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Search found 4 matches
- Tue Feb 23, 2016 11:30 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164485
Re: World of Warships
Aaaah...problem fixed
Bad path of recources
Thank you Coffee
- Mon Feb 22, 2016 9:33 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164485
Re: World of Warships
Yes, errors are ok now if I start program with boosted graphic mode :) The text is: System.NullReferenceException: Odkaz na objekt nenĂ nastaven na instanci objektu. v Model_Viewer.modExportImport.add_to_root(Single[]& matrix1, Single[]& matrix2, FbxMesh& mymesh, GKnode_& knode, FbxN...
- Sun Feb 21, 2016 9:22 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164485
Re: World of Warships
Coffee: If you mean the warning "error" table, thats only said, that in aplication is any untreated exception.. Link of the object isn't set on the instance of the object. Thas's all The other text only said what happens if I press continue or exit :) . But I have a problem with the progra...
- Fri Feb 19, 2016 6:14 pm
- Forum: 3D/2D models
- Topic: World of Warships
- Replies: 772
- Views: 164485
Re: World of Warships
Hey Coffee. I have a problem with WoT Model Editor. I run program, all is OK. Than I open .primitives file and part/ship will be opened. But if I wanna to export it in FBX file, there I have a problem. The model of the ship for example is composite of many parts. There is main body of the ship - tha...
