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- Thu May 19, 2016 3:23 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145676
Re: [PC] Dark Souls III model import maxscript
Alright, turns out I was totally mistaken, and the script does indeed seem to work with Max 2014. I had been attempting to open cXXXX.hkx in the cXXXX folder with the .flver, whereas the script actually requires you to use skeleton.hkx, which is stored in either cXXXX.anibnd, cXXXX,behbnd, or cXXXX....
- Thu May 19, 2016 4:57 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 145676
Re: [PC] Dark Souls III model import maxscript
Anyone know if this is compatible with 3ds Max 2014? When I run it, it just freezes up the entire program, but I could be using it wrong. If not, any word on a Noesis script?
