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Search found 4 matches

by 987mis
Tue Feb 23, 2016 11:30 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164485

Re: World of Warships

Aaaah...problem fixed :) Bad path of recources :) Thank you Coffee
by 987mis
Mon Feb 22, 2016 9:33 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164485

Re: World of Warships

Yes, errors are ok now if I start program with boosted graphic mode :) The text is: System.NullReferenceException: Odkaz na objekt nenĂ­ nastaven na instanci objektu. v Model_Viewer.modExportImport.add_to_root(Single[]& matrix1, Single[]& matrix2, FbxMesh& mymesh, GKnode_& knode, FbxN...
by 987mis
Sun Feb 21, 2016 9:22 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164485

Re: World of Warships

Coffee: If you mean the warning "error" table, thats only said, that in aplication is any untreated exception.. Link of the object isn't set on the instance of the object. Thas's all The other text only said what happens if I press continue or exit :) . But I have a problem with the progra...
by 987mis
Fri Feb 19, 2016 6:14 pm
Forum: 3D/2D models
Topic: World of Warships
Replies: 772
Views: 164485

Re: World of Warships

Hey Coffee. I have a problem with WoT Model Editor. I run program, all is OK. Than I open .primitives file and part/ship will be opened. But if I wanna to export it in FBX file, there I have a problem. The model of the ship for example is composite of many parts. There is main body of the ship - tha...