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by Bigchillghost
Sun Jan 24, 2021 12:59 pm
Forum: 3D/2D models
Topic: Reverse Model Wireframe
Replies: 36
Views: 7876

Re: Reverse Model Wireframe

behrang wrote:
Fri Jan 22, 2021 8:15 am
how could we have this tool in 3ds max or as a standalone exe?
It's not yet a tool. Everything is still experimental. And the research had been paused for a long time ever since that post was made. Though I shall return to it in the near future. Just a matter of time.
by Bigchillghost
Wed Jan 13, 2021 6:19 am
Forum: 3D/2D models
Topic: FIFA files extracting
Replies: 20
Views: 1589

Re: FIFA 20 fbmod unpacker + mesh/texture importer

do you think it would be possible to extract Battlefront 2 mod with this script ? I don't know. Never look into any samples from that game so no way to tell how different they're. But aren't there some existing tools that can do the job? I seem to have to seen that title a couple of times in this f...
by Bigchillghost
Wed Jan 13, 2021 6:03 am
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 22
Views: 1371

Re: Project Cars 2

zimex25 wrote:
Mon Jan 11, 2021 7:33 pm
Did you tring with Fast and Furious samples?
Unfortunately none of these samples I checked come with a valid top projection. Same circumstance might be applied to most of the meb files from PC3. So it seems pretty obvious that it's not meant to be handled in this way.
by Bigchillghost
Mon Jan 11, 2021 1:17 am
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 22
Views: 1371

Re: Project Cars 2

Just an attempt to restore the X factor based on the overlapped top projection and use the UV to determine the sign. Also need to remap the factor to its original boundary since it uses a different scale.
by Bigchillghost
Sun Jan 10, 2021 4:54 pm
Forum: 3D/2D models
Topic: Project Cars 2
Replies: 22
Views: 1371

Re: Project Cars 2

MeIRL wrote:
Sat Jan 09, 2021 4:41 pm
PCARS 3 Exemple
Got it.
(0006c600.meb)
Image
by Bigchillghost
Thu Dec 17, 2020 1:36 am
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 537

Re: Help Extracting Models From Atmosphir

For going forward, extracting other models..What do you guys recommend using? Like what was your workflow for extracting these two models?... I am not sure what method I should use for finding the needed addresses for other objects. First you need a proper hex editor. HexEdit is recommended. Get it...
by Bigchillghost
Wed Dec 16, 2020 12:20 pm
Forum: 3D/2D models
Topic: Help Extracting Models From Atmosphir
Replies: 13
Views: 537

Re: Help Extracting Models From Atmosphir

if anyone wants investigate this specific file, I've gone and uploaded it as an individual file since its only like 200KB sooo if you'd like to take a look, but dont want to download the whole game Using AMR (check the 2nd link in my sig): 571.png Edit: the structure is kinda similar to FBX: for i ...
by Bigchillghost
Mon Dec 14, 2020 4:51 pm
Forum: 3D/2D models
Topic: Giana Sisters : Twisted Dreams - Owltimate Edition NX files
Replies: 28
Views: 1081

Re: Giana Sisters : Twisted Dreams - Owltimate Edition NX files

There was a convertor for the models files of the game, but work only on win32 files since they had that extension. Also rendermesh files where in every level files, which had the models that the level were using so getting all models at once was difficult. Maybe the creator of the convertor (or so...
by Bigchillghost
Sat Nov 28, 2020 6:37 am
Forum: 3D/2D models
Topic: AssaultFire Upk Assets Extractor
Replies: 18
Views: 2998

Re: AssaultFire Upk Assets Extractor

After downloading PVRTexTool, when trying to open any of the .pvr files I recieve an error message 'This file cannot be opened' Yeah, it appears that PVRTexTool had introduced some bugs since v2019 R2. Reinstall your PVRTexTool to v2018 R2 instead: https://www.imaginationtech.com/developers/powervr...
by Bigchillghost
Thu Nov 19, 2020 3:38 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 58
Views: 10596

Re: Cyber Hunter Mesh Convertor(CyberConv)

That makes me not want to be thankful...why bother replying at all? Being "thankful", in fact, is the only reason that you're getting any reply. Never expect any "beginner tutorials" to be served. You're more intelligent than that. It's nothing more but simply an advice for people who tend to preco...
by Bigchillghost
Mon Nov 16, 2020 2:27 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 58
Views: 10596

Re: Cyber Hunter Mesh Convertor(CyberConv)

Hi Hi total noob here. I would like to learn how to do use this tool, for one of the games mentioned in this very post. Where can I find beginner tutorials? Please edit your post and remove the unnecessary part in the quote. As for how to use the tool, it's clearly stated in the first post: Double ...
by Bigchillghost
Mon Nov 16, 2020 1:07 pm
Forum: 3D/2D models
Topic: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32
Replies: 65
Views: 8837

Re: A8Tool - Asphalt 8 FBX Converter for Android, iOS & Win32

taruncreation wrote:
Sun Nov 15, 2020 8:19 am
Or is it something wrong with my system?
Apparently. You can tell that by running the tool without any params specified.
The format is still identical.
car_aston_martin_valhalla.png
by Bigchillghost
Tue Nov 10, 2020 7:02 am
Forum: 3D/2D models
Topic: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations
Replies: 10
Views: 799

Re: Star Wars Episode III: Revenge of the Sith (2005) *.bnm Animations

Bump You guys never get tired, do you? Normally I'd consider the best chance you can get is the assistance from the one who started the research in the first place, given that there's no indication that someone with the skills shares common interests with you, and who have the skills see no fun in ...
by Bigchillghost
Mon Nov 09, 2020 12:57 pm
Forum: Game Archive
Topic: Baja: Edge of Control [X360] *.XLF/*.XLL
Replies: 8
Views: 410

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

GenericRipper wrote:
Sun Nov 08, 2020 6:03 pm
I get an "incomplete input file" error on this file (both platforms)
Well, there're 5 files of zero size in both PAKs, which corrupted the script. Patched script is posted at the same post.
by Bigchillghost
Sat Nov 07, 2020 1:33 pm
Forum: Game Archive
Topic: Baja: Edge of Control [X360] *.XLF/*.XLL
Replies: 8
Views: 410

Re: Baja: Edge of Control [X360] *.XLF/*.XLL

Thanks man! I always feel such words are pale while a simple click on the thumb button can speak louder. :wink: I had to change idstring ... however. Script updated at the same post for compatibility with PS3 files. Now I've got pairs of *.PAK/*.toc files & I'd love to get a bit of assistance with ...