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by Bigchillghost
Wed Jul 17, 2019 4:37 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 56
Views: 9660

Re: NFS No Limits

Here's a BMS script to unpack png files within the sba files. Originally written for older version game but seems the sba files of newer version also contain png data.
by Bigchillghost
Wed Jul 17, 2019 4:34 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 56
Views: 9660

Re: NFS No Limits

For pack files from newer version game, use this script. NFSNL_packUnpacker.zip Note: if you're gonna copy files to another folder, don't forget about the folders of the same names as the corresponding pack files, if there were any. Or you can simply leave the whole data folder untouched, the script...
by Bigchillghost
Wed Jul 17, 2019 4:29 pm
Forum: 3D/2D models
Topic: NFS No Limits
Replies: 56
Views: 9660

Re: NFS No Limits

Updated script v0.2.1 to handle a couple more compressed files.
viewtopic.php?p=148708#p148708
by Bigchillghost
Tue Jul 16, 2019 12:24 pm
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 5
Views: 467

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
Fixed another bug that introduced by previous fix. Sorry about that. :lol:
by Bigchillghost
Tue Jul 09, 2019 10:01 am
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 5
Views: 467

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
Fixed a stupid bug that cause the decryption failed with Onmyoji Arena. Added support for Win XP.
by Bigchillghost
Tue Jul 09, 2019 3:55 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 23
Views: 896

Re: Help with chunzstd.

mita996 wrote:
Mon Jul 08, 2019 3:53 pm
for me it was unable to decompress hair_238380_0_textures, because: Can't read 2 bytes from offset 0003c54b..
RX3Unpacker for FIFA Online 4.
RX3Unpacker_FIFAO4.zip

Here's your hair. 8D
Image
by Bigchillghost
Sun Jul 07, 2019 4:05 pm
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 5
Views: 467

NetEase NPK (EXPK) Archive Decryptor

- Feature: Decrypt encrypted NPK archives with "EXPK" signature and write the data back into the source archive. - Usage: The encryption key is not included in the attachment. You can get one here . Copy all the files (includes the key file) into your working directory and run the batch file. - Supp...
by Bigchillghost
Sun Jul 07, 2019 3:22 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 6
Views: 484

Re: Cyber Hunter Mesh Convertor(CyberConv)

Tested on another two games.

MARVEL Super War (Unreleased)
Image

Onmyoji Arena
Image

Image

Edit:
Get the npk decryptor for these two games here.

Here's a BMS script to handle the decrypted npk files.
by Bigchillghost
Wed Jun 26, 2019 7:10 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 683

Re: Code EVE (Android, UE4)

lkw019 wrote:
Tue Jun 25, 2019 4:21 pm
Tencent's game: World of Kings, are you interested in seeing it?
https://play.google.com/store/apps/deta ... ong.eu.wok
No interests in the game. But if this's the version you're referring to then both the script should work.
com.zloong.eu.wok
by Bigchillghost
Tue Jun 25, 2019 3:12 pm
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 683

Re: Code EVE (Android, UE4)

mono24 wrote:
Tue Jun 25, 2019 2:59 pm
all I got on Google was a file called 2017_com.tencent.lzhx_h8754_1.2.2_7fc2c1.apk
and having doubts if its same thing.
Guess it is. Here's the one I used for the analysis: longzuhuanxiang.apk. Seems to be version 1.0.
by Bigchillghost
Tue Jun 25, 2019 5:53 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 683

Re: Code EVE (Android, UE4)

If you're dealing with a unity game, probably you'll need this one to cut off the useless headers.
by Bigchillghost
Tue Jun 25, 2019 5:49 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 683

Re: Code EVE (Android, UE4)

Fine, then. Hopefully this can still work in the following period of time. :D
by Bigchillghost
Tue Jun 25, 2019 2:07 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 683

Re: Code EVE (Android, UE4)

nothing much we can do about it unless someone write some kind of script to extract them I wrote a BMS script to unpack assets from this game a few months ago. Works also with other games of the same arc format. Just feel that it might not be a good idea to publish it before the game's official rel...
by Bigchillghost
Mon Jun 24, 2019 10:00 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 22
Views: 683

Re: Code EVE (Android, UE4)

Pretty sure this game is call Dragon Raja now. The last time I checked, umodel doesn't support this game, at least not skeletal meshes. And according to gildor, he won't consider spending time on it in the future. But you can always get a few meshes manually of course. dragon.png Where did you get t...
by Bigchillghost
Fri Jun 21, 2019 2:10 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 95
Views: 5356

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it. That's not what I'm talking about. :wink: I was thinking about a way to convert all .pvr files together to some other ...