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by fullinu
Thu Oct 22, 2020 10:17 pm
Forum: 3D/2D models
Topic: ACViewer 0.1: Assassin's Creed games map viewer
Replies: 21
Views: 375

Re: ACViewer 0.1: Assassin's Creed games map viewer

On very demanding games (syndicate and later due to the way they handled some stuff differently compared to earlier games), it's better to toggle "Freeze Camera" as it stops all loading and keeps LODs as they were when you froze the camera. Just unfreeze it when you reached where you wanted to go. ...
by fullinu
Thu Oct 22, 2020 9:42 pm
Forum: 3D/2D models
Topic: ACViewer 0.1: Assassin's Creed games map viewer
Replies: 21
Views: 375

Re: ACViewer 0.1: Assassin's Creed games map viewer

For export, there is a program called ACExplorer, it able to export a small parts of game in a form of chunks. https://forum.xentax.com/viewtopic.php?t=20061 In general, it export successfully Notre-Dame and few streets near it, giving errors on other maps or streets far away from Notre-Dame even wi...
by fullinu
Thu Oct 22, 2020 9:36 pm
Forum: 3D/2D models
Topic: ACViewer 0.1: Assassin's Creed games map viewer
Replies: 21
Views: 375

Re: ACViewer 0.1: Assassin's Creed games map viewer

I have on-going memory optimizations that should reduce the memory footprint, but that's going to take a bit of time. But for now, Unity or later game are definitively pretty expensive on large maps. I should have an update later today or tomorrow fixing AC Rogue and Syndicate that broke at some po...
by fullinu
Thu Oct 22, 2020 7:31 pm
Forum: 3D/2D models
Topic: ACViewer 0.1: Assassin's Creed games map viewer
Replies: 21
Views: 375

Re: ACViewer 0.1: Assassin's Creed games map viewer

I love you :D
Great project, sadly I don't have 24 GB of memory to view big map in AC Unity, but medieval map loaded fine.
by fullinu
Thu May 14, 2020 9:57 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 209238

Re: ARchive_neXt

Anybody knows what is the name of this NPC outfit in Assassin's Creed Unity game files?
This NPC hanging among elite in Versaille on a mission, when we had to find Elise (and almost immediately escape).
Assassin's Creed® Единство2020-5-14-22-38-10.jpg
by fullinu
Mon Mar 09, 2020 11:18 am
Forum: 3D/2D models
Topic: Noesis g1m/g1t/g1a importer
Replies: 293
Views: 30387

Re: Noesis g1m/g1t importer with animations (FETH, Dissidia, DOA6, FEW, HW...)

edit:
there was a problem here, it's gone now
by fullinu
Sun Feb 09, 2020 1:29 pm
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 34
Views: 9063

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

Thank you for the tool.
AC: Unity was my first AC game (and still remains the only one I started). With your tool I definitely start play it one day again and disassemble some blocks ^^
by fullinu
Mon Nov 11, 2019 1:16 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 344
Views: 85354

Re: [PC] Dark Souls III model import maxscript

So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that... And the creator of that tools (I mean for Unity tools) doesn't make any tutorial.. Right approach. You just need to export required objects using FBX Export plugin from Unty St...
by fullinu
Sat Nov 09, 2019 9:18 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 344
Views: 85354

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote:
Sat Nov 09, 2019 6:27 pm
Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
For Sekiro? Anything that is hosted on Xentax is old af.
by fullinu
Mon Jul 22, 2019 10:31 pm
Forum: 3D/2D models
Topic: The Evil Within level viewer/extractor
Replies: 1
Views: 360

The Evil Within level viewer/extractor

Is there anything that could possibly do that?
I know about WraithLaura tool, but it will extract all objects at 0,0,0 coordinates (unless I miss something).
by fullinu
Thu May 16, 2019 8:26 am
Forum: Game Archive
Topic: A Plague Tale Innocence - .DPC
Replies: 5
Views: 1658

Re: A Plague Tale Innocence - .DPC

mew182 wrote:
Thu May 16, 2019 8:09 am
I believe aluigi has a bms script that extracts .dpc files. https://aluigi.altervista.org/quickbms.htm
Not for this game.
by fullinu
Tue Mar 26, 2019 6:03 pm
Forum: Game Archive
Topic: Sekiro Shadows Die Twice .bdt\.bhd
Replies: 4
Views: 1800

Re: Sekiro Shadows Die Twice .bdt\.bhd

Everything seems to work already.
I didn't check most of the files, though - just a main hero.
by fullinu
Mon Jan 28, 2019 2:42 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 197
Views: 44993

Re: Final Fantasy Dissidia NT PS4 tools

lionheartuk wrote:It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
You again?

Stop talking nonsense.
by fullinu
Sun Jan 27, 2019 12:25 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 197
Views: 44993

Re: Final Fantasy Dissidia NT PS4 tools

daemon1 wrote:
fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
what do you mean under "currently unused files" ?
Well, it's only my assumption, that some textures and meshes are hidden in other files, other than GT1/MDL/G1M archives.
by fullinu
Sat Jan 26, 2019 10:03 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 197
Views: 44993

Re: Final Fantasy Dissidia NT PS4 tools

Thanks for the tool to extract Nioh archives! However, as someone notices, there is indeed a problem with % of available content. What I have noticed: - lack of some characters models in archive_11.lnk (there are 14 DAT files that probably could be 7 pairs of model+texture, including Okatsu - assumi...