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by Bigchillghost
Mon Jan 30, 2023 12:40 pm
Forum: 3D/2D models
Topic: Red Faction *.v3m *.v3c
Replies: 5
Views: 246

Re: Red Faction *.v3m *.v3c

mrmaller1905 wrote: Mon Jan 30, 2023 11:05 am Can anyone make a Noesis plugin to fix character meshes and UVs?
You're a real good Phisher, aren't you? But I'm not here to take the bait. :P
by Bigchillghost
Sat Jan 28, 2023 4:13 pm
Forum: 3D/2D models
Topic: Red Faction *.v3m *.v3c
Replies: 5
Views: 246

Re: Red Faction *.v3m *.v3c

mrmaller1905 wrote: Sat Jan 28, 2023 10:30 am I tried hex2obj, but I don't care for character meshes or UVs.
Is this a request or what? [roll]
Anyway, first submesh in Capek.v3c using AXE:
Capek.v3c.png
by Bigchillghost
Wed Jan 25, 2023 9:30 am
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 41
Views: 15049

Re: Reverse Model Wireframe

mono24 wrote: Mon Jan 23, 2023 10:02 pm Still hoping the project hasn't fully died out, fingers crossed.
It's not dead. I shall continue the research in the first half of the year, just not a top priority at the moment.
by Bigchillghost
Thu Jan 12, 2023 11:08 am
Forum: 3D/2D models
Topic: Autolegends USSR (Moscow Racer) .ovd
Replies: 6
Views: 1206

Re: Autolegends USSR (Moscow Racer) .ovd

Tosyk wrote: Thu Jan 12, 2023 10:40 amCan you tell me where I made a mistake?
The vertex cache should not be referenced directly by the face indices, coz it's been "optimized".
What the reorganizer does is:

Code: Select all

outData[i] = srcData[ srcIndices[i] ]
The info in that screenshot should be straightforward enough.
by Bigchillghost
Thu Jan 12, 2023 10:30 am
Forum: 3D/2D models
Topic: Autolegends USSR (Moscow Racer) .ovd
Replies: 6
Views: 1206

Re: Autolegends USSR (Moscow Racer) .ovd

Tosyk wrote: Tue Jan 10, 2023 4:38 pm Can anyone help me with faces?
Using AXE:
GAZ14.ovd.png
by Bigchillghost
Mon Jan 09, 2023 1:17 pm
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2942

Re: Need help identify Yulgang files viewer/exporter

well I was able to pull the model with their parent nodes, but dunno if your exporter model have the same problems as mine, because at move the bone 7 and 8, some vertices of the hind right leg moves too :( Your FBX file contains invalid numbers (nan) in the vertex color data. If you didn't specify...
by Bigchillghost
Fri Jan 06, 2023 4:29 pm
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2942

Re: Need help identify Yulgang files viewer/exporter

moonpaladin wrote: Fri Jan 06, 2023 3:33 pm I copy all your values and the uv looks empty :cry:
Perhaps you should show the actual params you used.
uv.png
by Bigchillghost
Fri Jan 06, 2023 2:01 pm
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2942

Re: Need help identify Yulgang files viewer/exporter

but at move the bones in blender it looks bad, so I did something wrong linking the bones? or I messed something about the weights. :cry: Well, it appeared that I miscalculated the 11th mapping index. :cry: Instead of 7, it should be 6. You should use the script for literal generation to avoid that...
by Bigchillghost
Fri Jan 06, 2023 5:27 am
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2942

Re: Need help identify Yulgang files viewer/exporter

How you interpret that bone index mapping into this? The IDs of the first 12 bones in the bone data section are: 00: 53 01: 54 02: 55 03: 56 04: 57 05: 58 06: 59 07: 5A 08: 5B 09: 5C 10: 5D 11: 5F and the first 4 bone mapping IDs are: 55,5F,54,53 You need to find the subscript of the corresponding ...
by Bigchillghost
Thu Jan 05, 2023 3:57 pm
Forum: 3D/2D models
Topic: Need help identify Yulgang files viewer/exporter
Replies: 22
Views: 2942

Re: Need help identify Yulgang files viewer/exporter

I was getting the meshes with hex2obj but most of the models are not in T-pose ... You've done half the job already. Keep going! [roll] Using ASH plus AXE: (bailang/body/skin/skin.mdl, manually linking the nodes) skin.png Edit: there's a bone index mapping table at address 0x42 right after the bone...
by Bigchillghost
Sun Jan 01, 2023 5:55 am
Forum: 3D/2D models
Topic: Amateur Skeleton Hunter
Replies: 5
Views: 1936

Re: Amateur Skeleton Hunter

Updated v1.2.1: - Fixed several bugs of semantics parsing; - Fixed a constraint issue of the variable "boneNameIndex"; - Support for Axis Angle rotation encoding; - Added "short" to the general data type "Real"; - Added independent normalization factors for transformati...
by Bigchillghost
Tue Dec 20, 2022 10:55 am
Forum: Tutorials
Topic: A Static Hook Technique for Android Game Resources Dumping
Replies: 4
Views: 528

Re: A Static Hook Technique for Android Game Resources Dumping

Finally, we can now hook the function call. Place the cursor at the call of the string destructor in pseudo code view, and "Synchronize with" it under the IDA view: https://i.ibb.co/MR6VGvJ/19-11.png https://i.ibb.co/0Y65htK/19-12.png Then patch the BL instruction to call our dump routine ...
by Bigchillghost
Tue Dec 20, 2022 10:53 am
Forum: Tutorials
Topic: A Static Hook Technique for Android Game Resources Dumping
Replies: 4
Views: 528

Re: A Static Hook Technique for Android Game Resources Dumping

Now we need to find our "victim" function to place the code. I found one by looking for the reference of the string " /system/app/Superuser.apk": https://i.ibb.co/PhfCbRW/14-victim-fun.png https://i.ibb.co/Z6VmFmy/15-vic-fun-pseudo.png https://i.ibb.co/LCkDLNq/15-vic-fun-pseudo2....
by Bigchillghost
Tue Dec 20, 2022 10:43 am
Forum: Tutorials
Topic: A Static Hook Technique for Android Game Resources Dumping
Replies: 4
Views: 528

Re: A Static Hook Technique for Android Game Resources Dumping

Back to the routine where this string constructor is called, it seems the codes below are splitting the manifest string by the linefeed and processing each line accordingly: https://i.ibb.co/qp7QFpp/9.png And at line 195 in the above screenshot, the variable v56, and the linefeed string, and an inde...
by Bigchillghost
Tue Dec 20, 2022 10:33 am
Forum: Tutorials
Topic: A Static Hook Technique for Android Game Resources Dumping
Replies: 4
Views: 528

Re: A Static Hook Technique for Android Game Resources Dumping

Now let's begin. Install the game in the emulator and get the main .so library named " libAsphalt9.so". You can pull it from the emulator after installation or just unpack the corresponding split apk to get it. Once we have the library file, we can load it in IDA, and wait for the analyze ...