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- Fri Apr 29, 2016 11:11 pm
- Forum: Retro games
- Topic: Sega Genesis/Mega Drive Classics modding questions
- Replies: 0
- Views: 2433
Sega Genesis/Mega Drive Classics modding questions
The Sega Genesis/Mega Drive Classic games now have support for modding through Steam Workshop. As a result, I'm wanting to get a better understanding on this. What modding Tools exists for each game? Can these tools be used on the Steam versions? If anyone has any info on these questions, please let...
- Wed Apr 06, 2016 3:01 am
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 711
- Views: 286384
Re: Ninja Ripper
Anyway, if Max Scripting is still a pain, I'd suggest going for Blender 2.77 if you think working with Python 3.5 would be easier. My recently made blender importer add-on already supports weights, vertex colors and multiple UV maps, although it's only tested on Dark Souls 1 data. Also, obviously t...
- Tue Apr 05, 2016 1:46 am
- Forum: Code Talk
- Topic: .exe content help!
- Replies: 3
- Views: 1170
Re: .exe content help!
I can't guarantee it will always work, but you could look into opening it up as an archive with 7zip.
- Mon Apr 04, 2016 10:40 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 711
- Views: 286384
Re: Ninja Ripper
i see no options for anything besides verts normals and uv's. where are the weighting / bone import options. there is no options to do that, because our (blackninja and my) knowledges in max scripting is poor First off, I'd like to say thanks to you and Mr. Ninja. Anyway, if Max Scripting is still ...