Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 22 matches

by Resiliaxia
Thu Aug 02, 2018 9:41 am
Forum: Game Archive
Topic: Majin and the Forsaken Kingdom (xbox360)
Replies: 3
Views: 1617

Re: Majin and the Forsaken Kingdom (xbox360)

chrrox wrote:i am going to make an extractor for this game soon but for now if you want to look at the files use offzip.
Is the unpacker avaliable for download ? offzip doesn´t work.
by Resiliaxia
Thu Aug 02, 2018 9:39 am
Forum: 3D/2D models
Topic: Majin and the Forsaken Kingdom Blender249 *.pak importer
Replies: 5
Views: 1414

Re: Majin and the Forsaken Kingdom Blender249 *.pak importer

What are those .dmm files Blender is asking me about, can´t find them anywhere in both discs version of the game ?
by Resiliaxia
Wed Aug 01, 2018 11:37 am
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 1287

Re: Dragon Quest XI 3DS .BHC Models

On my part it´s not about Hex2Obj UI since it does pretty much the same if not better than Model Researcher but more about the learning curve that is hard as stated by shakotay2 that is problematic I am not quite a lazy ass (I always try first and search a lot) but I have my limit and I am really no...
by Resiliaxia
Mon Jul 30, 2018 1:47 pm
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 1287

Re: Dragon Quest XI 3DS .BHC Models

Woops is there a way to change Topic title I guess not it´s committed unless I contact a moderator, thanks for your efforts but I guess this is out of my reach and there are too many files for one model and I believe _h stands fo high and _l for low curious however for a 3ds game.
by Resiliaxia
Mon Jul 30, 2018 3:44 am
Forum: 3D/2D models
Topic: GoW Models (PS4)
Replies: 59
Views: 10105

Re: GoW Models (PS4)

Neverstops wrote:I tried looking up in the .wad file, and i got it extracted with one the .bms file
Where did you get that bms script ? Can you post it here ?
by Resiliaxia
Mon Jul 30, 2018 3:02 am
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

Lookin´ hella great mate, love the results so far ! :wink:
by Resiliaxia
Mon Jul 30, 2018 12:09 am
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 1287

Re: Dragon Quest XI 3DS .BHC Models

Wow... Wizardry indeed :mrgreen: Thanks dude ! Unfortunately I´ve never been able to use Hex2Obj efficiencly or at all to be honest but H2O file worked briliantly, I tried to "reverse engineer" what you did and guessed that the head faces location from the other file (cha01000a_h.bch) would be start...
by Resiliaxia
Sat Jul 28, 2018 10:56 pm
Forum: 3D/2D models
Topic: Dragon Quest XI 3DS .BHC Models
Replies: 8
Views: 1287

Dragon Quest XI 3DS .BHC Models

Hello, does anyone can do some some wizardry around those nor Ohana, Spica or EFE could open them gl.
by Resiliaxia
Sun Jul 22, 2018 9:57 pm
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

No worries buddy, in-game already ? Wow that's a good start I remember hating UE4 for not doing what I wanted but it's a very good engine. Best luck on your project hope you're going to get something out of it and learn some, keep me updated if you have a Youtube channel or something so I could keep...
by Resiliaxia
Sat Jul 21, 2018 3:54 pm
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

In Noesis browse for the location you extracted this open any PWs, WAs or WGs folders models are in "model" folder each time then go to File, Export (Not export from preview) from there choose output format for textures and geometry, change output location if you so desire and you´re done. I forgot ...
by Resiliaxia
Sat Jul 21, 2018 3:32 pm
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

I would think so Noesis doesn´t export a generic skeleton since it works per game case but maybe the scripts for it is a bit jaggy and needs to be fine tuned some more however wait no more I´m uploading the game files about the main character only and her weapons including dlcs so you can have fun i...
by Resiliaxia
Sat Jul 21, 2018 2:40 pm
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

What about these lines? They make the blender 2.75 wavefront obj importer stop working: vt 1.#INF00 1.#INF00 0.000000 Wait I just realized the files I gave were not the "fixed" version mine got rid of the rig since modifying topology unskin the model, try this one instead. (attached file) So, after...
by Resiliaxia
Fri Jul 20, 2018 11:52 pm
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

Yeah even Alicia but I cleaned her up regrouping her meshes by UV groups when necessary, for exemple her face was splitted in two unconfortable parts while they were part of the same UV I merged her face's verts in Maya with a threshold of 0,001 because it screws up with a bigger value due to the ob...
by Resiliaxia
Fri Jul 20, 2018 11:20 pm
Forum: 3D/2D models
Topic: Please help me obtain Bullet Witch assets
Replies: 24
Views: 1581

Re: Please help me obtain Bullet Witch assets

The rifle was missing one texture I may have confused you but nevermind I found it hidden else where weird you'll see why when you'll have the files in hand tommorow (I'll upload the whole game during the night, yes I'm going to sleep in a bit) https://mega.nz/#!2Fsz1bIS!6FitaJx6B81HjBXI0WcEucYePnl8...