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by fullinu
Sun Feb 09, 2020 1:29 pm
Forum: Game Archive
Topic: ACExplorer - An Assassin's Creed .forge extractor and framework
Replies: 28
Views: 5493

Re: ACExplorer - An Assassin's Creed .forge extractor and framework

Thank you for the tool.
AC: Unity was my first AC game (and still remains the only one I started). With your tool I definitely start play it one day again and disassemble some blocks ^^
by fullinu
Mon Nov 11, 2019 1:16 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 74600

Re: [PC] Dark Souls III model import maxscript

So, I found an interesting way for Sekiro and DS3 using Unity, but it no working after I try to open anything from that... And the creator of that tools (I mean for Unity tools) doesn't make any tutorial.. Right approach. You just need to export required objects using FBX Export plugin from Unty St...
by fullinu
Sat Nov 09, 2019 9:18 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 74600

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote:
Sat Nov 09, 2019 6:27 pm
Hey, guys!
DO someone know a better way for extracting Sekiro?
I still can't get alot of this with correct rigging using DS3 script and Bloodborne tools
Always I get broken weight and some broken UVs
For Sekiro? Anything that is hosted on Xentax is old af.
by fullinu
Mon Jul 22, 2019 10:31 pm
Forum: 3D/2D models
Topic: The Evil Within level viewer/extractor
Replies: 1
Views: 229

The Evil Within level viewer/extractor

Is there anything that could possibly do that?
I know about WraithLaura tool, but it will extract all objects at 0,0,0 coordinates (unless I miss something).
by fullinu
Thu May 16, 2019 8:26 am
Forum: Game Archive
Topic: A Plague Tale Innocence - .DPC
Replies: 5
Views: 1326

Re: A Plague Tale Innocence - .DPC

mew182 wrote:
Thu May 16, 2019 8:09 am
I believe aluigi has a bms script that extracts .dpc files. https://aluigi.altervista.org/quickbms.htm
Not for this game.
by fullinu
Tue Mar 26, 2019 6:03 pm
Forum: Game Archive
Topic: Sekiro Shadows Die Twice .bdt\.bhd
Replies: 4
Views: 1497

Re: Sekiro Shadows Die Twice .bdt\.bhd

Everything seems to work already.
I didn't check most of the files, though - just a main hero.
by fullinu
Mon Jan 28, 2019 2:42 am
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 188
Views: 37486

Re: Final Fantasy Dissidia NT PS4 tools

lionheartuk wrote:It's not the case.
These characters are DLC, the content doesn't exist in the original game, its downloaded and installed onto the console after purchase.
You again?

Stop talking nonsense.
by fullinu
Sun Jan 27, 2019 12:25 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 188
Views: 37486

Re: Final Fantasy Dissidia NT PS4 tools

daemon1 wrote:
fullinu wrote:Big chunk of game content currently left out; I suspect this content is stored in currently unused files.
what do you mean under "currently unused files" ?
Well, it's only my assumption, that some textures and meshes are hidden in other files, other than GT1/MDL/G1M archives.
by fullinu
Sat Jan 26, 2019 10:03 pm
Forum: 3D/2D models
Topic: Final Fantasy Dissidia NT PS4 tools
Replies: 188
Views: 37486

Re: Final Fantasy Dissidia NT PS4 tools

Thanks for the tool to extract Nioh archives! However, as someone notices, there is indeed a problem with % of available content. What I have noticed: - lack of some characters models in archive_11.lnk (there are 14 DAT files that probably could be 7 pairs of model+texture, including Okatsu - assumi...
by fullinu
Mon Jan 14, 2019 11:09 am
Forum: Game Archive
Topic: Resident Evil 2 Remake - demo PAK file
Replies: 140
Views: 34180

Re: Resident Evil 2 Remake - demo PAK file

No Claire/Ada models are stored in demo files?
by fullinu
Sat Aug 25, 2018 9:29 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 74600

Re: [PC] Dark Souls III model import maxscript

Latest from that topic. Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332 Are you unpacking PS4 game files or PC? My PC game This is strange. I am using BB Texture unpacker from this post and TPF script from this post. BB texture unpa...
by fullinu
Mon Aug 13, 2018 11:27 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 74600

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote:Latest from that topic.
Also forme good working Bloodborne textures unpacker from here https://forum.xentax.com/viewtopic.php?f=16&t=17332
Are you unpacking PS4 game files or PC?
by fullinu
Fri Aug 10, 2018 12:57 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 74600

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote:For me almost all armors/parts are working, and nosee errors with DLC2 tpf..
What version of Noesis TPF script are you using?
by fullinu
Sun Jul 29, 2018 11:59 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 342
Views: 74600

Re: [PC] Dark Souls III model import maxscript

Are all DS3 armor and weapons models extractable or some have errors?

P.S. Also, is there a possibility to update script for viewing/unpacking .TPF files in Noesis? Looks like files that were updated or added with TRC DLC #2 cannot be extracted and opened.