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Search found 10 matches

by Lorian Elder Prince
Mon Aug 20, 2018 6:37 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 317
Views: 61911

Re: [PC] Dark Souls III model import maxscript

Ok so guys good news! I found the whole Forlorn set and both its weapons from the ds2 softs edition. It's also the max texture res possible available. set ID was 6940 scythe ID was 3080 greatsword ID was 1997 Anyway here it is. It would be nice to test the max script on them. http://www.mediafire.co...
by Lorian Elder Prince
Thu Aug 02, 2018 9:24 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 100
Views: 27752

Re: Castlevania: Lords of Shadow

AceWell wrote: run this bms script on your samples to decompress them. :D
Holy! You're amazing, thank you a lot!
by Lorian Elder Prince
Wed Aug 01, 2018 11:16 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 100
Views: 27752

Re: Castlevania: Lords of Shadow

My apologies for bumping such an old thread, but I can't seem to find anything related to my issue aside from another user asking help about what seems to be the same problem, and that's decades ago. So to put it simply I've extracted the main data pack but all the .dds contained inside won't open n...
by Lorian Elder Prince
Sun Apr 22, 2018 6:58 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 317
Views: 61911

Re: [PC] Dark Souls III model import maxscript

If some people are still looking for items like throwing knife, firebombs, arrows, weapon arts parts, magic, etc... they are located inside the sfx folders for instance the estus flask is found in the DATA1, sfx folder in the common effect ressource and its ID is s07002. Friede's magic Scythe part i...
by Lorian Elder Prince
Tue Apr 17, 2018 4:17 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 317
Views: 61911

Re: [PC] Dark Souls III model import maxscript

Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model. I unpack all files from HQchr and other addition archives and try to check with search, but no luck. Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's ...
by Lorian Elder Prince
Mon Apr 16, 2018 6:37 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 317
Views: 61911

Re: [PC] Dark Souls III model import maxscript

Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model. I unpack all files from HQchr and other addition archives and try to check with search, but no luck. Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's ...
by Lorian Elder Prince
Mon Mar 19, 2018 3:26 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 317
Views: 61911

Re: [PC] Dark Souls III model import maxscript

TokiChan wrote: This not work with c6920 (Aldia, Dark Souls 2)
Polys are twisted
It doesn't work for ds2 armors either atleast not for the helms and half of the chestpieces. I have yet to try it on softs armors. (btw would someone know the forlon set, scythe and sword id?)
by Lorian Elder Prince
Wed Nov 29, 2017 10:10 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 320
Views: 46329

Re: Bloodborne

daemon1 wrote:Tool released.
Thank you so much!
by Lorian Elder Prince
Mon Oct 16, 2017 12:35 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 317
Views: 61911

Re: [PC] Dark Souls III model import maxscript

I'm sorry to bother but well, whenever I try to import this set (Garl Vinland's from Demon's Souls) it always lacks the main part of the helm. It's so close yet unfortunately this one part keeps lacking... I included the script with every flver parts of the armor if needed as samples to figure this ...
by Lorian Elder Prince
Wed Sep 06, 2017 2:18 pm
Forum: 3D/2D models
Topic: [Request] Dragon's Dogma .mod File Format
Replies: 29
Views: 8686

Re: [Request] Dragon's Dogma .mod File Format

Sorry to bump this thread but I don't really know where else I could ask. I tried opening those models in max with the script but I either get an error or nothing at all. http://www.mediafire.com/file/90bnw3akpuqbh53/Dangon%27s+Dogma.zip (also if anyone happens to know npcs faces localisation it wou...