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Search found 3 matches
- Tue Jul 12, 2016 4:41 am
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 220433
Re: Game import MAXScripts & tools
I don't know maxscript but i can read code and try to understand. this is the error im getting -- Error occurred in t loop; filename: C:\Users\pendragon\AppData\Local\Autodesk\3dsMax\2011 - 32bit\enu\UI\usermacros\Game file import-GTRacing2BDAEImporter.mcr; position: 17046; line: 471 -- Frame: -- te...
- Sun Jul 10, 2016 9:00 pm
- Forum: 3D/2D models
- Topic: Game import MAXScripts & tools
- Replies: 312
- Views: 220433
Re: Game import MAXScripts & tools
I am being unable to import Gameloft's Magic Kingdom BDAE files into max 2011 using the importer. I get a "Incompatible Types 62 and undefined". Had no troubles finding the data in android version. They put it in the data folder, in files named "*.DLC" (just zip files). Inside th...
- Mon Mar 07, 2016 6:56 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 734
- Views: 452137
Re: Ninja Ripper
So ninjaripper does: "Extracting all available vertex information of the models ( position " I'm trying to rip some models from Transformers:Devastation and the ripper works, no problems with it. But it rips the transformer model in its "zero" position (standing straight, arms to...
