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by TrumpetPro
Sun Jul 12, 2020 5:49 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 422
Views: 45924

Re: Detroit Become Human tools (PC, PS4)

I have both older and the latest versions installed. It looked like they were being imported into the older, greyer looking versions. I try my best to follow instructions exactly, and these aren't exactly difficult but I have followed the instructions exactly in the latest versions and it is doing ...
by TrumpetPro
Sun Jul 12, 2020 4:50 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 422
Views: 45924

Re: Detroit Become Human tools (PC, PS4)

Could someone please explain this a little further as my animation is not parenting to the character model after doing these steps in blender 2.79. I am using the DOF model and an animation with 0 bone errors during anim conversion to smd. I import the animation as a new armature > Rotate by 90 for...
by TrumpetPro
Fri Jul 10, 2020 7:27 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 422
Views: 45924

Re: Detroit Become Human tools (PC, PS4)

Think someone could create a quick guide showing how to get roughness/glossiness maps from the extracted textures? Not all textures seem to have RMAs, which leads be to the conclusion that many properties are somehow calculated at runtime. The normals were easy enough to understand, just flip the bl...
by TrumpetPro
Fri Jul 10, 2020 6:57 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 422
Views: 45924

Re: Detroit Become Human tools (PC, PS4)

Think someone could look into creating a QuickBMS script capable of extracting models/textures with their proper names? File names are stored in the BigFiles, as evidenced by the existing sound extraction scripts although I don't quite have the skills to work it out on my own.
by TrumpetPro
Fri May 08, 2020 1:28 am
Forum: Graphic file formats
Topic: Frostbite .xml levels to UE4 .T3D?
Replies: 3
Views: 243

Re: Frostbite .xml levels to UE4 .T3D?

what is your specific question ? To put it simply, while I understand the differences between the two formats I don't know where to start with actually making a converter. To rephrase, would someone be willing to either create this tool or point me in the direction of some resources on learning how...
by TrumpetPro
Wed Apr 29, 2020 10:59 pm
Forum: Game Archive
Topic: Harry Potter for Kinect (X360) .000/bin files
Replies: 0
Views: 128

Harry Potter for Kinect (X360) .000/bin files

Anyone think they could take a look at these? The formats appear similar to GoldenEye Reloaded, but the script only seems to work with the EUROSOUND files rather than the ones that contain the models/textures. A handful of samples: Full: https://mega.nz/file/AKRCSawQ#ncIXjGeM5wAansd0YQtMC0GKa0Kdjbys...
by TrumpetPro
Tue Apr 28, 2020 6:08 am
Forum: Graphic file formats
Topic: Frostbite .xml levels to UE4 .T3D?
Replies: 3
Views: 243

Frostbite .xml levels to UE4 .T3D?

Anyone think they could take a look at these two map formats? The .t3d file is easy enough to understand, and is essentially "copy/paste data" for UE4. This information is stored in the clipboard when you hit copy, and modifying it allows you to paste in different information. 1uu (Unreal Unit) is e...
by TrumpetPro
Mon Apr 27, 2020 10:16 pm
Forum: Game Archive
Topic: Unreal engine 4 uncooking maps
Replies: 8
Views: 919

Re: Unreal engine 4 uncooking maps

Nice work! Any plans on releasing your tools, even it's current state?
by TrumpetPro
Mon Apr 27, 2020 4:09 am
Forum: Graphic file formats
Topic: Harry Potter for Kinect (Xbox 360) Textures
Replies: 3
Views: 275

Re: Harry Potter for Kinect (Xbox 360) Textures

How did you get the textures out of the .000 files?
by TrumpetPro
Tue Apr 21, 2020 3:04 am
Forum: 3D/2D models
Topic: Harry Potter Kinect (.000/GEOM)
Replies: 1
Views: 470

Re: Harry Potter Kinect (.000/GEOM)

Necrobump
by TrumpetPro
Mon Jan 06, 2020 2:20 am
Forum: 3D/2D models
Topic: Frostbite model tools (Battlefield, Battlefront and others)
Replies: 491
Views: 81167

Re: Frostbite model tools (Battlefield, Battlefront and others)

Daemon1, do you have any plans on releasing your Frostbite animation extraction tools? I noticed that the thread was lost along with the Facepunch forums.
by TrumpetPro
Tue Dec 17, 2019 9:05 am
Forum: 3D/2D models
Topic: bones and facefx question
Replies: 7
Views: 1522

Re: bones and facefx question

The good news is that I managed to properly extract the relevant data from the FXA format, in particular the phonemes mapping. I ended up making Cmdr. Shepard from the mass effect series talk using sounds from Dragon Age 2. There is still some missing ingredient, for example I used Satele model fro...
by TrumpetPro
Sat Dec 14, 2019 5:05 am
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 422
Views: 45924

Re: Detroit Become Human tools

ProGamer wrote:
Fri Dec 13, 2019 9:38 pm
here are my Detroit PS4 files that you didn't have you will have them I like his files on PS4 :P

it will be hacked on pc to have the models the voices the music and the animation :bleh:
Models? Probably. Voices and music? Unlikely. Animation? Next to impossible.
by TrumpetPro
Mon Nov 12, 2018 4:40 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 339173

Re: Spotlight: Señor Casaroja's Noesis

I humbly request for Soul Calibur 6 support, it has the same issue as Tekken 7 with mismatched skeletons and meshes when using gildor's umodel viewer. I also have long wished for animation support of Soul Calibur series since Soul Calibur 4 but no-one has ever succeeded (or made it public), so supp...
by TrumpetPro
Sat Sep 08, 2018 7:14 pm
Forum: Game Archive
Topic: Spider-Man PS4 Models/Textures
Replies: 2
Views: 1622

Spider-Man PS4 Models/Textures

Spider-Man PS4 just came out yesterday, and I felt like Insomniac's absolutely excellent character models could be put to great use in fan films and artwork. I'm creating this post as a place reverse-engineers can share their research and eventual tools.