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by Bigchillghost
Tue Jul 16, 2019 12:24 pm
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 5
Views: 421

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
Fixed another bug that introduced by previous fix. Sorry about that. :lol:
by Bigchillghost
Tue Jul 09, 2019 10:01 am
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 5
Views: 421

Re: NetEase NPK (EXPK) Archive Decryptor

Update:
Fixed a stupid bug that cause the decryption failed with Onmyoji Arena. Added support for Win XP.
by Bigchillghost
Tue Jul 09, 2019 3:55 am
Forum: Game Archive
Topic: Help with chunzstd.
Replies: 22
Views: 865

Re: Help with chunzstd.

mita996 wrote:
Mon Jul 08, 2019 3:53 pm
for me it was unable to decompress hair_238380_0_textures, because: Can't read 2 bytes from offset 0003c54b..
RX3Unpacker for FIFA Online 4.
RX3Unpacker_FIFAO4.zip

Here's your hair. 8D
Image
by Bigchillghost
Sun Jul 07, 2019 4:05 pm
Forum: 3D/2D models
Topic: NetEase NPK (EXPK) Archive Decryptor
Replies: 5
Views: 421

NetEase NPK (EXPK) Archive Decryptor

- Feature: Decrypt encrypted NPK archives with "EXPK" signature and write the data back into the source archive. - Usage: The encryption key is not included in the attachment. You can get one here . Copy all the files (includes the key file) into your working directory and run the batch file. - Supp...
by Bigchillghost
Sun Jul 07, 2019 3:22 pm
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 6
Views: 456

Re: Cyber Hunter Mesh Convertor(CyberConv)

Tested on another two games.

MARVEL Super War (Unreleased)
Image

Onmyoji Arena
Image

Image

Edit:
Get the npk decryptor for these two games here.

Here's a BMS script to handle the decrypted npk files.
by Bigchillghost
Wed Jun 26, 2019 7:10 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 20
Views: 558

Re: Code EVE (Android, UE4)

lkw019 wrote:
Tue Jun 25, 2019 4:21 pm
Tencent's game: World of Kings, are you interested in seeing it?
https://play.google.com/store/apps/deta ... ong.eu.wok
No interests in the game. But if this's the version you're referring to then both the script should work.
com.zloong.eu.wok
by Bigchillghost
Tue Jun 25, 2019 3:12 pm
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 20
Views: 558

Re: Code EVE (Android, UE4)

mono24 wrote:
Tue Jun 25, 2019 2:59 pm
all I got on Google was a file called 2017_com.tencent.lzhx_h8754_1.2.2_7fc2c1.apk
and having doubts if its same thing.
Guess it is. Here's the one I used for the analysis: longzuhuanxiang.apk. Seems to be version 1.0.
by Bigchillghost
Tue Jun 25, 2019 5:53 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 20
Views: 558

Re: Code EVE (Android, UE4)

If you're dealing with a unity game, probably you'll need this one to cut off the useless headers.
by Bigchillghost
Tue Jun 25, 2019 5:49 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 20
Views: 558

Re: Code EVE (Android, UE4)

Fine, then. Hopefully this can still work in the following period of time. :D
by Bigchillghost
Tue Jun 25, 2019 2:07 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 20
Views: 558

Re: Code EVE (Android, UE4)

nothing much we can do about it unless someone write some kind of script to extract them I wrote a BMS script to unpack assets from this game a few months ago. Works also with other games of the same arc format. Just feel that it might not be a good idea to publish it before the game's official rel...
by Bigchillghost
Mon Jun 24, 2019 10:00 am
Forum: 3D/2D models
Topic: Code EVE (Android, UE4)
Replies: 20
Views: 558

Re: Code EVE (Android, UE4)

Pretty sure this game is call Dragon Raja now. The last time I checked, umodel doesn't support this game, at least not skeletal meshes. And according to gildor, he won't consider spending time on it in the future. But you can always get a few meshes manually of course. dragon.png Where did you get t...
by Bigchillghost
Fri Jun 21, 2019 2:10 pm
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 94
Views: 5233

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Thanks a lot pal but I'm able to run .pvr files from any place already. I chose .pvr files to always open using PvrTexTool hence I'm able to open .pvr from anywhere by clicking it. That's not what I'm talking about. :wink: I was thinking about a way to convert all .pvr files together to some other ...
by Bigchillghost
Fri Jun 21, 2019 10:39 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 94
Views: 5233

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Is there any way to use batch-operation to convert pvr to other format like png? Copy and paste the following batch command into a cmd file: @echo off for %%f in (*.pvr) do ( YOUR_PATH\PVRTexToolCLI.exe -i "%%f" -d -f r8g8b8a8 ) pause Replace "YOUR_PATH" with the full path of your PVRTexToolCLI.exe...
by Bigchillghost
Thu Jun 20, 2019 3:38 am
Forum: 3D/2D models
Topic: Cyber Hunter Mesh Convertor(CyberConv)
Replies: 6
Views: 456

Re: Cyber Hunter Mesh Convertor(CyberConv)

alictzelt wrote:
Thu Jun 20, 2019 3:32 am
But I can't open KTX file using PVRTexTool.
Upgrade your PVRTexTool.
by Bigchillghost
Thu Jun 20, 2019 2:50 am
Forum: 3D/2D models
Topic: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)
Replies: 94
Views: 5233

Re: Asphalt 9: Legends Jtex|Jmox Convertor(A9Tool)

Any tool to read those Hexadecimal values quickly? Nop. Not saying I know what these sequences are, even if I do, there's no way to reverse the hashing process to track the origianl filenames. Where do I need to place SQN.db? With the obb? Edit: I've got the car models after placing the SQN.db with...