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by rubinho146
Sun Aug 09, 2020 3:02 pm
Forum: Video file formats
Topic: Wacky Races Starring Dastardly and Muttley [PS2] .VID
Replies: 0
Views: 18

Wacky Races Starring Dastardly and Muttley [PS2] .VID

Hello, I'm having a problem getting into the proprietary format ".VID", where it stores various video files in PS2 format (PSS or SFD).
The game is Wacky Races Starring Dastardly and Muttley.

Sample: https://we.tl/t-1jklX5CBAV
by rubinho146
Fri Jul 24, 2020 3:29 pm
Forum: Game Localization
Topic: Monsters Inc Scare Island PC BZE file
Replies: 0
Views: 163

Monsters Inc Scare Island PC BZE file

I want to translate the PC version but I can't properly due it due to the limits of text: https://media.discordapp.net/attachments/498863050191798272/736228148487913523/unknown.png The limit is where the byte "01" is present, if you cross that limit the game doesn't load and crashes. Sent here a sam...
by rubinho146
Fri Jul 24, 2020 3:23 pm
Forum: Audio file formats
Topic: Monsters Inc Scare Island (PC) YYZ and XA sound file
Replies: 4
Views: 401

Re: Monsters Inc Scare Island (PC) YYZ and XA sound file

About this question I had it figured it out. For the .xa files (This also applies for these PC games ports: Bugs Bunny Lost in Time/Bugs Bunny Taz Time Busters/Grinch/Jersey Devil) they are encoded in adpcm. In the attachment you will find the Encoder/Decoder. Just place the .xa files there and run ...
by rubinho146
Thu Apr 16, 2020 10:50 am
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 2297

Re: Bugs Bunny Lost in Time psx (BZZ File)

Here is the toolpack to translate the game.

viewtopic.php?f=32&t=22006
by rubinho146
Mon Apr 13, 2020 10:55 pm
Forum: Game specific tools
Topic: Bugs Bunny Lost in Time [PS1]
Replies: 0
Views: 357

Bugs Bunny Lost in Time [PS1]

Here I hand out the tools to translate this amazing game. A guide can be found inside the folder explaining all the details as well all of the tools. If you have questions you can ask them here in the topic. Have fun translations https://www.mediafire.com/file/7ebam72m17mioga/Bugs_Bunny_Lost_in_Time...
by rubinho146
Sun Apr 05, 2020 9:34 pm
Forum: Audio file formats
Topic: Bugs Bunny Lost in Time PC (bze file)
Replies: 3
Views: 1190

Re: Bugs Bunny Lost in Time PC (bze file)

So what I did discovered with this is that BZE files are basically containers that hold VAG files and TIM files that are formats used in the PS1 games, basically the developers just ported the ps1 files to the PC and made it work. I have a tool that can edit the tim files but when I import back it d...
by rubinho146
Tue Oct 01, 2019 12:38 pm
Forum: Game Archive
Topic: Family Guy: Back to the Multiverse
Replies: 41
Views: 10389

Re: Family Guy: Back to the Multiverse

Sorry to bump on a old thread but I know where is the texts stored, they are all in a file called "FONT.ho" in FGUY\Global_Scenes\ for both PS3 and PC versions

It stores all the languages texts and it seems having XML files.

Can someone look into it?
by rubinho146
Tue Oct 01, 2019 12:35 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 2297

Re: Bugs Bunny Lost in Time psx (BZZ File)

Sorry for the wait, for around this month or the next one will create a pack with every detail on how to extract both files, sounds, textures and import back too. Regarding models you would need someone to help in that regard since I don't know how that would work, will post news soon.
by rubinho146
Wed Jul 03, 2019 9:43 am
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 2297

Re: Bugs Bunny Lost in Time psx (BZZ File)

Hello, thanks for this! For now isn't possible to translate as the TXT tool is being made but unpacking the BZZ file is possible, someone developed a tool. (The BZZ's use LZ compression) As soon everything is texted and fully working I will release a TOOLPACK for this game. Note: This BZZ tool works...
by rubinho146
Thu May 09, 2019 11:42 am
Forum: Game Localization
Topic: Expendable (Millennium Soldier Expendable) PSX .LNG file
Replies: 0
Views: 609

Expendable (Millennium Soldier Expendable) PSX .LNG file

Hello, I have tried every tools on LNG that exist but this one looks like is compressed somehow by their custom software, is possible to hex edit it but adding new letters breaks the entire text in the entire game. Here I sent a sample in possiblity to find a solution. Best regards. https://drive.go...
by rubinho146
Wed Mar 06, 2019 1:57 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 2297

Re: Bugs Bunny Lost in Time psx (BZZ File)

I don't like to double post in threads but has anyone got into it?
by rubinho146
Mon Feb 04, 2019 11:54 pm
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 2297

Re: Bugs Bunny Lost in Time psx (BZZ File)

How can I compile the code to try and decompress the file?
by rubinho146
Mon Feb 04, 2019 3:17 am
Forum: Game Localization
Topic: Bugs Bunny Lost in Time psx (BZZ File)
Replies: 10
Views: 2297

Bugs Bunny Lost in Time psx (BZZ File)

I'm trying to translate the text of this game and it turns out that it is only possible by doing through a memory viewer/editor but there is no way to save it. The memory viewer somehow decompress the text while loading the game through the an emulator, is there a way to decompress/compress a file s...
by rubinho146
Sun Jan 27, 2019 3:27 pm
Forum: Graphic file formats
Topic: The Simpsons Virtual Springfield (VS3 and VSA)
Replies: 0
Views: 274

The Simpsons Virtual Springfield (VS3 and VSA)

Hello, I want to try and get the textures from this game that are in both VS3 and VSA files, there's nothing that can be found online so I hope that someone here can have a look on them.

Thanks!


Samples: https://drive.google.com/open?id=15rG8b ... crc1T-oF8T