Search found 432 matches

by Bigchillghost
Thu May 16, 2019 1:36 pm
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1471

Re: avengers playground

You still don't get it. There's only one way to quadify these discrete faces, which has nothing to do with the algorithm or the version of the application. That means that any program abled to remove the shared edge of two adjacent triangles can do the job. Note that it works only for models contain...
by Bigchillghost
Wed May 15, 2019 2:48 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1471

Re: avengers playground

justshopatkmart43 wrote:
Wed May 15, 2019 2:32 am
What app did you use to do that?
3Ds Max it is.
by Bigchillghost
Wed May 15, 2019 1:41 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1471

Re: avengers playground

Use this script for loading as grouped meshes.
by Bigchillghost
Wed May 15, 2019 1:36 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1471

Re: avengers playground

RogerDelmar wrote:
Tue May 14, 2019 11:56 am
the texture is covering the whole model, not part of it like it's supposed to.
Coz the models are loaded as single meshes whose polygons are broken into discrete faces, thanks to which you can quadify the models with any 3D apps:
bw.jpg
by Bigchillghost
Sun May 05, 2019 3:58 am
Forum: 3D/2D models
Topic: avengers playground
Replies: 40
Views: 1471

Re: avengers playground

Here's the Noesis script I wrote 4 months ago and it still works well.
by Bigchillghost
Fri May 03, 2019 12:14 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 73
Views: 3964

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

First thing first, tool updated to v1.4.3! Changes : 1. The normal vectors in later version is now supported, meshes having no normals will still look the same; 2. Added inner batch process options to the config file, which is much faster. Don't turn it on if you need the drag & drop procedure only....
by Bigchillghost
Thu Mar 21, 2019 8:28 am
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 14
Views: 1333

Re: Iron Man 2 (PS3 & Xbox 360) Tool Sets

Ecelon wrote:
Thu Mar 21, 2019 7:46 am
The meshes no longer have their original UV's.
My bad. Forgot to restore the code after the debugging stage. :D
Tool reuploaded now.
by Bigchillghost
Wed Mar 20, 2019 4:32 pm
Forum: 3D/2D models
Topic: Iron Man 2 (PS3 & Xbox 360) Tool Sets
Replies: 14
Views: 1333

Re: Iron Man 2 (PS3 & Xbox 360) Tool Sets

Ecelon wrote:
Tue Mar 19, 2019 3:32 pm
It seems the "LASH" meshes don't convert properly
Yeah, a stupid bug I wasn't aware when creating the tool. Tools been updated now. [roll]
by Bigchillghost
Sat Mar 16, 2019 9:02 am
Forum: 3D/2D models
Topic: JX3 HD Remake 剑网3 (.dat files)
Replies: 48
Views: 3106

Re: JX3 HD Remake 剑网3 (.dat files)

I wonder how the developer even keep track on all their models/texture with all these kind of names... Just downloaded the game out of curiosity. Now I can tell you that it's really simple. The game provides options for users to manage assets on their drive, so that they can remove and download the...
by Bigchillghost
Sat Mar 16, 2019 8:25 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 11056

Re: Titanfall 2/Apex Legends

So its not possible to add textures to models? How have i seen others do it? Cause they're not dealing with the files taken directly from the starpak arcs. While the msh files generated with my script contain enough info to convert the assets within, however, the tex files have no info about the im...
by Bigchillghost
Sat Mar 16, 2019 12:48 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 11056

Re: Titanfall 2/Apex Legends

But is it possible to apply the textures to the models yet? It's not. The tex files contain merely raw pixel data without any header and it's unlikely to determine the height and width and the pixel format based on the file size. You may use the tool that deals with the rpak arcs mentioned above to...
by Bigchillghost
Fri Mar 15, 2019 1:09 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 11056

Re: Titanfall 2/Apex Legends

BigBangYourMother wrote:
Fri Mar 15, 2019 3:36 am
So ive unpacked the starpack files and as asked above all the files are .tex or .msh.
Here is a msh to FBX convertor if it's needed. All meshes of all LODs are preserved and grouped like this in a scene:

Image

Tested on msh files from pc_all(01).starpak only.
by Bigchillghost
Thu Mar 14, 2019 1:53 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 11056

Re: Titanfall 2/Apex Legends

The latest progress:
Image

All LODs:
Image
by Bigchillghost
Tue Mar 12, 2019 4:38 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 63
Views: 11056

Re: Titanfall 2/Apex Legends

mads059k wrote:
Tue Mar 12, 2019 12:07 pm
What program do you use for opening .msh files?
It's hex2obj that I used to load one of the meshes. But thing is getting more complicated than I expected. Might take a little while to figure out the relation between the vertex IDs and the data.
by Bigchillghost
Sat Mar 09, 2019 2:33 pm
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 15
Views: 551

Re: Help with chunzstd.

Superb, does it means that can fix the dull textures I don't have the texture file you're talking about. But the results of the two in this thread look fine to me. actully convert dxt5 to dxt1? No, there's no actual convertion between different pixel formats. All data is taken from the file directl...