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Search found 11 matches

by infogram
Mon May 27, 2019 4:10 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

EDIT: Rage2Unpack 0.3a Discovered a small bug where filenames that have capital letters wouldn't be processed correctly (would previously turn all filenames to lowercase, which I guess was fine for JC4, but RAGE2 seems to have some names that require capitals for hashes to match properly...) Luckily...
by infogram
Sat May 25, 2019 10:11 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

Ciprianno wrote:
Sat May 25, 2019 8:43 pm
Here is my rage2hook.log with more ogg sound revealed , look at the bottom of the log file
Good stuff, added that & a log I just made over the past few hours, we're now sitting at 63% (191961/302871) :)

Filelist update 4 download (+6033 names): http://bit.ly/30JtW8k
by infogram
Sat May 25, 2019 6:34 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

Edit: Rage2Hook 0.3 This adds support for the new RAGE 2 update to Rage2Hook, with this update all currently released RAGE 2 versions should be supported (well, the Steam versions at least), any future updates will still have to be added manually though... (maybe I'll add pattern matching stuff for ...
by infogram
Fri May 24, 2019 2:30 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

Hey all, just a small update for you guys... filelist is now 60% (182342/302871) complete :D With a lot of searching and some tricks I managed to get it up to there, there's still that 40% to go though, and now I really don't have any more tricks up my sleeve to pull... so I think the only way we'll...
by infogram
Fri May 24, 2019 2:50 am
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

Can you share the source code for the hook? I used dinput8.dll for other games, it didn't work this game. I also found the hash function from the executable: // 0x107ABF0 is the relative virtual address (rva) for RAGE2.exe (update 1) uint64_t MurmurHash3(const void * key, int64_t key_length, int32_...
by infogram
Thu May 23, 2019 11:16 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

Got the the filelists up to 16% (49920/302871), just copied some translation/audio filenames and edited them for each of the different languages, and a few other small adds. Seems it's mostly audio related stuff that's missing (probably story related stuff, since the filelist is mostly from early-ga...
by infogram
Wed May 22, 2019 10:23 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

The game uses 64bit hash for names, and entries are sorted by the hash. Hash of text/master_eng.stringlookup should be 0x8453EE3581F31F39 . I found the hash algorithm. It's MurmurHash3 128bit x64 version. The first 64bit is taken from the resulting 128bit. I tried it here Holy crap, thanks a ton fo...
by infogram
Fri May 17, 2019 10:14 pm
Forum: Game Archive
Topic: Rage 2 .arc .tab Archives
Replies: 43
Views: 4875

Re: Rage 2 .arc .tab Archives

https://github.com/gibbed/Gibbed.JustCause4 can apparently work with compressed JC4 arc/tab files perfectly, so it should be pretty easy to update it for Rage 2's files.. Maybe gibbed will push an update soon to support them, otherwise I'll try taking a look later. EDIT: had a quick look through, se...
by infogram
Wed Feb 08, 2017 11:04 pm
Forum: Game Archive
Topic: Doom Alpha
Replies: 10
Views: 4123

Re: Doom Alpha

Sorry for the lack of updates lately, but I've just recently gone back to fixing DOOMExtract. The latest release should be able to extract from the final game fine now (no more OutOfMemory errors neither), make sure to extract to a small path name though, eg. a folder on the root of your drive, othe...
by infogram
Wed Jun 01, 2016 2:53 am
Forum: Game Archive
Topic: Doom Alpha
Replies: 10
Views: 4123

Re: Doom Alpha

Another update for DOOMExtract, likely the last unless any other issues come up. This update fixes a big issue with adding new files to resource packages - if the file you're adding doesn't already exist, and isn't in the root folder, it'll be added to the package as a new entry.. but the path separ...
by infogram
Sat May 28, 2016 4:02 am
Forum: Game Archive
Topic: Doom Alpha
Replies: 10
Views: 4123

Re: Doom Alpha

DOOMExtract-1.1.zip (includes source code and example mod) http://gofile.io/?id=H1C8Aw I've released DOOMExtract 1.3 a few weeks ago, only major change is that it supports beta (and also retail) resources, and I think 1.1 was missing the file deletion option. Download: (download 1.4 in the post bel...