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by ravenov
Wed Sep 16, 2020 11:38 am
Forum: 3D/2D models
Topic: Rainbow Six: Siege Models Thread
Replies: 164
Views: 24449

Re: Rainbow Six: Siege Models Thread

with a little help from @Nyfoxel it looks good now :P hopefully we will figure out how to get the missing meshes for OPs and the other parts that are missing before the game dies :d https://i.ibb.co/4ZC42gm/kali-sniper-all-v2.png Amazing work ! first time to see someone doing that after Lux ! pls k...
by ravenov
Wed Sep 16, 2020 11:19 am
Forum: 3D/2D models
Topic: [Release] ArtStation MView File Exporter (script+noesis)
Replies: 9
Views: 5044

Re: [Release] ArtStation MView File Exporter (script+noesis)

NOESIS PYTHON ERROR Traceback (most recent call last): File"C:\Users BLAH BLAH BLAH..\fmt_artstation_mview.py", line 19 in loadModel files = extract(bs) File "C:\Users BLAH BLAH BLAH\fmt_artstation_mivew.py", line 136, in extract files[ftype}.append({ "filename": name, "data": bin }) KeyError: 'ani...
by ravenov
Fri Jan 05, 2018 9:33 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

Hi guys, searching for days, for months, and it's a year now, we asked for Rainbow six siege ARchive_neXt support, but no one want to tell us the method to do that, i know two guys who are capable to do that but they don't want to share it, so it's impossible ?!
by ravenov
Tue May 23, 2017 10:15 am
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

Image

Not yet implemented ! is there a solution for this, the Obj file is extracted but when i import in blender, Errors pop up !?
by ravenov
Sun Apr 02, 2017 12:39 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

Many Models (weap/vehe...) have Uv's Issues or you can say the majority of the models need a fix after extraction Which take so much time, i hope MichaelDarkAngel can fix this :(
by ravenov
Thu Mar 30, 2017 8:02 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

did someone found the machine gun or mini-Gun Turret, pls leave just the file/s Name/s as a Reply, thanks.
Image

Finnaly I find it !
Image
by ravenov
Thu Mar 30, 2017 3:15 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

Would it be of any help if you have a forge file together with some of the DDS-textures obtained from NinjaRipper ? Each piece of the image is in a different forge file. So, with the beta version, that makes 4 forge files. Being that a piece is missing, it's possibly in another forge file. I'll hav...
by ravenov
Tue Mar 28, 2017 6:28 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

I don't no if it happens to everyone but it happens to me Is this happening with every image file? i hope you can fix the preview on the tool, having so much pain with splited parts... If the latest update did not fix the model viewer issue, texconv is not your only problem, and you are suffering f...
by ravenov
Tue Mar 28, 2017 1:00 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

infinit issues today, map displaced ?! i inverted the UV's and there is this map Offset same problem for Normal/Spec/Gloss/Diff UVs are slightly off. I'll see if I can get that a little closer with the next update. i hope you can fix the preview on the tool, having so much pain with splited parts...
by ravenov
Mon Mar 27, 2017 6:52 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

Those are the same images that are causing your issue when trying to view models. Which means texconv is not doing its job. I'll see if I can bypass that, the model viewer only uses the diffuse map but all textures get created at the same time. Hmm, i'm not entirely sure this is the issue as usuall...
by ravenov
Mon Mar 27, 2017 6:33 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

o0Crofty0o wrote:Which model is that?
i'm trying...with this UV's

Image
by ravenov
Mon Mar 27, 2017 5:36 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

o0Crofty0o wrote:Which model is that?
WG_ASR_ACR_Stock_LOD0

you can find it in DataPC_extra.forge
by ravenov
Mon Mar 27, 2017 5:32 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

o0Crofty0o wrote:No Problem, glad i can help :)
thanks man :wink: :wink: , infinit issues today, map displaced ?! i inverted the UV's and there is this map Offset
Image

same problem for Normal/Spec/Gloss/Diff
by ravenov
Mon Mar 27, 2017 4:57 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

o0Crofty0o wrote:On those textures that display as 'Bad Image' use the first export option:
Image
It will give you a dx10 .dds file, which cannot be opened with most usual programs. Use Noesis to view and convert it ^_^
20 hours without sleeping :zzz:
thanks Dude again
by ravenov
Mon Mar 27, 2017 2:10 pm
Forum: Game Archive
Topic: ARchive_neXt
Replies: 872
Views: 208607

Re: ARchive_neXt

It loads without error for me :) In archive_next, after exporting the obj, make it load any texture. The error in blender appears when it cannot access the .mtl (comes with .obj) file because archive_next still uses it in some way. If you just click on any texture and then try to import the obj aga...