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by MaZTeR
Sat Sep 12, 2020 3:11 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 163
Views: 23249

Re: Rainbow Six: Siege Models Thread

Luxos has ripped so far every single public R6 model out of the game via Intel GPA and hex editing, you should ask him. Dunno where you can contact him as he constantly gets banned for copyright infrigements. That's interesting. I tried to use Intel GPA without any hex editing, but all meshes was b...
by MaZTeR
Sat Sep 12, 2020 9:21 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 163
Views: 23249

Re: Rainbow Six: Siege Models Thread

I don't suppose anyone how I guide on how to get started porting via the Intel GPA method? Or if not, I saw someone say they got Iana ported via a commission, but it was a private model. I don't suppose anyone knows who to ask about commissions? Luxos has ripped so far every single public R6 model ...
by MaZTeR
Fri Sep 11, 2020 11:08 am
Forum: Code Talk
Topic: Dead Space 2-3 .rcb + .geo script batch support
Replies: 0
Views: 235

Dead Space 2-3 .rcb + .geo script batch support

Hey, could someone modify the .geo + .rcb Max script for Dead Space 2-3 done by zaramot to support batch exporting for the entire content of a .geo folder? Really pain in the ass to import every single .geo file one by one.

The script:
viewtopic.php?t=19192
by MaZTeR
Sat Aug 22, 2020 2:38 pm
Forum: 3D/2D models
Topic: Updated Dead Space Assets Thread (2020-...)
Replies: 0
Views: 118

Updated Dead Space Assets Thread (2020-...)

I wanted to make an updated thread for matters on the Dead Space franchise, ranging from the three main games to the mobile game and Extraction or whatever. Here's the first thread: https://forum.xentax.com/viewtopic.php?t=14622 Here's also my tutorial for extracting models out of the game with tool...
by MaZTeR
Mon Aug 17, 2020 8:58 pm
Forum: 3D/2D models
Topic: Call of Duty Modern Warfare 2019 Models
Replies: 9
Views: 422

Re: Call of Duty Modern Warfare 2019 Models

Hey, thanks for the reply! I tried your idea, and it was working just fine, but I accidentally stumbled across the original solution I had made back in the day XD So the quick and easy fix for this issue, is to simply convert the SMDs exported by the COD tool into Unreal models (.PSKs) using Noesis...
by MaZTeR
Tue Aug 11, 2020 9:07 pm
Forum: 3D/2D models
Topic: Call of Duty Modern Warfare 2019 Models
Replies: 9
Views: 422

Re: Call of Duty Modern Warfare 2019 Models

Hey guys, I successfully extracted a number of models from COD MW 2019, including Iska, but I'm having difficulties attaching the head to the body. Has anyone figured out a solution to this issue? I'm using Noesis and 3ds Max to work with the files. I can provide the extracted files if you need the...
by MaZTeR
Wed Jul 29, 2020 11:17 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 869
Views: 204486

Re: ARchive_neXt

Download page is down
by MaZTeR
Wed Jul 22, 2020 4:58 pm
Forum: 3D/2D models
Topic: Ghost Recon Breakpoint
Replies: 1
Views: 145

Re: Ghost Recon Breakpoint

Currently there are none but there's is one that is or at least has been in developement, which is supposed to replace Archive_Next. It will support Wildlands as well.
http://t-poses.com/bs/
by MaZTeR
Sat Jun 13, 2020 11:24 am
Forum: Game Archive
Topic: ghost recon wildlands low health screen effects?
Replies: 1
Views: 120

Re: ghost recon wildlands low health screen effects?

You'll most likely get banned for modifying game files during online play
by MaZTeR
Fri Jun 12, 2020 11:54 pm
Forum: Game Archive
Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Replies: 162
Views: 38014

Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger

What am I doing wrong here? I unpacked the laracroft.drm file but I can't even open anything with the Noesis script.
by MaZTeR
Sat Apr 04, 2020 1:38 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 92
Views: 9889

Re: Ghost Recon Wildlands

I don't understand what the problem was looking back at that comment, but basically, place the names of the archives from which you want to export to the forge.ini file, like this: .../DataPCpatch.forge .../DataPC.forge With the patch files always being first. Then extract DataPC archive to receive ...
by MaZTeR
Sun Mar 29, 2020 1:56 pm
Forum: 3D/2D models
Topic: Ghost Recon Wildlands
Replies: 92
Views: 9889

Re: Ghost Recon Wildlands

Citrus wrote:
Sun Mar 29, 2020 8:13 am
Does this tool work with Ghost Recon Breakpoint as well?
EDIT: I don't think it does. Wildlands.exe 1C4A0918BC5 > SamFisher.txt gets me chunk errors.
Unless I've done something wrong. Help would be appreciated :)
There are no working tools for Breakpoint
by MaZTeR
Fri Mar 27, 2020 5:48 pm
Forum: 3D/2D models
Topic: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)
Replies: 1
Views: 512

Re: Dead Space 3 (maybe DS2) import MaxScript (*.rcb, *.geo)

Don't know if you don't have time, but is there any way you could add batch support for the mesh files?
by MaZTeR
Sun Feb 09, 2020 7:27 pm
Forum: 3D/2D models
Topic: Havok 3ds max/Noesis importer/exporter plugins
Replies: 80
Views: 12653

Re: Havok 3ds max/Noesis importer/exporter plugins

Please tell me this works with Dead Space 1-3

Edit: Damnit, I knew it wouldn't work.
I forgot that hkx format in Dead Space series only stores collision data so even if this worked, it'd be useless for me.
by MaZTeR
Sun Feb 09, 2020 7:22 pm
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 163
Views: 23249

Re: Rainbow Six: Siege Models Thread

Tushkan wrote:
Sat Feb 08, 2020 3:35 am
As I said previously, I am planning to share my tools. Only problem is they are going to require some skills from a person using it. It's python based and it's tailored towards scripted execution i.e. there is no gui.
Alright, well, have to see how complicated they are to use once they're public.