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by Timberley
Wed May 20, 2020 12:10 am
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 699
Views: 182241

Re: Star Wars - The Old Republic - Beta

Same case here. As a circuitous route, I have been checking a few (swtor-to-3DS Max-to-)XNALara models posted at DeviantArt.com and tried importing them into Blender with a XPS-to-Blender addon. The addon imports them with a functional armature which I assume is the original imported SWTOR model's ...
by Timberley
Tue May 19, 2020 3:18 pm
Forum: Game Archive
Topic: Star Wars - The Old Republic - Beta
Replies: 699
Views: 182241

Re: Star Wars - The Old Republic - Beta

Hey all, does anyone have or know of a Noesis plugin for the skeletons? I don't have 3DSMax so can't use that plugin. I'm trying to get bfnnew_skeleton.gr2 and bmnnew_skeleton.gr2 into something readable by Blender. I've extracted a lot of meshes and done UVs and texturing, so I'd prefer not to have...
by Timberley
Wed Jun 01, 2016 9:54 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 43
Views: 14258

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Gh0stBlade wrote:
Not sure why that's happening. It's not an issue with the importer since there is no flipping applied.
No, I suspect it's something in the game code itself. It was more a bit of a PSA for those using the script to not jump to conclusions when the models seem mirrored! :)
by Timberley
Mon May 23, 2016 9:50 pm
Forum: 3D/2D models
Topic: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.
Replies: 43
Views: 14258

Re: [PC] Tom Clancy's The Division [.mmb] - Noesis importer.

Awesome stuff Ghost, thanks for this! :) One interesting thing that I have noticed, applying this to my own extracted files, is that for some reason the models are mirrored about the X-axis (I think) compared to how they appear in-game. I noticed the same thing when I tried using NinjaRipper too. I ...