nice app you got there , sad you don't asked for help i got noesis working scipts for both gow3 and ascencion since 2017 ^^
pm me akderebur
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Search found 153 matches
- Thu Apr 02, 2020 10:45 am
- Forum: 3D/2D models
- Topic: God of War 3 / Ascension Tool
- Replies: 65
- Views: 8843
- Sun Jan 20, 2019 6:55 pm
- Forum: 3D/2D models
- Topic: Resident Evil Outbreak Noesis script
- Replies: 27
- Views: 3452
Re: Resident Evil Outbreak Noesis script
SO SORRY TO BUMP THAT OLD THREAD FIRST xd ok i am Codeman02Fr from invision board, most re series players/modders may know about me... anyway i have a look at thoses files long time ago (old guy yeah i know lol) so levels do use ahi files to translate/rotate models on the map as it is done in many m...
- Fri Jan 12, 2018 9:54 pm
- Forum: 3D/2D models
- Topic: Haunting Ground .PCK format
- Replies: 11
- Views: 3699
Re: Haunting Ground .PCK format
5 years later ....
- Tue Jun 20, 2017 12:33 pm
- Forum: 3D/2D models
- Topic: Kof XIV Steam Edition
- Replies: 16
- Views: 6575
Re: Kof XIV Steam Edition
seems they changed the crypt keys already
- Mon Nov 02, 2015 5:07 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 702
- Views: 270376
Re: Ninja Ripper
hum strange, some guy posted models of tales of zestiria ripped using ninja ripper but not tposed, maybe this game is dx9 after all here is my log : [1CC8] Ninja Ripper 1.3.3 x86 [1CC8] © 2004 - 2015 black_ninja [1CC8] LOG START [1CC8] Date/Time: 2015/11/01 18:33:03 [1CC8] Inject mode: "intruder" [1...
- Sun Nov 01, 2015 6:28 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 702
- Views: 270376
Re: Ninja Ripper
anyone managed to rip models from the new Tales of Zestiria ?
tried all ripping otions and got only a log file every time, maybe a windows 10 problem ?
edit : nevermind it uses opengl
tried all ripping otions and got only a log file every time, maybe a windows 10 problem ?
edit : nevermind it uses opengl
- Sun Nov 30, 2014 9:37 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 383350
Re: Spotlight: Señor Casaroja's Noesis
MrAdult> i got a problem with mvsc3 plugin (xbox360 .mod files) i wrote a scipt to load re6 and rehd xbox mod files but it keeps opening the model using the mvsc3 plugin do you check only the magic header in the plugin ? there is a file mod version in the header , can you check it so that it can exe...
- Wed Oct 29, 2014 3:34 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 383350
Re: Spotlight: Señor Casaroja's Noesis
I would just do (value+15) & ~15 / (value+31) & ~31 in those cases. lol i just realised bitwise ops are fine here thanks. by any chance can you share the ps3 edge decompression routine code from noesis ? i would like to port it to another scripted language for some work on god of war ascension mode...
- Sat Oct 25, 2014 7:02 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 383350
Re: Spotlight: Señor Casaroja's Noesis
hi MrAdults , is there a function in noesis py script to calculate data alignement from a value like align32(theval) or align16(theval) ?
- Tue Mar 04, 2014 6:32 pm
- Forum: General game tools
- Topic: TIM2 Texture Thubnail Provider for Windows Explorer
- Replies: 3
- Views: 2879
Re: TIM2 Texture Thubnail Provider for Windows Explorer
works like a charm and is very usefull when working with tim2 files thanks man and good job !
- Mon Mar 03, 2014 2:22 pm
- Forum: Graphic file formats
- Topic: How to get textures from the God of War 3 .WAD format file ?
- Replies: 3
- Views: 3137
Re: How to get textures from the God of War 3 .WAD format fi
here is a tool i made 2 years ago for thoses wad files, it extract the textures as dds, just drop the wad in same folder and wait.
(ps:exe must be in same folder)
oups a bit late it seems
(ps:exe must be in same folder)
oups a bit late it seems

- Fri Mar 22, 2013 6:47 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 463
- Views: 183772
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
is it me or lara have 2 skeletons ?
file :0x6bd91800.mesh
what i see :
one skeleton for ingame
one skeleton for facial anims
it is problematic to export it to smd and reimport in max
any clue on this ?
file :0x6bd91800.mesh
what i see :
one skeleton for ingame
one skeleton for facial anims
it is problematic to export it to smd and reimport in max
any clue on this ?
- Tue Mar 19, 2013 12:15 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 463
- Views: 183772
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
Too dumb???!!! I got stuck and HAD TO LOOK AT YOUR CODE LOL!!! :D I don't know what that make me then :keke: . OK, I'll finish it up for ya, if shadowmoy or someone else who knows Rich's Noesis Python API doesn't take your noesis script and add like the 10 lines of code needed to finish it :P. Main...
- Sun Mar 17, 2013 5:53 pm
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 463
- Views: 183772
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
may be a dumb question but what is this filelist for and how do i use it ?Ekey wrote:Filelist updated (patch 1.0.722.3) Added 233 names.
- Sun Mar 17, 2013 11:11 am
- Forum: Game Archive
- Topic: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)
- Replies: 463
- Views: 183772
Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)
for uv support (only tested on lara sample ) : just add : rapi.rpgBindPositionBufferOfs(VBUFFER, noesis.RPGEODATA_FLOAT, MESH_VERT_STRIDE, 0) rapi.rpgBindUV1BufferOfs(VBUFFER, noesis.RPGEODATA_SHORT, MESH_VERT_STRIDE, 40) also the mesh format may also contain a group descriptor as the mesh actually ...