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by Pepsee
Sun Nov 22, 2020 11:33 pm
Forum: 3D/2D models
Topic: Splinter Cell Pandora Tomorrow - ripping static models?
Replies: 4
Views: 366

Re: Splinter Cell Pandora Tomorrow - ripping static models?

Hey Pepsee! Going by your avatar, I guess you'd know something about Splinter Cell! Hmm. Well, that's interesting... I have the retail CD version of Pandora Tomorrow, plus access to Pandora Tomorrow on Dolphin. I can't seem to get the PCCD version working (crashes on start), and I can't seem to get...
by Pepsee
Sun Nov 22, 2020 4:07 pm
Forum: 3D/2D models
Topic: Splinter Cell Pandora Tomorrow - ripping static models?
Replies: 4
Views: 366

Re: Splinter Cell Pandora Tomorrow - ripping static models?

Hey! Actually there is. Ninja ripper does a pretty good job with both Splinter Cell 1 and Pandora Tomorrow! Static models aren't supported even today (which is BS), so go ahead and use Ninja Ripper. (Works on SVM too) :D
by Pepsee
Fri Nov 13, 2020 3:54 pm
Forum: 3D/2D models
Topic: Granny .GR2 Reader plugin for Noesis
Replies: 128
Views: 8734

Re: Granny .GR2 Reader plugin for Noesis

Hello! I am really loving this plugin so far. Was curious if support for Mechassault 2: Lone Wolf for the Original Xbox will be added? I attached some sample files and even a script that was used on files from Oddworld: Stranger's Wrath . The reason I attached the script is because unlike most of th...
by Pepsee
Sat Oct 31, 2020 12:25 am
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 798

Re: Metal Gear Solid 1 - Animate obj files

bump ..Please, can anyone help out?
by Pepsee
Mon Oct 26, 2020 9:10 am
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 798

Re: Metal Gear Solid 1 - Animate obj files

You can't animate OBJ files, OBJ isn't a format that can contain bones or animation data, it's a purely model data format. You'd need to get them out of the game in a whole different format. Yes and no. If you check out RE1MV and RE2MV, meshes are exported to OBJ's, segmented. Upon using the 3ds ma...
by Pepsee
Mon Oct 26, 2020 12:46 am
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 798

Re: Metal Gear Solid 1 - Animate obj files

You can't animate OBJ files, OBJ isn't a format that can contain bones or animation data, it's a purely model data format. You'd need to get them out of the game in a whole different format. Yes and no. If you check out RE1MV and RE2MV, meshes are exported to OBJ's, segmented. Upon using the 3ds ma...
by Pepsee
Sat Oct 24, 2020 9:13 pm
Forum: 3D/2D models
Topic: Metal Gear Solid 1 - Animate obj files
Replies: 10
Views: 798

Re: Metal Gear Solid 1 - Animate obj files

+bump I want to know as well, I have attached a file with both the . KMD file with the mesh data for Snake as well as the . OAR archive featuring the animations... I'm dying to port these... The only information I can find regarding any of this is a neat model viewer made by the same person who work...
by Pepsee
Mon Jun 15, 2020 6:15 pm
Forum: Audio file formats
Topic: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings
Replies: 2
Views: 383

Re: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings

There aren't any filenames stored in that archive, so that's why the unpacker can't create them. Unless the filenames are stored elsewhere then there's no way to get them. Thanks for the reply, Dave! I did some more digging and managed to find some .XML files that might be responsible for that. Che...
by Pepsee
Sun Jun 14, 2020 6:55 pm
Forum: Audio file formats
Topic: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings
Replies: 2
Views: 383

[PC] Halo Wars Definitive Edition - Sound Extraction with full name strings

Hello, people of Xentax! I've been researching Halo Wars for quite some time now and wondered if sound extraction was possible. The simple answer? Yes. However, the main issue is that due to the WWISE codec used, I tried unpacking them with " Wwise-Unpacker-master " and messing around with Ravioli G...
by Pepsee
Wed Apr 22, 2020 2:08 pm
Forum: Audio file formats
Topic: Extracting .hvg Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 2
Views: 384

Re: Extracting .hvg Star Wars: Ep III - RotS (2005) [XBOX]

These are convertable and playable using MFAudio and setting their Import format to Compressed then playing around with their Frequency. You can download MFAudio here . Here are the samples you sent, I managed to convert them using this technique: https://www.dropbox.com/s/ls9uykowq3tfg3p/hvg%20samp...
by Pepsee
Tue Apr 21, 2020 9:32 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 764

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Is it possible (and reasonable) for a Noesis import/export script for these formats? (Rigging would be bliss, but I won't complain even with obj's)
It would be of immense help in the projects I'm working on and I'd appreciate it from the bottom of my heart. :mrgreen:
by Pepsee
Sun Apr 19, 2020 12:24 pm
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 764

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

I meant if the .SkeletalMesh from Double Agent is the exact same as the .SkeletalMesh from Chaos Theory and Versus, or if any of them are structurally identical. Supposedly not. Checked SPY_01_SC4 only and it looks different (FVFsize=38, still an unknown problem here): . SPY_01_SC4-SkeletalMesh.png...
by Pepsee
Sun Apr 19, 2020 10:56 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 764

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

P.S: Do the files share any similarities? Or does each one have a different version of the .SkeletalMesh/.StaticMesh filetypes? Different versions? Dunno what you mean exactly. Got a point cloud from the SkeletalMesh and a head: . NPCA.png I meant if the .SkeletalMesh from Double Agent is the exact...
by Pepsee
Sun Apr 19, 2020 12:09 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 764

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Shako, you always surprise me with how quick you can cook up a model in Hex2Obj haha. If only I had any vague clues of how to use it properly or even know Hexadecimal, I sadly can only rely on scripts, plugins and other such importers... Great work as usual though! :D P.S: Do the files share any sim...
by Pepsee
Sat Apr 18, 2020 11:40 pm
Forum: 3D/2D models
Topic: what software to view .rip files from ninjaripper?
Replies: 5
Views: 3153

Re: what software to view .rip files from ninjaripper?

Thank You fil1969 With the noesis script, I have to import and export each individual file 1 by 1 I found a Maya ninja ripper import script but I keep getting errors when I try to run the script in the maya script editor does any one know how to get this maya import script to work? Please see below...