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by Pepsee
Mon Jun 15, 2020 6:15 pm
Forum: Audio file formats
Topic: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings
Replies: 2
Views: 208

Re: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings

There aren't any filenames stored in that archive, so that's why the unpacker can't create them. Unless the filenames are stored elsewhere then there's no way to get them. Thanks for the reply, Dave! I did some more digging and managed to find some .XML files that might be responsible for that. Che...
by Pepsee
Sun Jun 14, 2020 6:55 pm
Forum: Audio file formats
Topic: [PC] Halo Wars Definitive Edition - Sound Extraction with full name strings
Replies: 2
Views: 208

[PC] Halo Wars Definitive Edition - Sound Extraction with full name strings

Hello, people of Xentax! I've been researching Halo Wars for quite some time now and wondered if sound extraction was possible. The simple answer? Yes. However, the main issue is that due to the WWISE codec used, I tried unpacking them with " Wwise-Unpacker-master " and messing around with Ravioli G...
by Pepsee
Wed Apr 22, 2020 2:08 pm
Forum: Audio file formats
Topic: Extracting .hvg Star Wars: Ep III - RotS (2005) [XBOX]
Replies: 2
Views: 263

Re: Extracting .hvg Star Wars: Ep III - RotS (2005) [XBOX]

These are convertable and playable using MFAudio and setting their Import format to Compressed then playing around with their Frequency. You can download MFAudio here . Here are the samples you sent, I managed to convert them using this technique: https://www.dropbox.com/s/ls9uykowq3tfg3p/hvg%20samp...
by Pepsee
Tue Apr 21, 2020 9:32 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Is it possible (and reasonable) for a Noesis import/export script for these formats? (Rigging would be bliss, but I won't complain even with obj's)
It would be of immense help in the projects I'm working on and I'd appreciate it from the bottom of my heart. :mrgreen:
by Pepsee
Sun Apr 19, 2020 12:24 pm
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

I meant if the .SkeletalMesh from Double Agent is the exact same as the .SkeletalMesh from Chaos Theory and Versus, or if any of them are structurally identical. Supposedly not. Checked SPY_01_SC4 only and it looks different (FVFsize=38, still an unknown problem here): . SPY_01_SC4-SkeletalMesh.png...
by Pepsee
Sun Apr 19, 2020 10:56 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

P.S: Do the files share any similarities? Or does each one have a different version of the .SkeletalMesh/.StaticMesh filetypes? Different versions? Dunno what you mean exactly. Got a point cloud from the SkeletalMesh and a head: . NPCA.png I meant if the .SkeletalMesh from Double Agent is the exact...
by Pepsee
Sun Apr 19, 2020 12:09 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Shako, you always surprise me with how quick you can cook up a model in Hex2Obj haha. If only I had any vague clues of how to use it properly or even know Hexadecimal, I sadly can only rely on scripts, plugins and other such importers... Great work as usual though! :D P.S: Do the files share any sim...
by Pepsee
Sat Apr 18, 2020 11:40 pm
Forum: 3D/2D models
Topic: what software to view .rip files from ninjaripper?
Replies: 5
Views: 2060

Re: what software to view .rip files from ninjaripper?

Thank You fil1969 With the noesis script, I have to import and export each individual file 1 by 1 I found a Maya ninja ripper import script but I keep getting errors when I try to run the script in the maya script editor does any one know how to get this maya import script to work? Please see below...
by Pepsee
Sat Apr 18, 2020 9:36 pm
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

*bump* Has anyone managed to get a lead? I only found a way to hex edit the save file in order to get access to a specific skin,but that's about it... I managed to get the files extracted with Dragon UnPACKer . The animations are stored in .MeshAnimation and models in .SkeletalMesh, however I can't ...
by Pepsee
Fri Apr 17, 2020 9:23 pm
Forum: 3D/2D models
Topic: How to Rip Models (with their Animations) from Console Game Roms/Isos
Replies: 2
Views: 371

Re: How to Rip Models (with their Animations) from Console Game Roms/Isos

I'm working on making a small fan game project that involves certain videogame characters. Although there are a few [now old-ish] programs I've come across from Googling that are capable of ripping 3D models from roms/isos via emulators, the problem is that I want those models' animations too. For ...
by Pepsee
Thu Apr 16, 2020 11:47 am
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

Re: [PC/PS3] Weird Model Archives that cannot be opened (UE2)

Files are supposedly stored in the classic . UKX unreal archives What exactly does that mean? Like "Unreal Tournament 4"? (unpacker extract.exe: "ERROR: Serialized FString is not null-terminated") .UKX was used in Splinter Cell 1 and 2 ( I think it's the same in Unreal Tournament 2004, but I'm not ...
by Pepsee
Wed Apr 15, 2020 8:22 pm
Forum: 3D/2D models
Topic: [PC/PS3] Weird Model Archives that cannot be opened (UE2)
Replies: 11
Views: 417

[PC/PS3] Weird Model Archives that cannot be opened (UE2)

Hello, everyone! I managed to rip some weird files from Splinter Cell Double Agent on the PS3 and PC, more specifically, Spies vs Mercs. PS3 There are two file types I can make out: . ULL and . ULLskin , I was trying to get the multiplayer models from the game but I can't figure out how to export th...
by Pepsee
Sat Apr 04, 2020 10:53 pm
Forum: Audio file formats
Topic: Hexic HD - Xbox 360 Sound Files (.flv)
Replies: 6
Views: 870

Re: Hexic HD - Xbox 360 Sound Files (.flv)

Here you go. Hope this has all you need! :D
by Pepsee
Thu Mar 19, 2020 10:00 am
Forum: 3D/2D models
Topic: [XBOX 360] Unreal Engine 3: Army of Two (2008) - Animations
Replies: 1
Views: 187

[XBOX 360] Unreal Engine 3: Army of Two (2008) - Animations

Hello, Xentax! I've been holding in on a question for a very long time. I kept looking around for ways to get the animations from Army of Two (2008) for either the PS3 or Xbox 360 (This version has been far more helpful) . I managed to get Skeletal Meshes , Textures and Sounds , however I cannot imp...