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- Sat Apr 23, 2016 4:36 pm
- Forum: Compressed files and methods
- Topic: [PC] Sangokushi 11 with PUK - Dialog Compression
- Replies: 0
- Views: 1109
[PC] Sangokushi 11 with PUK - Dialog Compression
Hi there, I'm working on the translation of this game and need help figuring out the compression used. This game dialogs are stored in four ".s11" files and I'm attaching one of them here, whose header is as follows: 16 bytes = 4C 53 31 31 00 00 00 00 00 00 00 00 00 00 00 00 | LS11 256 byt...
