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Search found 437 matches

by Bigchillghost
Sun Jun 16, 2019 8:41 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 3
Views: 176

Re: Cyber Hunter Mesh Convertor(CyberConv)

Tool updated to v1.2.0.

Changes:
Maximum compatibility of NetEase's mesh format, supporting both static and skinned meshes.

Probably this will be the last version of this tool.
by Bigchillghost
Sun Jun 16, 2019 8:35 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 3
Views: 176

Re: Cyber Hunter Mesh Convertor(CyberConv)

lkw019 wrote:
Wed Jun 12, 2019 4:17 am
This tool is great. Can you support other Netease games, such as Onmyoji Arena
Now the tool supports many other games. As for Onmyoji Arena, whose npk files are encrypted, unless someday the xor key is found, there's not much I can do.
by Bigchillghost
Tue Jun 11, 2019 4:28 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 3
Views: 176

Cyber Hunter Mesh Convertor(CyberConv)

Another tool for skin testing purpose of my binary FBX builder, which was intended to convert Cyber Hunter mesh files to FBX format with skeleton, skin info and material groups. With the tool being updated to v1.2.0, now it supports a couple more games, technically any NeoX mesh format of NetEase, s...
by Bigchillghost
Tue Jun 11, 2019 2:41 pm
Forum: Tutorials
Topic: Approaches of Parsing Bone Representations
Replies: 10
Views: 789

Re: Approaches of Parsing Bone Representations

base02.zip # Dump Name: base02.mesh # From Game: Cyber Hunter # Platform: Android # Bone Format: 4x4 Matrices # Coordinate System: Left-Hand # Endian: Little Bone data structure: short boneCount for i = 0 < boneCount BYTE parentID // 0xFF means parentless for i = 0 < boneCount char boneName[32] for...
by Bigchillghost
Wed May 29, 2019 12:41 pm
Forum: 3D/2D models
Topic: AssaultFire Upk Assets Extractor
Replies: 8
Views: 808

Re: AssaultFire Upk Assets Extractor

Updated v1.2.1.
Now skin info is supported!
by Bigchillghost
Thu May 16, 2019 1:36 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1646

Re: avengers playground

You still don't get it. There's only one way to quadify these discrete faces, which has nothing to do with the algorithm or the version of the application. That means that any program abled to remove the shared edge of two adjacent triangles can do the job. Note that it works only for models contain...
by Bigchillghost
Wed May 15, 2019 2:48 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1646

Re: avengers playground

justshopatkmart43 wrote:
Wed May 15, 2019 2:32 am
What app did you use to do that?
3Ds Max it is.
by Bigchillghost
Wed May 15, 2019 1:41 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1646

Re: avengers playground

Use this script for loading as grouped meshes.
by Bigchillghost
Wed May 15, 2019 1:36 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1646

Re: avengers playground

RogerDelmar wrote:
Tue May 14, 2019 11:56 am
the texture is covering the whole model, not part of it like it's supposed to.
Coz the models are loaded as single meshes whose polygons are broken into discrete faces, thanks to which you can quadify the models with any 3D apps:
bw.jpg
by Bigchillghost
Sun May 05, 2019 3:58 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1646

Re: avengers playground

Here's the Noesis script I wrote 4 months ago and it still works well.
by Bigchillghost
Fri May 03, 2019 12:14 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 73
Views: 4270

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

First thing first, tool updated to v1.4.3! Changes : 1. The normal vectors in later version is now supported, meshes having no normals will still look the same; 2. Added inner batch process options to the config file, which is much faster. Don't turn it on if you need the drag & drop procedure only....
by Bigchillghost
Thu Mar 21, 2019 8:28 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 15
Views: 1481

Re: Iron Man 2 (PS3 & Xbox 360) Tool Sets

Ecelon wrote:
Thu Mar 21, 2019 7:46 am
The meshes no longer have their original UV's.
My bad. Forgot to restore the code after the debugging stage. :D
Tool reuploaded now.
by Bigchillghost
Wed Mar 20, 2019 4:32 pm
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 15
Views: 1481

Re: Iron Man 2 (PS3 & Xbox 360) Tool Sets

Ecelon wrote:
Tue Mar 19, 2019 3:32 pm
It seems the "LASH" meshes don't convert properly
Yeah, a stupid bug I wasn't aware when creating the tool. Tools been updated now. [roll]
by Bigchillghost
Sat Mar 16, 2019 9:02 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 48
Views: 3350

Re: JX3 HD Remake 剑网3 (.dat files)

I wonder how the developer even keep track on all their models/texture with all these kind of names... Just downloaded the game out of curiosity. Now I can tell you that it's really simple. The game provides options for users to manage assets on their drive, so that they can remove and download the...
by Bigchillghost
Sat Mar 16, 2019 8:25 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 11508

Re: Titanfall 2/Apex Legends

So its not possible to add textures to models? How have i seen others do it? Cause they're not dealing with the files taken directly from the starpak arcs. While the msh files generated with my script contain enough info to convert the assets within, however, the tex files have no info about the im...