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Search found 108 matches

by Pingu
Thu Oct 31, 2019 2:35 pm
Forum: Audio file formats
Topic: Help with a PBD file audio container (PSP Game)
Replies: 3
Views: 921

Re: Help with a PBD file audio container (PSP Game)

No one can help you when you don't upload an example file. Please provide a sample file!
by Pingu
Tue Oct 22, 2019 3:50 am
Forum: Audio file formats
Topic: Psygnosis DAT / WAV files from Formula 1 (1995, PC)
Replies: 2
Views: 295

Re: Psygnosis DAT / WAV files from Formula 1 (1995, PC)

Mid 90s, so probably some ADPCM codec. Try opening it as raw IMA ADPCM in Audacity. Or extract the contents of the data (or cmp) chunk prior, and open that in Audacity. It that sounds exactly right, bingo. It it sounds slightly like it should, you need to figure out which exact ADPCM scheme it is a...
by Pingu
Wed Oct 09, 2019 11:46 pm
Forum: Audio file formats
Topic: XMA Converter
Replies: 5
Views: 1738

Re: XMA Converter

cmos wrote:
Sun Sep 29, 2019 9:49 pm
The archive for the tool is password protected, are you still distributing the tool?
XMA files should be playable by utilizing foobar2000 and the vgmstream component, both found here:
http://foobar2000.org
by Pingu
Tue Sep 17, 2019 1:55 pm
Forum: Audio file formats
Topic: Lego Dimensions (PS3) .CBX Files
Replies: 5
Views: 497

Re: Lego Dimensions (PS3) .CBX Files

Uplaod some sample CBX's if you can, and specify what platform they're from please. :)
by Pingu
Sat Sep 14, 2019 8:36 pm
Forum: Audio file formats
Topic: Successfully extracted the sound effects of kamen rider City War
Replies: 4
Views: 198

Re: Successfully extracted the sound effects of kamen rider City War

Just to post, if you were looking for a BMS adaptation, it would work like so: get BASENAME basename set OFFSET long 0x55 get ARKSIZE asize xmath SIZE "ARKSIZE - 0x55" set NAME string "" string NAME p "%s.ogg" BASENAME log NAME OFFSET SIZE That should hopefully work.. just went off that screenshot a...
by Pingu
Fri Sep 13, 2019 12:49 am
Forum: Audio file formats
Topic: Assassin's Creed 1 sound files
Replies: 7
Views: 454

Re: Assassin's Creed 1 sound files

Use foobar2000 + vgmstream plugin. Make sure that all BAO are in the same folder.
by Pingu
Thu Sep 12, 2019 3:05 am
Forum: Audio file formats
Topic: prince of persia warrior within sounds
Replies: 1
Views: 169

Re: prince of persia warrior within sounds

idk bro, pretty wack. samples are hard to come by on threads I guess nowadays
by Pingu
Wed Aug 07, 2019 3:20 pm
Forum: 3D/2D models
Topic: AMF Bowling 2004 *.MSH
Replies: 0
Views: 112

AMF Bowling 2004 *.MSH

Going to quote what I wrote on Discord: This format for finding UVs has been driving me nuts for two days. This .msh is from AMF Bowling 2004 for the XBOX, and I was wondering if you could help me locate these damn UVs. Attached in the .7z is the original msh file, original and png converted version...
by Pingu
Mon Jul 29, 2019 9:43 pm
Forum: Compressed files and methods
Topic: How to unpack the BBSX.DAT files?
Replies: 2
Views: 296

Re: How to unpack the BBSX.DAT files?

Without file samples, we are unable to help you further. Please upload some samples so we may help you!
by Pingu
Wed Jul 24, 2019 5:03 am
Forum: Audio file formats
Topic: Ninja Gaiden 3 PS3 .xws Help!!!
Replies: 0
Views: 269

Re: Ninja Gaiden 3 PS3 .xws Help!!!

Without file samples of .xws, there is no way for us to help. Please upload sample .xws, so we can help you!
by Pingu
Sun Jul 21, 2019 7:35 pm
Forum: Audio file formats
Topic: PlayStation 3 - Time Crisis 4 - Audio Files (.adp)
Replies: 5
Views: 304

Re: PlayStation 3 - Time Crisis 4 - Audio Files (.adp)

Try installing the vgmstream component for foobar2000, which can be found here:
https://www.foobar2000.org/components

With it, like mono24 said, it plays fine.
by Pingu
Thu Jun 06, 2019 8:26 pm
Forum: Audio file formats
Topic: Star Wars Episode III (PS2, .rp2 files)
Replies: 5
Views: 269

Re: Star Wars Episode III (PS2, .rp2 files)

Also a little side-note, if you replace this line in Acewell's script from:

Code: Select all

string NAME p "%s\%s" FOLDER NAME
to

Code: Select all

string NAME p "%s\%s.msv" FOLDER NAME
That will extension the files to .msv which is playable with foobar + vgmstream component. :)
by Pingu
Sat May 25, 2019 3:15 am
Forum: Audio file formats
Topic: Battlefield Bad Company 2 Sound Extract
Replies: 7
Views: 1120

Re: Battlefield Bad Company 2 Sound Extract

If its .xma, try downloading foobar and vgmstream component to play them. If not, upload the original archives and I will look for you.
by Pingu
Sat May 25, 2019 3:10 am
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 17
Views: 577

Re: Working On English Voices for Bomberman Jetters (GC)

Yes, this is true. Sometimes you have to rename certain extensions as the vanilla version of foobar takes priority in reading sound files first before vgmstream. Renaming then allows vgmstream to be prioritized as foobar doesn’t know what to do with the extension.
by Pingu
Tue May 21, 2019 9:04 pm
Forum: General game tools
Topic: Pingu's Audio Toolbox
Replies: 2
Views: 417

Re: Pingu's Audio Toolbox

5/21/2019

Added:
18 Wheeler American Pro Trucker(Audio)[PS2]
Grinch, The(Audio)[Dreamcast]

Files are located in the hyperlink above...