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Search found 152 matches

by shadowmoy
Sun Jan 20, 2019 6:55 pm
Forum: 3D/2D models
Topic: Resident Evil Outbreak Noesis script
Replies: 27
Views: 1814

Re: Resident Evil Outbreak Noesis script

SO SORRY TO BUMP THAT OLD THREAD FIRST xd ok i am Codeman02Fr from invision board, most re series players/modders may know about me... anyway i have a look at thoses files long time ago (old guy yeah i know lol) so levels do use ahi files to translate/rotate models on the map as it is done in many m...
by shadowmoy
Fri Jan 12, 2018 9:54 pm
Forum: 3D/2D models
Topic: Haunting Ground .PCK format
Replies: 11
Views: 2792

Re: Haunting Ground .PCK format

5 years later ....
by shadowmoy
Tue Jun 20, 2017 12:33 pm
Forum: 3D/2D models
Topic: Kof XIV Steam Edition
Replies: 16
Views: 4507

Re: Kof XIV Steam Edition

seems they changed the crypt keys already
by shadowmoy
Mon Nov 02, 2015 5:07 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 658
Views: 196849

Re: Ninja Ripper

hum strange, some guy posted models of tales of zestiria ripped using ninja ripper but not tposed, maybe this game is dx9 after all here is my log : [1CC8] Ninja Ripper 1.3.3 x86 [1CC8] © 2004 - 2015 black_ninja [1CC8] LOG START [1CC8] Date/Time: 2015/11/01 18:33:03 [1CC8] Inject mode: "intruder" [1...
by shadowmoy
Sun Nov 01, 2015 6:28 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 658
Views: 196849

Re: Ninja Ripper

anyone managed to rip models from the new Tales of Zestiria ?

tried all ripping otions and got only a log file every time, maybe a windows 10 problem ?

edit : nevermind it uses opengl
by shadowmoy
Sun Nov 30, 2014 9:37 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 294423

Re: Spotlight: Señor Casaroja's Noesis

MrAdult> i got a problem with mvsc3 plugin (xbox360 .mod files) i wrote a scipt to load re6 and rehd xbox mod files but it keeps opening the model using the mvsc3 plugin do you check only the magic header in the plugin ? there is a file mod version in the header , can you check it so that it can exe...
by shadowmoy
Wed Oct 29, 2014 3:34 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 294423

Re: Spotlight: Señor Casaroja's Noesis

I would just do (value+15) & ~15 / (value+31) & ~31 in those cases. lol i just realised bitwise ops are fine here thanks. by any chance can you share the ps3 edge decompression routine code from noesis ? i would like to port it to another scripted language for some work on god of war ascension mode...
by shadowmoy
Sat Oct 25, 2014 7:02 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1813
Views: 294423

Re: Spotlight: Señor Casaroja's Noesis

hi MrAdults , is there a function in noesis py script to calculate data alignement from a value like align32(theval) or align16(theval) ?
by shadowmoy
Tue Mar 04, 2014 6:32 pm
Forum: General game tools
Topic: TIM2 Texture Thubnail Provider for Windows Explorer
Replies: 3
Views: 2396

Re: TIM2 Texture Thubnail Provider for Windows Explorer

works like a charm and is very usefull when working with tim2 files thanks man and good job !
by shadowmoy
Mon Mar 03, 2014 2:22 pm
Forum: Graphic file formats
Topic: How to get textures from the God of War 3 .WAD format file ?
Replies: 3
Views: 2608

Re: How to get textures from the God of War 3 .WAD format fi

here is a tool i made 2 years ago for thoses wad files, it extract the textures as dds, just drop the wad in same folder and wait.
(ps:exe must be in same folder)

oups a bit late it seems :D
by shadowmoy
Fri Mar 22, 2013 6:47 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 152600

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

is it me or lara have 2 skeletons ?

file :0x6bd91800.mesh

what i see :
one skeleton for ingame
one skeleton for facial anims

it is problematic to export it to smd and reimport in max

any clue on this ?
by shadowmoy
Tue Mar 19, 2013 12:15 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 152600

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Too dumb???!!! I got stuck and HAD TO LOOK AT YOUR CODE LOL!!! :D I don't know what that make me then :keke: . OK, I'll finish it up for ya, if shadowmoy or someone else who knows Rich's Noesis Python API doesn't take your noesis script and add like the 10 lines of code needed to finish it :P. Main...
by shadowmoy
Sun Mar 17, 2013 5:53 pm
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 152600

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Ekey wrote:Filelist updated (patch 1.0.722.3) Added 233 names.
may be a dumb question but what is this filelist for and how do i use it ?
by shadowmoy
Sun Mar 17, 2013 11:11 am
Forum: Game Archive
Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Replies: 454
Views: 152600

Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

for uv support (only tested on lara sample ) : just add : rapi.rpgBindPositionBufferOfs(VBUFFER, noesis.RPGEODATA_FLOAT, MESH_VERT_STRIDE, 0) rapi.rpgBindUV1BufferOfs(VBUFFER, noesis.RPGEODATA_SHORT, MESH_VERT_STRIDE, 40) also the mesh format may also contain a group descriptor as the mesh actually ...
by shadowmoy
Sun Feb 17, 2013 10:40 am
Forum: General game tools
Topic: Ninja Ripper
Replies: 658
Views: 196849

Re: Ninja Ripper

some fix for dead island pc rip files add this to the game list hash list: #****************DEAD ISLAND RIP FILES FORMATS FIX ***************************** '6e7a202e7d5ffbd0885e9589eea83cdc': {'name':'Dead Island 0001','data':[0,1,2,13,14,15,11,12,-1,-1],'func':'div_4096'},# 84 'f367d4a20746efadeddf...