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Search found 160 matches

by TokiChan
Mon Nov 11, 2019 8:27 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 325
Views: 67030

Re: [PC] Dark Souls III model import maxscript

Hey, guys! DO someone know a better way for extracting Sekiro? I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools Always I get broken weight and some broken UVs For Sekiro? Anything that is hosted on Xentax is old af. So, I found an interesting way for Sekiro ...
by TokiChan
Sat Nov 09, 2019 6:27 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 325
Views: 67030

Re: [PC] Dark Souls III model import maxscript

Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
by TokiChan
Sat Nov 02, 2019 11:40 pm
Forum: 3D/2D models
Topic: Dragonmania legends models extract
Replies: 0
Views: 89

Dragonmania legends models extract

Hey ya! I sick with "Dragonmania legends" game (found in MS store) and I think to get some dragon models from this for fanarts and fan animated videos. Do it possible? Here are files reference (from micro softs store, idk about .apk unpacking) https://yadi.sk/d/ZYvLRMXGIacvPQ Thank for your attention!
by TokiChan
Sun Jul 28, 2019 3:32 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 53851

Re: Bloodborne

Hey, guys! I get the problem with Bloodborne DLC weapons - all of them no have textures (i mean, TPF archive or somethink no place here) I use different unpackers, but still no have them. And I can't try to unpack from disk files because I no have original game files, only unpacked parts May be some...
by TokiChan
Fri Jul 19, 2019 11:06 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 325
Views: 67030

Re: [PC] Dark Souls III model import maxscript

Hello against! 1) Do someone know number of Iron Dragonslayer armor for main character in DS3 parts folder? I check it all, but can't find, maybe I skip it :oops: Nevermind, I found Dragonslayer armour in reunpacked DLC (bindertool no unpack it, I use Yabber) 2) Do someone know where find good tutor...
by TokiChan
Tue Jul 09, 2019 12:41 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 325
Views: 67030

Re: [PC] Dark Souls III model import maxscript

Also - UV pairs with unused AM_M_2000 is broken. I try different tools and fix it, but when I collapse all modifiers in 3ds max it made broken against.
by TokiChan
Tue Jul 09, 2019 12:39 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 325
Views: 67030

Re: [PC] Dark Souls III model import maxscript

Hey ya!
Can someone give me a cool tutorial how to make retexture mod for DS3 dragonoid? I made new textures, but can't find the ways how to make it work.

(Or may be add dragonoid as playable character in Sekiro? Hahaha)
by TokiChan
Mon Jul 08, 2019 10:32 pm
Forum: Graphic file formats
Topic: Converting tfd files from Star Conflict.
Replies: 18
Views: 3211

Re: Converting tfd files from Star Conflict.

Hey, guys!
Can someone extract this cool ship Ze'Ta for me? I need print it :)
MwavVuajXas.jpg
by TokiChan
Tue Jul 02, 2019 3:40 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 672
Views: 207786

Re: Ninja Ripper

Hello there! I use Ninja as 3 years or more - it's amasing! Before that I use old script in my old 3dsmax. Then I install 3dsmax 2017 and try to load EvoGIMS script, but whatever I do, it says "Unavailable download" when I start my max. Tell me, please, how or where I can get right EvoGims script? I...
by TokiChan
Mon Jun 03, 2019 11:03 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9220

Re: [Request] Dragon's Dogma .mod File Format

When I try older script it gives me bugged models
Example - griffin has only wings and twisted bones - no body...
Textures are fine! Thanks for Noesis script :)

Files that I try https://sta.sh/0lsp0ja41ja
by TokiChan
Mon Jun 03, 2019 7:37 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 9220

Re: [Request] Dragon's Dogma .mod File Format

Hello!
i'm back after my comp's death, then I lost almost all my files.

Please, someone, give me the DDDA model import scripts :)
by TokiChan
Sat May 11, 2019 9:39 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 53851

Re: Bloodborne

NeppityGeah wrote:
Sat May 11, 2019 3:01 pm
Hello.

I feel like I'm doing something wrong, i can't get WP_A_0760 to work for the life of me

Image

Skeleton is all there, but when i put it into any modelling program like blender, all bones have 0 weights.
All weapons lost their weight for me too.
by TokiChan
Thu May 09, 2019 11:26 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 53851

Re: Bloodborne

Hey, its this idiot again. so, I am missing textures. when trying to extract c2630 (the huntsman enemy), but when running the .chrbnd file through the binder tool it doesnt output a .tpf the chr directory does have c2360_2.tpf, but this lacks certain textures (notably the bandage texture.) it does ...
by TokiChan
Sat May 04, 2019 9:58 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 53851

Re: Bloodborne

dropoff wrote:
Thu May 02, 2019 5:40 am
No i mean you just unpack big data files with it and you gonna get mtd folder in game.
That meant "unpack them all against" XD
So, I do and get mtd and use your tools, but with the divine dragon, this gives lost weight and parentship with more bones.
by TokiChan
Wed May 01, 2019 2:40 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 328
Views: 53851

Re: Bloodborne

Hey, dude! Where placed allmaterialbnd.mtdbnd.dcx file? I can't find it with folder searching In mtd folder. If you dont have it then unpack game with uxm https://www.nexusmods.com/sekiro/mods/26 , it have all names for files. I unpack all with mimic tools (yabber), but still no see mtd folder. And...