Offtopic: Into Commodore 64 (6502) coding, pixeling or music?
Xentax is looking for new members for the C64 activities!
Just drop us a message at forum@xentax.com and join the Scene Team!

Forum rules: Click here

Search found 26 matches

by parttimegamer15
Thu Nov 21, 2019 2:08 pm
Forum: 3D/2D models
Topic: Kingdom Under Fire 2
Replies: 50
Views: 15338

Re: Kingdom Under Fire 2

Wow! I saw the news about Western release on Steam and thought they have done some rework. Incredible that they are using same tech for a decade back and repackaging this as a MMO... It's not really "broken", just some additional procedure should be done. I can't believe those guys haven't changed 3...
by parttimegamer15
Thu Sep 05, 2019 10:11 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 161
Views: 20033

Re: Horizon Zero Dawn

1. you need to place the tool in your "packed_pink" horizon folder, or better, i recommend using included ini file (just change your folder). If you use this INI - you can use the tool from any folder.

can anyone please share this .ini file?
by parttimegamer15
Fri Aug 23, 2019 8:25 am
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 161
Views: 20033

Re: Horizon Zero Dawn

Thanks! I can extract those dds images using Noesis. Files that end with 'dx10' are encoded in a newer dds format that for some reason hasn't been widely implemented in image editing software (like GIMP). The only option is to convert these files using a program like Noesis (which CAN open newer dds...
by parttimegamer15
Thu Aug 22, 2019 2:54 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 161
Views: 20033

Re: Horizon Zero Dawn

Awesome work as usual :-) Thanks for the tools. Do I need to convert or run the .dds texture files? For the robot models the extracted dds files are working but when I try one of the static mesh I can't see any image data even though the dds file is around 25mb. Mesh that I extracted is from: models...
by parttimegamer15
Mon Apr 22, 2019 7:17 pm
Forum: 3D/2D models
Topic: Horizon Zero Dawn
Replies: 161
Views: 20033

Re: Horizon Zero Dawn

Thanks a lot for the effort in making these tools. Is anyone planning to port the models from this game? A while back there was a couple of models available in deviantArt in the xnalara section but haven't see any new ones for a while. Anyone willing to port as this game has got some amazing models?
by parttimegamer15
Fri Jan 05, 2018 2:12 pm
Forum: 3D/2D models
Topic: Dawn of War 3
Replies: 2
Views: 690

Re: Dawn of War 3

Update: I succeeded in importing the models after all. I used Ninja Ripper, if anyone interested finds this thread and wants to know. Beware, you'll have to fix the textures yourself. Also, apparently, it doesn't extract the bones. hi mate, which version of Ninja ripper are you using and what are t...
by parttimegamer15
Fri Nov 03, 2017 3:41 pm
Forum: Game Archive
Topic: Windows Store game files
Replies: 1
Views: 455

Windows Store game files

Hi, not exactly game archive but related topic. Essentially I am struggling with copying or accessing game files related to games downloaded from Microsoft Store. Even though I am the only user and have admin privilege, I still cant copy files from the 'WindowsApps' folder. I have tried most of the ...
by parttimegamer15
Sat Oct 07, 2017 9:40 pm
Forum: 3D/2D models
Topic: .msh format Raiders of the broken planet
Replies: 6
Views: 692

.msh format Raiders of the broken planet

Anyone able to help? ------------------------------------------------------------------------------------ Any chance of getting some help on converting the .msh files from this game? Sample file at: https://drive.google.com/open?id=0BxHUotWqZsiRQzBfM1RZM0RCc2s I have tries couple of scripts associat...
by parttimegamer15
Fri Jun 23, 2017 10:39 pm
Forum: 3D/2D models
Topic: Kritika Online animation format
Replies: 0
Views: 406

Kritika Online animation format

Help! Is it possible to get some script for opening the .anim files from Kritika online?
Sample .anim file attached

https://drive.google.com/open?id=0BxHUo ... Xh6eGZLVDg
by parttimegamer15
Fri Jun 02, 2017 11:21 pm
Forum: 3D/2D models
Topic: Kritika online
Replies: 18
Views: 6799

Re: Kritika online

@rumour12 Importer works for old client. Newest don't use modelinfo as text file but binary. Edit 2015-01-10: Here is importer for ModelInfoB and MeshInfoB files. It requires Blender version 249 and Python 26. How use: 1.unpack importer 2.run Blender249.blend 3.in Blender Text Window press alt+p an...
by parttimegamer15
Fri Jun 02, 2017 8:52 pm
Forum: 3D/2D models
Topic: Kritika online
Replies: 18
Views: 6799

Re: Kritika online

Hi, Is anybody have a working script to unpack the newest client (files: alp, alph)? sample file: https://mega.nz/#!rlUw1bRQ!8_Hbk_YFGeCXXwpSMbdVx6jf8SKhsynBU-eAy51TgZw hi mate, have a look at the following threa. Alugi has kindly updated his QuickBMS script to extract the new format :-) http://zen...
by parttimegamer15
Thu Jun 01, 2017 11:17 am
Forum: Game Archive
Topic: Kritika Online 2016 (Pc)
Replies: 2
Views: 1337

Re: Kritika Online 2016 (Pc)

godskin wrote:aredy can unpack
thank : alugi

Next Ploblem what Progame view .Mesh

Here some .Mesh
F_CrimsonAssassin_Face_Go.zip
http://www66.zippyshare.com/v/7Q76Bsyc/file.html
Godskin, which scripts/tools are you using to unpack? After installing the game I can ses loads of .alp and .alph files
by parttimegamer15
Wed May 03, 2017 12:05 am
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 37
Views: 22833

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Thanks for taking your time to look into this! Yes it does work with the 3rd Jan version of the blend file :-) Thanks again Seems it's a matter of the blend-file version. I used the files you sent me: phw_00_nude_0001_noalpha.pac phw_01.pab phw_06_01_stand_idle_00.paa phw_04_01_move_run_r_00.paa wit...
by parttimegamer15
Mon May 01, 2017 12:10 am
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 37
Views: 22833

Re: Black Desert Online File Formats (PAB, PAC, PAA)

PAC and PAB file imported
Image

On loading PAA file :-(
Image
by parttimegamer15
Sun Apr 30, 2017 11:44 pm
Forum: 3D/2D models
Topic: Black Desert Online File Formats (PAB, PAC, PAA)
Replies: 37
Views: 22833

Re: Black Desert Online File Formats (PAB, PAC, PAA)

Same issue here...Anyone who has already successfuylly imported PAA animation, can you pls help. Able to import PAC and associated PAB file. Both look scaled to same size. However loading any of the animation (PAA) associated with the PAB results in the armature getting deformed badly :-( Hopefully ...