for the Dead Space franchise anymore, so I have stored all known ones to my mediafire archive and my HDD.
by MaZTeR
Fri Nov 13, 2020 6:19 pm
Forum: Game Archive
Topic: Dead Space 1/2/3 .sbk file (PC)
Replies: 23
Views: 10456

Re: Dead Space 1/2/3 .sbk file (PC)

Weirdly enough this WAV snu decoder and ealayer3 dont work on the file I have. When I run the bat files absolutely nothing happens. My file is named mx_chase_01.exa.snu. I am actually trying to rip Soundtrack files from the game since I wasnt able to get a music rip from Dead Space 3 anywhere. Josh...
by MaZTeR
Thu Oct 15, 2020 12:29 am
Forum: 3D/2D models
Topic: help for extract 3d models call of duty mobile
Replies: 7
Views: 1533

Re: help for extract 3d models call of duty mobile

You gotta get the models from the phone version, ripping doesn't work with emulators on this game Edit: Use this thread: https://www.vg-resource.com/thread-31141.html You need Unity Asset Studio and the game installed to your phone, where you will require to unpack the .obb file. Then open the cont...
by MaZTeR
Sat Oct 10, 2020 8:34 pm
Forum: 3D/2D models
Topic: help for extract 3d models call of duty mobile
Replies: 7
Views: 1533

Re: help for extract 3d models call of duty mobile

You gotta get the models from the phone version, ripping doesn't work with emulators on this game Edit: Use this thread: https://www.vg-resource.com/thread-31141.html You need Unity Asset Studio and the game installed to your phone, where you will require to unpack the .obb file. Then open the conte...
by MaZTeR
Sat Sep 12, 2020 3:11 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 319
Views: 41845

Re: Rainbow Six: Siege Models Thread

Luxos has ripped so far every single public R6 model out of the game via Intel GPA and hex editing, you should ask him. Dunno where you can contact him as he constantly gets banned for copyright infrigements. That's interesting. I tried to use Intel GPA without any hex editing, but all meshes was b...
by MaZTeR
Sat Sep 12, 2020 9:21 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 319
Views: 41845

Re: Rainbow Six: Siege Models Thread

I don't suppose anyone how I guide on how to get started porting via the Intel GPA method? Or if not, I saw someone say they got Iana ported via a commission, but it was a private model. I don't suppose anyone knows who to ask about commissions? Luxos has ripped so far every single public R6 model ...
by MaZTeR
Fri Sep 11, 2020 11:08 am
Forum: Code Talk
Topic: Dead Space 2-3 .rcb + .geo script batch support
Replies: 0
Views: 501

Dead Space 2-3 .rcb + .geo script batch support

Hey, could someone modify the .geo + .rcb Max script for Dead Space 2-3 done by zaramot to support batch exporting for the entire content of a .geo folder? Really pain in the ass to import every single .geo file one by one.

The script:
viewtopic.php?t=19192
by MaZTeR
Sat Aug 22, 2020 2:38 pm
Forum: 3D/2D models
Topic: Updated Dead Space Assets Thread (2020-...)
Replies: 0
Views: 387

Updated Dead Space Assets Thread (2020-...)

I wanted to make an updated thread for matters on the Dead Space franchise, ranging from the three main games to the mobile game and Extraction or whatever. Here's the first thread: https://forum.xentax.com/viewtopic.php?t=14622 Here's also my tutorial for extracting models out of the game with tool...
by MaZTeR
Mon Aug 17, 2020 8:58 pm
Forum: 3D/2D models
Topic: Call of Duty Modern Warfare 2019 Models
Replies: 9
Views: 1547

Re: Call of Duty Modern Warfare 2019 Models

Hey, thanks for the reply! I tried your idea, and it was working just fine, but I accidentally stumbled across the original solution I had made back in the day XD So the quick and easy fix for this issue, is to simply convert the SMDs exported by the COD tool into Unreal models (.PSKs) using Noesis...
by MaZTeR
Tue Aug 11, 2020 9:07 pm
Forum: 3D/2D models
Topic: Call of Duty Modern Warfare 2019 Models
Replies: 9
Views: 1547

Re: Call of Duty Modern Warfare 2019 Models

Hey guys, I successfully extracted a number of models from COD MW 2019, including Iska, but I'm having difficulties attaching the head to the body. Has anyone figured out a solution to this issue? I'm using Noesis and 3ds Max to work with the files. I can provide the extracted files if you need the...