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by Bigchillghost
Thu Jan 23, 2020 2:36 pm
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 10
Views: 1479

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
Added longer key for MSW above v2.6.0: 1915 KB approximately. Sufficient for every high res character package.
by Bigchillghost
Tue Jan 21, 2020 6:47 pm
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 10
Views: 1479

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
1. Ultimate update to the long key for Onmyoji Arena and Marvel Super War (below v2.6.0): now approximately 9414 KB;
2. Updated decryptor to v0.4.2: added real-time status message during decryption.

The key for MSW above v2.6.0 hasn't been updated yet.
by Bigchillghost
Fri Jan 17, 2020 8:09 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 37
Views: 3273

Re: Cyber Hunter Mesh Convertor(CyberConv)

huitbgoiouythy wrote:
Thu Dec 19, 2019 3:22 pm
the high asset I uploaded are for sure from latest update
By any chance do you still have the high res assets of a previous update below v2.5.0? Might be helpful for revealing a larger encryption key.
by Bigchillghost
Fri Jan 17, 2020 8:03 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 37
Views: 3273

Re: Cyber Hunter Mesh Convertor(CyberConv)

Oh, almost forgot to update the unpacking script.

Same post here.
by Bigchillghost
Fri Jan 17, 2020 5:28 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 37
Views: 3273

Re: Cyber Hunter Mesh Convertor(CyberConv)

The xor key for Marvel Super War above v2.5.0 has been released. You can find it in this post.

Tests of some high res characters:
Image
Image
Image
by Bigchillghost
Fri Jan 17, 2020 5:23 am
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 10
Views: 1479

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
1. Another update to the long key: now approximately 1155 KB;
2. Updated decryptor to v0.4.1 for better perfomance;
3. Added encryption key for Marvel Super War above v2.6.0.

Check the main post for details.
by Bigchillghost
Wed Jan 15, 2020 10:43 am
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 10
Views: 1479

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
Added a longer xor key. Check the first post for details.
by Bigchillghost
Wed Jan 15, 2020 10:06 am
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 261

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

Ehm... I think you're right, how I find the end of the realtive offsets? Still, your question doesn't make any sense to me. What I did in the first place was merely to imply that the decompressed data uses absolute addresses in the header so you can't use offzip which'll generate pieces of irreleva...
by Bigchillghost
Wed Jan 15, 2020 9:41 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 37
Views: 3273

Re: Cyber Hunter Mesh Convertor(CyberConv)

Currently, your CyberConv converts models as a single mesh, even if it uses more than 1 material. Is it possible to convert models to FBX with separated meshes by materials? The models are single-meshes as they were in the first place. CyberConv merely assigns different material IDs to faces of eac...
by Bigchillghost
Wed Jan 15, 2020 6:10 am
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 261

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

and my question is: when I find the end of the realtives offsets? When I find the "string" FF FF FF FF? You were talking about "how" instead of "when" I suppose? And what's this "FF FF FF FF" "string"? Because the only thing I understand is that I can find the 00002210 as address and I find the 000...
by Bigchillghost
Mon Jan 13, 2020 1:14 pm
Forum: 3D/2D models
Topic: Rip or open files of Burnout Revenge (Xbox 360) and how?
Replies: 18
Views: 261

Re: Rip or open files of Burnout Revenge (Xbox 360) and how?

Question: what should I do with these .dat, vbq, .666, ect. files? Are they the submeshes' hex codes? :eek: You should never use Offzip for final extraction proccess. The whole file is zlib-compressed so simply decompress all data into a single file. Then you'll see those offsets in the header poin...
by Bigchillghost
Thu Jan 09, 2020 11:43 am
Forum: Compressed files and methods
Topic: Forza Street .pak
Replies: 2
Views: 143

Re: Forza Street .pak

The data as well as its directories are encrypted. Nothing can be done without the encryption key.
by Bigchillghost
Wed Jan 01, 2020 5:20 am
Forum: 3D/2D models
Topic: Midnight Club LA PS3/X360
Replies: 5
Views: 395

Re: Midnight Club LA PS3/X360

The files will require further unpacking after decompression.
(Decompressed data from 0xbada2c0c, ps3 ver.)
dirStruct.png
by Bigchillghost
Sun Dec 29, 2019 3:36 pm
Forum: Compressed files and methods
Topic: Elite Dangerous OVX file format
Replies: 1
Views: 96

Re: Elite Dangerous OVX file format

The file 00cb9a90e6eaf7b7f6bd40816a8f56845dca3ce2 is compressed by zlib compression. This data.ovx contains hex bytes in ASCII style. The first 40 characters of each line should match to one of the file with that name. Then there're 128 characters, aka 64 hex bytes left. It might have some info abou...