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Search found 188 matches
- Sat Sep 23, 2023 2:34 pm
- Forum: 3D/2D models
- Topic: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
- Replies: 14
- Views: 2457
Re: Need help with model format! (.geo.data, .geo.data2, .meshinfo)
Hey, I'm having issues with various formats from both the OG PC Release ( OddBoxx release ) as well as the Prototype Beta that was released recently ( Despite the prototype being somewhat opensource, the formats for models .geo, are still not able to be imported or previewed ). It's frustrating to b...
- Sun Jul 02, 2023 4:41 pm
- Forum: 3D/2D models
- Topic: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
- Replies: 30
- Views: 3696
Re: [PC/PS3] Splinter Cell Chaos Theory - How to convert Skeletal Meshes and Animations
I need more samples (with animations) - especially package with animation for the mesh_hsq - so maybe animation will work also. Here are the animations of that model : https://www.mediafire.com/file/hvpwg9za6acr1qn/Anims.7z/file Hey, just wanted to ask: what game are these models from? Do they shar...
- Sun May 14, 2023 3:40 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 16
- Views: 7990
Re: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
I have figured where the sounds were being stored. They're in the .mem files. You can convert them using the XMA-to-Wav Tool. Here is a link with all the sounds I could rip. <link removed by moderator>
- Mon Mar 13, 2023 7:32 pm
- Forum: 3D/2D models
- Topic: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
- Replies: 14
- Views: 6945
Re: Metal Gear Solid 3 (PS2) Noesis Plugin (Models, Anims)
Is it possible for an update so ripping snake's animations is possible?
Thank you in advance.
- Wed Feb 09, 2022 11:42 am
- Forum: 3D/2D models
- Topic: Softimage 3d 3.7 1997/ import psx\sega saturn 3d models
- Replies: 1
- Views: 1505
Re: Softimage 3d 3.7 1997/ import psx\sega saturn 3d models
When it comes to PSX models, the most common format is .TMD files. I hope this answered your question!
- Mon Oct 11, 2021 10:08 am
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
- Sun Oct 10, 2021 11:28 am
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
Re: Brute Force (XBOX 2003) - Models
Never heard of Dopey. Since it's "Brute Force - Animated Playermodels" I guess they did it independently. Because I cared for the meshes here only. (Posted 21 Sep, nice coincidence, though. :D ) no wait, read the comments: Dopey [author] 26 Sep @ 2:02pm @thedogting A really difficult and ...
- Tue Sep 21, 2021 2:02 am
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
Re: Brute Force (XBOX 2003) - Models
Loving the stuff, everyone! It means a lot to me that one of my childhood games is finally getting the attention it really needed. Using some of the assets from the pack I was able to create this alongside a couple new addons. I tried using Hex2Obj again and after several unsuccessful attempts I jus...
- Sat Sep 18, 2021 1:07 pm
- Forum: Audio file formats
- Topic: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
- Replies: 16
- Views: 7990
Re: Brute Force (XBOX 2003) - Where are the weapon/misc sounds?
I knew about the XWB archives and how to rip from them, but none of them give you weapon sounds..
- Fri Sep 17, 2021 1:40 pm
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
Re: Brute Force (XBOX 2003) - Models
Here is what Shea Mccombs, the person who worked on the game that had their website up with those model screenshots - had to say when I asked if the models still existed somewhere in a format that was useable or if a script existed to work with them. This might be helpful to know. It's really nice ...
- Thu Sep 16, 2021 11:49 am
- Forum: 3D/2D models
- Topic: Metal Gear Solid: Saga Loader [tool]
- Replies: 15
- Views: 3785
Re: Metal Gear Solid: Saga Loader [tool]
Fantastic work!
- Thu Sep 16, 2021 11:48 am
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
Re: Brute Force (XBOX 2003) - Models
The 3D model of the shotgun with a ripped Brutus piece, which I did not include in the .rar file because it wasn't ripped in the t-pose for some reason. But in RenderDoc the character model pieces do have a t-pose when you preview them. Thank you so much!! I'll be looking further into this. Sadly, ...
- Sat Jul 24, 2021 5:42 pm
- Forum: 3D/2D models
- Topic: Perfect Dark Zero (Xbox 360 Rare 2006) models and anims
- Replies: 8
- Views: 2586
- Sun Jul 18, 2021 6:12 pm
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
Re: Brute Force (XBOX 2003) - Models
I really hope someone releases a script to extract these models and textures (maybe even anims), I'm willing to pay for their troubles if needed, I've been wanting these assets for a very long time..
- Fri Jul 16, 2021 2:49 pm
- Forum: 3D/2D models
- Topic: Brute Force (XBOX 2003) - Models
- Replies: 100
- Views: 12648
