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by Bigchillghost
Mon Nov 11, 2019 6:29 am
Forum: 3D/2D models
Topic: Help with similiar 3d models
Replies: 17
Views: 334

Re: Help with similiar 3d models

Here's the modified head_330_0.rx3 file using the positions, normals and tangents of head_41_0.rx3. Since the mismatches of bone indices and weights in the vertex structure between the two files just raise uncertainties of the effect caused by the modification, I didn't replace the whole data chunk....
by Bigchillghost
Fri Nov 08, 2019 3:01 pm
Forum: 3D/2D models
Topic: Perfect game just out of the new Xiaoao Jianghu tour, model format skin, model conversion script?
Replies: 1
Views: 139

Re: Perfect game just out of the new Xiaoao Jianghu tour, model format skin, model conversion script?

A Noesis script for this game's mesh format(skin, lmesh, smesh, tmesh):
fmt_XXA_skin_xmesh.zip
by Bigchillghost
Thu Nov 07, 2019 4:10 pm
Forum: General game tools
Topic: AMR - Mesh Format Research Helper
Replies: 2
Views: 800

Re: AMR - Mesh Format Research Helper

Version 1.3.2 released.
by Bigchillghost
Wed Nov 06, 2019 1:11 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 24
Views: 880

Re: [Help] GTArcade models?

Basically, this has finally gone down the drain? Guess so. Mainly it is because of the frustrating format. Also the low quality models just make people lose their appetites. the head file doesn't open in AMR at all... You cannot extract anything manually except for the UVs: role_m_000_head_UV.png
by Bigchillghost
Wed Nov 06, 2019 12:31 pm
Forum: 3D/2D models
Topic: [Help] GTArcade models?
Replies: 24
Views: 880

Re: [Help] GTArcade models?

Any new hints on that project here? I don't think there're people still watching this. :roll: The files are available again What do you mean by "again"? at least so far that I can open the model files with Blender and/or XNALara Cool. Problem solved? How can I open those files without any file endi...
by Bigchillghost
Wed Nov 06, 2019 3:18 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 165

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

Again, I cannot thank you enough. I should also consider learning AMR, so I could be a little more self-sufficient and able to help others. I admire that. :] Yet there's no tutorial on AMR yet but if you're interested in the field, you might check the tut through the 1st link in my signature. IMHO ...
by Bigchillghost
Wed Nov 06, 2019 1:48 am
Forum: 3D/2D models
Topic: Help with similiar 3d models
Replies: 17
Views: 334

Re: Help with similiar 3d models

greenlemonade1 wrote:
Tue Nov 05, 2019 5:01 pm
i tried morhping, but also no success.
If you did it correctly but it didn't work, then the method explained above won't work either.
BTW I suggest you to make a better quote next time instead of mixing other's post with yours. Probably you'd better preview your post before submission.
by Bigchillghost
Tue Nov 05, 2019 9:35 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 165

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

Here's a Noesis OBJ to obj converter for NASCAR Revolution SE:
fmt_NASCAR_RevolutionSE_obj.zip
Image
by Bigchillghost
Tue Nov 05, 2019 9:31 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 165

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

shakotay2 wrote:
Tue Nov 05, 2019 8:54 am
Are they supposed to be:
f 6 7 21 22
...
Should be "f 6 7 22 21".
by Bigchillghost
Tue Nov 05, 2019 6:58 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 165

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

Tomaszewski1994 wrote:
Mon Nov 04, 2019 11:05 pm
Here's the entire folder containing what I assume are the car models for NASCAR Revolution SE.
Using AMR on cockpit.obj:
asTris.png
The faces seem to be encoded as quads. And the extra data in the face structure might be 8-bit UV coordinates.
by Bigchillghost
Mon Nov 04, 2019 4:44 am
Forum: 3D/2D models
Topic: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?
Replies: 10
Views: 165

Re: Has anyone tried extracting 3D models from NASCAR Revolution/SE/2000?

Tomaszewski1994 wrote:
Sun Nov 03, 2019 7:21 pm
Where would be a good place to start?
To upload some samples of these OBJ files of course. It's usually simpler than digging into the exe.
by Bigchillghost
Sun Nov 03, 2019 12:24 pm
Forum: 3D/2D models
Topic: Help with similiar 3d models
Replies: 17
Views: 334

Re: Help with similiar 3d models

Yes I realized that from fifa online 4 is hard to convert, while blocks are mashed up, head and eyes, as you said. I don't know how to do last step, that you said Replacing both vertex and face index chunks directly is not practically since it might influence other data chunks and causing fatal iss...
by Bigchillghost
Sun Nov 03, 2019 10:59 am
Forum: 3D/2D models
Topic: Help with similiar 3d models
Replies: 17
Views: 334

Re: Help with similiar 3d models

You are completely right, for all things that you said At least now we got some direct answers to certain questions. So those blender python scripts support FIFA14, FIFA15 but FIFA16, yet you thought they do? Well, I saw 2 meshes, before I exported fifa15 converted head, after the export you can't ...
by Bigchillghost
Sun Nov 03, 2019 3:31 am
Forum: 3D/2D models
Topic: Help with similiar 3d models
Replies: 17
Views: 334

Re: Help with similiar 3d models

My goal is just to fix these vertices, expecially on the back head, and mouth. While after the conversion with cm16, a tool that automatically convert fifa15 model, but some vertices are missplaced afterwards. I converted perfectly fifa14 head with blender, but on the other hand, the fifa15 convert...
by Bigchillghost
Sat Nov 02, 2019 11:09 am
Forum: 3D/2D models
Topic: Help with similiar 3d models
Replies: 17
Views: 334

Re: Help with similiar 3d models

I convert head using blender for fifa15, but I noticed when I convert models using cm16 , some edges are missplaced, or mouth vertices. I copied geo data from fifa15 to converted head but, but then bugs came. Not sure I understood what you said here. You mean you exported the edited model from blen...