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Search found 8 matches

by Kunzt
Sun Dec 23, 2018 7:58 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68284

Re: [PC] Dark Souls III model import maxscript

I don't understand what you mean. i got flv files with bindertool. but, smd importer seems won't import flv files. what is the connection between smd importer and flv file? can i export flv file to smd file with bindertool? Ah yes I forgot to mention between flv and smd, I'm using the model convert...
by Kunzt
Sat Dec 22, 2018 1:58 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68284

Re: [PC] Dark Souls III model import maxscript

burningchicken wrote:
Kunzt wrote: It works for me, but I'm not using this script, I'm using bindertool and a smd importer.
smd importer? is that 3dsmax plugin? and can i import flv files with that?
Yes it's a plugin (by Wunderboy) and it imports smd (a format by Valve) you can get from flver through Bindertool.
by Kunzt
Fri Dec 21, 2018 9:57 pm
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68284

Re: [PC] Dark Souls III model import maxscript

Hello guys, I'm tying to get all weapons in Dark Souls III. but i have a problem with UV. some of weapons UV doesn't fit with textures. how can i fix it? Try 180 degrees on U. I tried that first, but i think that is not the solution It works for me, but I'm not using this script, I'm using binderto...
by Kunzt
Fri Dec 21, 2018 11:45 am
Forum: 3D/2D models
Topic: [PC] Dark Souls III model import maxscript
Replies: 333
Views: 68284

Re: [PC] Dark Souls III model import maxscript

burningchicken wrote:Hello guys,
I'm tying to get all weapons in Dark Souls III.
but i have a problem with UV.
some of weapons UV doesn't fit with textures.
how can i fix it?
Try 180 degrees on U.
by Kunzt
Wed Apr 04, 2018 9:47 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 335
Views: 55572

Re: Bloodborne

StoryBook wrote:hunter's dream map object's already had position.
but some object don't have position(building)
Every map is like this, most objects are pretty much placed with their pivots at world origin, except instances and external objects.

By the way, don't forget to mirror models.
by Kunzt
Mon Feb 26, 2018 5:38 pm
Forum: 3D/2D models
Topic: Bloodborne
Replies: 335
Views: 55572

Re: Bloodborne

I've extracted and converted every map models and textures, and i'm currently reassembling levels. Actually most of the models look pretty close to level positions with their pivots at world origin. Except instances of course, not that much in fact, which coordinates are located in msb files. I too...
by Kunzt
Fri Feb 23, 2018 11:34 am
Forum: 3D/2D models
Topic: Bloodborne
Replies: 335
Views: 55572

Re: Bloodborne

I've extracted and converted every map models and textures, and i'm currently reassembling levels.
Actually most of the models look pretty close to level positions with their pivots at world origin.
Except instances of course, not that much in fact, which coordinates are located in msb files.
by Kunzt
Mon Feb 29, 2016 11:09 pm
Forum: 3D/2D models
Topic: PSX Silent Hill Model Format Help
Replies: 33
Views: 10612

Re: PSX Silent Hill Model Format Help

I'm using the same method as Giromancy, in 3ds Max, mapping tiles on 1x1 snapping planes. But i didn't desactivate the fog and elevate the cam, i'de be glad if someone can explain to me how it's done in ePSXe. I've already ripped the whole town of Silent Hill 2, exteriors and interiors, in 3ds Max. ...