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by theJulman
Thu May 30, 2019 12:36 am
Forum: 3D/2D models
Topic: Shadow Warrior 2 Models
Replies: 11
Views: 3086

Re: Shadow Warrior 2 Models

Ok, so apparently I needed the 32 bit version of Havok, now I can open the .hkt files.
The problem is, i want the non-rigged models of the game (and they only come as .rhm files not .hkt)

(and thanks for the quick response)
by theJulman
Wed May 29, 2019 11:41 pm
Forum: 3D/2D models
Topic: Shadow Warrior 2 Models
Replies: 11
Views: 3086

Re: Shadow Warrior 2 Models

I tried to open the htk files with Havok content tool 2014, but i just got an error message stating the file format is unknown
and the Preview Tool doesn't start up at all, it just crashes.
by theJulman
Wed May 29, 2019 2:25 pm
Forum: 3D/2D models
Topic: Shadow Warrior 2 Models
Replies: 11
Views: 3086

Shadow Warrior 2 Models

Hello, I would like to extract some models from Shadow Warrior 2. So far I was able to extract the contents of the .bin containers in the main directory. Now I have a bunch of .htk/.mopp/.rhm files. My first guess is, that the .hkt files have something to do with the Havok engine, but I wasn't able ...
by theJulman
Thu Mar 17, 2016 6:11 pm
Forum: Graphic file formats
Topic: The Legend of Zelda: Twilight Princess HD Textures (.GTX)
Replies: 3
Views: 2763

Re: The Legend of Zelda: Twilight Princess HD Textures (.GTX

thx for the reply
I thought the same cause the output was much smaller compared to the input.
I'm not very experienced in reverse engineering therefore i haven't figured out how to
split them on my own
but I would really appreciate it if you release a splitter for this :) .
by theJulman
Sat Mar 12, 2016 11:18 pm
Forum: Graphic file formats
Topic: The Legend of Zelda: Twilight Princess HD Textures (.GTX)
Replies: 3
Views: 2763

The Legend of Zelda: Twilight Princess HD Textures (.GTX)

Hello Guys, I really want to extract the Textures of the Wii U edition. For now I extracted the Content of the .pack.gz package with a quickbms script. then there were a geo and a tex folder. But when i looked into the tex folder there was only one file. And when i converted the .GTX texture to .DDS...