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Search found 74 matches
- Fri Feb 26, 2021 11:43 pm
- Forum: 3D/2D models
- Topic: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 6
- Views: 781
Re: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
Oh man i cant wait!!!! Marc Eckos Getting Up is using the same animation file Formats (Slayer Engine). So the info should be the same....unless they Made some minor Updates to the Format. From what little I looked into it, the format changes are more than minor - at the very least, I couldn't find ...
- Mon Feb 22, 2021 8:20 am
- Forum: 3D/2D models
- Topic: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 6
- Views: 781
Re: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
Just revisited the format - my notes are now considerably less useless, and have been moved into a .bt (binary template) file for 010 Editor. Here are the contents of the .bt (ASCII): typedef struct bnmBonedata { //EXPECTED DATA: //Frame number (1 value) (2-4 bytes, unsigned) //Rotation (3 values) (...
- Wed Feb 03, 2021 8:32 pm
- Forum: 3D/2D models
- Topic: Detroit Become Human tools (PC, PS4)
- Replies: 499
- Views: 75018
Re: Detroit Become Human tools (PC, PS4)
Hi! I am writing a blender importer for your converted .ascii models. I have a trouble on some data types of submeshes - faces indicies are incorrect. You can see this on attached image. My importer successefully worked on broken Daniel's model (1999_208.ascii), but with another file (1D3D_425.asci...
- Fri Dec 18, 2020 8:32 pm
- Forum: Audio file formats
- Topic: Star Wars Jedi Fallen Order: Extracting Audio Clips
- Replies: 6
- Views: 586
Re: Star Wars Jedi Fallen Order: Extracting Audio Clips
I have searched a lot forums and addressed the situations to each, however I had not had anyone acknowledge my requests in all the posts I had made. Does anyone know where I could reliably find a handful of people to help me out with this project? The Fallen Order modding server: https://discord.gg...
- Wed Dec 16, 2020 11:00 pm
- Forum: General game tools
- Topic: Unreal Engine 2 .UAX Converter
- Replies: 0
- Views: 337
Unreal Engine 2 .UAX Converter
Took a couple hours to write this because umodel wasn't preserving folder paths. Requires extract.exe ( https://www.gildor.org/downloads ), quickbms.exe ( http://aluigi.altervista.org/quickbms.htm ), and Python 3.x. ONLY TESTED WITH STOCK UE2 FILES - MAY NOT WORK WITH MODIFIED ENGINES Instructions 1...
- Sun Dec 06, 2020 7:40 pm
- Forum: 3D/2D models
- Topic: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
- Replies: 6
- Views: 781
Re: Animation files .BNM Star Wars: Ep III - RotS (2005) [XBOX]
If anyone's curious, here are my (very rudimentary) notes on the format: Data starts at offset 1F Data ends at "77 BC" Value "80" is *always* at offset 2C, regardless of skeleton or specific animation. "41" always at offset 23 "C1" *usually* at offset 22 - again this is only *usually* true, and is n...
- Wed Nov 18, 2020 10:20 pm
- Forum: Compressed files and methods
- Topic: Havok Engine Animations
- Replies: 17
- Views: 9383
Re: Havok Engine Animations
Any of you guys ever manage to get Havok 2011|2013 anims into a more accessible format?
- Wed Nov 18, 2020 6:30 pm
- Forum: Graphic file formats
- Topic: Half-life 2 XBOX *.xtf files
- Replies: 10
- Views: 3275
Re: Half-life 2 XBOX *.xtf files
Just out of curiosity... why? Is there anything the Xbox port has that the PC game doesn't?
- Tue Nov 10, 2020 7:19 am
- Forum: 3D/2D models
- Topic: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
- Replies: 10
- Views: 898
Re: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
You guys never get tired, do you? Normally I'd consider the best chance you can get is the assistance from the one who started the research in the first place, given that there's no indication that someone with the skills shares common interests with you, and who have the skills see no fun in takin...
- Tue Nov 10, 2020 4:46 am
- Forum: 3D/2D models
- Topic: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
- Replies: 10
- Views: 898
- Sun Nov 01, 2020 12:37 am
- Forum: 3D/2D models
- Topic: Spider-Man 3 PC
- Replies: 84
- Views: 16688
Re: Spider-Man 3 PC
BumpTrumpetPro wrote: ↑Mon Aug 24, 2020 3:57 amHas anyone here looked into animation conversion for this game?
- Tue Oct 27, 2020 11:20 pm
- Forum: 3D/2D models
- Topic: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
- Replies: 10
- Views: 898
- Thu Oct 15, 2020 8:07 pm
- Forum: Code Talk
- Topic: Resources for learning about Animation Reversing?
- Replies: 2
- Views: 312
Resources for learning about Animation Reversing?
Hey guys. Throughout the past several years I've encountered several unexplored animation formats, yet my attempts to reverse them always seem to be halted by the complete lack of documentation on the subject - as far as I've been able to figure out, there are a select few who simply have the knowle...
- Sat Oct 03, 2020 8:10 pm
- Forum: Audio file formats
- Topic: Batman: Arkham Asylum .RFMODSound
- Replies: 0
- Views: 177
Batman: Arkham Asylum .RFMODSound
Linked below is a QuickBMS script that trims Rocksteady's header from .RFMODSound files - once it has been removed, you can use aluigi's "fsbext" tool to convert them to .wav files with their proper names.
https://mega.nz/file/pehxgaYL#f2LbqMCbT ... p5DaTLYQEY
https://mega.nz/file/pehxgaYL#f2LbqMCbT ... p5DaTLYQEY
- Fri Sep 25, 2020 11:06 pm
- Forum: Graphic file formats
- Topic: Looking for way to ripp models from sea of thieves
- Replies: 1
- Views: 1093