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by 09williamsad
Sat Mar 25, 2023 4:29 pm
Forum: 3D/2D models
Topic: Diablo 4 models extract
Replies: 35
Views: 7988

Re: Diablo 4 models extract

zaramot wrote: Sat Mar 25, 2023 3:58 pm It's just a very, very raw maxscript I made to parse the model
Once it is in a usable state please post it, then I will do the usual batch conversion.
by 09williamsad
Mon Jan 30, 2023 9:01 pm
Forum: 3D/2D models
Topic: Ripping models from Zone of the Enders PS2?
Replies: 7
Views: 423

Re: Ripping models from Zone of the Enders PS2?

I'll try this out, thank you. :] I tried doing the stuff for the PC version the other person linked to but honestly wasnt able to figure it out at all and got nowhere. I think you misunderstand. This is not a easy or quick process, it involves a lot of time and manual effort to unatlas the texture ...
by 09williamsad
Mon Jan 30, 2023 8:54 pm
Forum: 3D/2D models
Topic: Ripping models from Zone of the Enders PS2?
Replies: 7
Views: 423

Re: Ripping models from Zone of the Enders PS2?

This is something that I have been working on for a while. There are no good tools for getting models from the PS2 version. The post shakotay2 is linking to only works for the VR models, not the orbital frames. The best way I have found for the PC/Xbox version is: Ripping process: 1. Download Xenia ...
by 09williamsad
Sun Jan 22, 2023 9:56 pm
Forum: Graphic file formats
Topic: Raw texture previewer/converter
Replies: 100
Views: 91418

Re: Raw texture previewer/converter

daemon1 wrote: Sat Nov 05, 2022 3:55 pm New version released, with partial support for PS5 swizzle.
Can RawtexCMD be updated to include the PS5 swizzle?
It only seems to be in the GUI version and the CMD version is alot easier for batch operations.
by 09williamsad
Sun Nov 13, 2022 8:20 pm
Forum: 3D/2D models
Topic: Sonic Frontiers .model format
Replies: 7
Views: 1937

Re: Sonic Frontiers .model format

Importer tutorial has been made https://www.youtube.com/watch?v=B_-YJ2I1_M4
by 09williamsad
Tue Nov 08, 2022 10:33 pm
Forum: Game Archive
Topic: Sonic Frontiers .pac (With Sample file)
Replies: 7
Views: 1472

Re: Sonic Frontiers .pac (With Sample file)

ikskoks wrote: Tue Nov 08, 2022 10:29 pm Here is the file format http://wiki.xentax.com/index.php/Sonic_Frontiers_NTSP
Now you just need to find a way to parse it properly in Noesis :D
I have no clue how I did not find that when googling the format.
by 09williamsad
Tue Nov 08, 2022 9:23 pm
Forum: 3D/2D models
Topic: Sonic Frontiers .model format
Replies: 7
Views: 1937

Sonic Frontiers .model format

Sonic Frontiers uses a simular format to Sonic Forces, but the existing tools are unable to import its models. I have checked a few models and going by headers there are two types of model file: One with "NEDARCV1 arc NEDLDIV1lodinfo NEDMDLV5model" in the header Another with "Model No...
by 09williamsad
Tue Nov 08, 2022 8:59 pm
Forum: Game Archive
Topic: Sonic Frontiers .pac (With Sample file)
Replies: 7
Views: 1472

Re: Sonic Frontiers .pac (With Sample file)

As a followup for this games archive formats. It has a folder called "texture_streaming" with ntsp extension archive files. They have PSTN in the header, but I have not been able to find any tools or information on this format. Samples https://drive.google.com/drive/folders/1clIrssrZXijsAi...
by 09williamsad
Tue Nov 08, 2022 7:20 pm
Forum: Game Archive
Topic: Sonic Frontiers .pac (With Sample file)
Replies: 7
Views: 1472

Re: Sonic Frontiers .pac (With Sample file)

Its a new pac format, so the existing tools are unable to unpack it. PACx403L Tried: HedgeTools - ERROR: Unknown or Unsupported PACx version. sfpac.bms - this one: "PACx403L" 50 41 43 78 34 30 33 4c expected: "PACx301L" 50 41 43 78 33 30 31 4c Switch Toolbox - Unable to read beyo...
by 09williamsad
Sat Oct 29, 2022 3:22 pm
Forum: Audio file formats
Topic: Demon's Souls 2020 bnk/SBlk
Replies: 0
Views: 275

Demon's Souls 2020 bnk/SBlk

I got the Demons's souls Ps5 remake files from psxhax and am looking at the audio. The main audio files have the bnk extention with SBlk in the header. Foobar with the vgmstream plugin and Ravioli cannot convert them. Ravioli sees wem files in them. I think they have some encryption/obfuscation but ...
by 09williamsad
Sat Oct 29, 2022 3:01 pm
Forum: 3D/2D models
Topic: Demon's Souls (2020)
Replies: 5
Views: 1367

Re: Demon's Souls (2020)

The PSO2 Aqua Library has a function to convert the cmdl/cmsh to fbx with rigs/skeletons, weights and UVs. Rawtex can convert the textures, with some work. Game fake PKG https://www.psxhax.com/forums/__/ PSO2 Aqua Library model tool https://github.com/Shadowth117/PSO2-Aqua-Library Rawtex Texture too...
by 09williamsad
Mon Oct 24, 2022 8:39 pm
Forum: Game Archive
Topic: [Request] For Honor client
Replies: 14
Views: 5844

Re: [Request] For Honor client

A decrypted 2018 installation of For Honor surfaces.
I have the unpacked files uploaded here https://mega.nz/folder/bf4HUSzY#f-VRaN10CnD-eE0rH4_rMA
Zaramot has been largely unavaliable to look into them, so it will be down to someone else to investigate them for conversion.
by 09williamsad
Fri Mar 18, 2022 10:06 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 23502

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

From what I can see it is using PhyreEngine.
The PS3 version uses PSSG, for which I have not been able to find a compatible model tool.
by 09williamsad
Thu Mar 17, 2022 7:19 pm
Forum: 3D/2D models
Topic: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)
Replies: 52
Views: 23502

Re: Phyre engine (Godzilla, Super Heroine Ch., Onechanbara, FFX)

Hi daemon

Is support for Journey feasible?
I tried the existing tools on its D3D11x64 RYHPT 4611 models, but they did not export anything.

PC version Samples https://mega.nz/folder/HSxUCYCK#WJTGEoJNLSefb8Hf9RthKw