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by Bigchillghost
Mon Apr 06, 2020 4:31 am
Forum: 3D/2D models
Topic: How to get rid of seams visible on terrain mesh?
Replies: 3
Views: 81

Re: How to get rid of seams visible on terrain mesh?

Here is my code for reference: ... Since in the source game the terrain doesn't have seems so I'm guessing it's not the UV/texture and normals. Most like an issue with how I generated the faces. But I just can't figure it out. It'd be easier if you just attach the code instead of an image. :wink: Y...
by Bigchillghost
Mon Apr 06, 2020 3:31 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 38
Views: 4349

Re: Dragon Raja Mesh Importor & Texture Convertor

DonSkook wrote:
Sun Apr 05, 2020 8:53 pm
The patch archive I have is about 1.48gb obb file. I guess that's my problem, either it's incomplete or I just can't open it.
You get to unpack it with the BMS script to reach 3.55 GB. Still, it didn't explain how you generate 30 GB of data.
by Bigchillghost
Sun Apr 05, 2020 5:21 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 38
Views: 4349

Re: Dragon Raja Mesh Importor & Texture Convertor

Update for Noesis script:
1. Added support for ETC2 RGB/RGBA texture formats for global version game;
2. Added support for static meshes.
by Bigchillghost
Sun Apr 05, 2020 5:19 pm
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 38
Views: 4349

Re: Dragon Raja Mesh Importor & Texture Convertor

Is it normal that the extracted folder is over 30gb? It seems a bit excessive, considering the game is about 4gb. I don't know how you did it, but the total size of all the unpacked data is 11.5 GB or so, including 3.55 GB for the patch obb archive, and 7.96 GB for the two iguf packages. Tested on ...
by Bigchillghost
Tue Mar 17, 2020 5:14 pm
Forum: General game tools
Topic: AMR - Mesh Format Research Helper
Replies: 4
Views: 2349

Re: AMR - Mesh Format Research Helper

Version 1.4.3 updated.
by Bigchillghost
Sun Mar 08, 2020 7:57 am
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 34
Views: 5049

Re: Reverse Model Wireframe

Another quick test on a mesh part:
Image
Image
by Bigchillghost
Thu Mar 05, 2020 5:46 am
Forum: 3D/2D models
Topic: AO Tennis
Replies: 2
Views: 444

Re: AO Tennis

The structure seems simple: long Signature long Cnt1 long EntryOffset // relative to the offset of this field long EntryCnt long VertDataOffset // relative to the offset of this field long VertDataSize long StringEntryOffset // relative to the offset of this field long stringNum long subMeshEntryOff...
by Bigchillghost
Tue Mar 03, 2020 5:09 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 38
Views: 4349

Re: Dragon Raja Mesh Importor & Texture Convertor

Probably you need to download the files in game or they've changed the structure, who knows.
by Bigchillghost
Tue Mar 03, 2020 5:05 am
Forum: 3D/2D models
Topic: Final Fantasy VII Remake Demo (PS4)
Replies: 2
Views: 628

Re: Final Fantasy VII Remake Demo (PS4)

That's Unreal Engine 4 asset files.
by Bigchillghost
Mon Mar 02, 2020 11:11 am
Forum: 3D/2D models
Topic: Dragon Raja Mesh Importor & Texture Convertor
Replies: 38
Views: 4349

Re: Dragon Raja Mesh Importor & Texture Convertor

Quizas30 wrote:
Mon Mar 02, 2020 3:28 am
hey guys, idk if this happend to someone else, but it pop up an error saying "File could not be preview" someone have any idea what im doing wrong?
Either you were trying to open the wrong file or the uasset file doesn't have its paired uexp file.
by Bigchillghost
Sun Mar 01, 2020 1:04 pm
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 34
Views: 5049

Re: Reverse Model Wireframe

It has been a while since the last time I posted something related to this topic. But before I post anything new, I'd like to make a simple summary of the old stuff about this topic. As you may know, currently there're two tools I made are available in this forum that come with a quadrify feature. Y...
by Bigchillghost
Fri Feb 21, 2020 5:43 pm
Forum: 3D/2D models
Topic: I SPY Spooky Mansion [Wii] (.ast)
Replies: 1
Views: 99

Re: I SPY Spooky Mansion [Wii] (.ast)

Too many mesh fragments but here's the 1st and largest submesh:
1stMesh.png
by Bigchillghost
Fri Feb 21, 2020 7:59 am
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 12
Views: 2205

Re: NetEase NPK (EXPK) Archive Decryptor

BlueEffie wrote:
Thu Feb 20, 2020 3:02 pm
I found the decryption method and key of [Forever 7 Day's Capital] [Onmyoji Arena] [Marvel Super War] in IDA Pro :D
Congratulations!

I've updated the xorkeys generated with the method you posted. :D
by Bigchillghost
Wed Feb 19, 2020 6:57 am
Forum: Game Archive
Topic: [HELP] Taiko no Tatsujin Red Version - DDP packed files
Replies: 1
Views: 494

Re: [HELP] Taiko no Tatsujin Red Version - DDP packed files

Here's a BMS script for the ddp archive:
dppUnpack.zip
Make sure the txt list is in the same path.
by Bigchillghost
Tue Feb 18, 2020 9:06 am
Forum: 3D/2D models
Topic: [Fantasy Tennis] Need Help on models
Replies: 21
Views: 530

Re: [Fantasy Tennis] Need Help on models

Here's the updated script compatible for all current samples. Not sure if it works with other item files.