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by TrumpetPro
Fri Feb 26, 2021 11:43 pm
Forum: 3D/2D models
Topic: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 6
Views: 781

Re: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]

Oh man i cant wait!!!! Marc Eckos Getting Up is using the same animation file Formats (Slayer Engine). So the info should be the same....unless they Made some minor Updates to the Format. From what little I looked into it, the format changes are more than minor - at the very least, I couldn't find ...
by TrumpetPro
Mon Feb 22, 2021 8:20 am
Forum: 3D/2D models
Topic: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 6
Views: 781

Re: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]

Just revisited the format - my notes are now considerably less useless, and have been moved into a .bt (binary template) file for 010 Editor. Here are the contents of the .bt (ASCII): typedef struct bnmBonedata { //EXPECTED DATA: //Frame number (1 value) (2-4 bytes, unsigned) //Rotation (3 values) (...
by TrumpetPro
Wed Feb 03, 2021 8:32 pm
Forum: 3D/2D models
Topic: Detroit Become Human tools (PC, PS4)
Replies: 499
Views: 75018

Re: Detroit Become Human tools (PC, PS4)

Hi! I am writing a blender importer for your converted .ascii models. I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.asci...
by TrumpetPro
Fri Dec 18, 2020 8:32 pm
Forum: Audio file formats
Topic: Star Wars Jedi Fallen Order: Extracting Audio Clips
Replies: 6
Views: 586

Re: Star Wars Jedi Fallen Order: Extracting Audio Clips

I have searched a lot forums and addressed the situations to each, however I had not had anyone acknowledge my requests in all the posts I had made. Does anyone know where I could reliably find a handful of people to help me out with this project? The Fallen Order modding server: https://discord.gg...
by TrumpetPro
Wed Dec 16, 2020 11:00 pm
Forum: General game tools
Topic: Unreal Engine 2 .UAX Converter
Replies: 0
Views: 337

Unreal Engine 2 .UAX Converter

Took a couple hours to write this because umodel wasn't preserving folder paths. Requires extract.exe ( https://www.gildor.org/downloads ), quickbms.exe ( http://aluigi.altervista.org/quickbms.htm ), and Python 3.x. ONLY TESTED WITH STOCK UE2 FILES - MAY NOT WORK WITH MODIFIED ENGINES Instructions 1...
by TrumpetPro
Sun Dec 06, 2020 7:40 pm
Forum: 3D/2D models
Topic: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 6
Views: 781

Re: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]

If anyone's curious, here are my (very rudimentary) notes on the format: Data starts at offset 1F Data ends at "77 BC" Value "80" is *always* at offset 2C, regardless of skeleton or specific animation. "41" always at offset 23 "C1" *usually* at offset 22 - again this is only *usually* true, and is n...
by TrumpetPro
Wed Nov 18, 2020 10:20 pm
Forum: Compressed files and methods
Topic: Havok Engine Animations
Replies: 17
Views: 9383

Re: Havok Engine Animations

Any of you guys ever manage to get Havok 2011|2013 anims into a more accessible format?
by TrumpetPro
Wed Nov 18, 2020 6:30 pm
Forum: Graphic file formats
Topic: Half-life 2 XBOX *.xtf files
Replies: 10
Views: 3275

Re: Half-life 2 XBOX *.xtf files

Just out of curiosity... why? Is there anything the Xbox port has that the PC game doesn't?
by TrumpetPro
Tue Nov 10, 2020 7:19 am
Forum: 3D/2D models
Topic: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
Replies: 10
Views: 898

Re: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations

You guys never get tired, do you? Normally I'd consider the best chance you can get is the assistance from the one who started the research in the first place, given that there's no indication that someone with the skills shares common interests with you, and who have the skills see no fun in takin...
by TrumpetPro
Sun Nov 01, 2020 12:37 am
Forum: 3D/2D models
Topic: Spider-Man 3 PC
Replies: 84
Views: 16688

Re: Spider-Man 3 PC

TrumpetPro wrote:
Mon Aug 24, 2020 3:57 am
Has anyone here looked into animation conversion for this game?
Bump
by TrumpetPro
Thu Oct 15, 2020 8:07 pm
Forum: Code Talk
Topic: Resources for learning about Animation Reversing?
Replies: 2
Views: 312

Resources for learning about Animation Reversing?

Hey guys. Throughout the past several years I've encountered several unexplored animation formats, yet my attempts to reverse them always seem to be halted by the complete lack of documentation on the subject - as far as I've been able to figure out, there are a select few who simply have the knowle...
by TrumpetPro
Sat Oct 03, 2020 8:10 pm
Forum: Audio file formats
Topic: Batman: Arkham Asylum .RFMODSound
Replies: 0
Views: 177

Batman: Arkham Asylum .RFMODSound

Linked below is a QuickBMS script that trims Rocksteady's header from .RFMODSound files - once it has been removed, you can use aluigi's "fsbext" tool to convert them to .wav files with their proper names.

https://mega.nz/file/pehxgaYL#f2LbqMCbT ... p5DaTLYQEY
by TrumpetPro
Fri Sep 25, 2020 11:06 pm
Forum: Graphic file formats
Topic: Looking for way to ripp models from sea of thieves
Replies: 1
Views: 1093

Re: Looking for way to ripp models from sea of thieves

jake0 wrote:
Mon Dec 23, 2019 7:23 am
As the title says looking for help with this, Looking to find a way to inject a ripper to capture my character for animation purposes :)

Any help would be massively appreciated!
I know this is old, but umodel now supports Sea of Thieves.