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Search found 3 matches
- Thu Mar 10, 2016 2:01 am
- Forum: Game Archive
- Topic: [XBOX] The Godfather .viv archives
- Replies: 8
- Views: 3432
Re: [XBOX] The Godfather .viv archives
I'm debugging it on an (original not 360) DVT4 xbox development kit through visual studio 2003. I have the symbols so it's relatively easy for me to find functions and put breakpoints at them. I could just make a hook to dump out the file names when they pass through the hashing function, however, I...
- Wed Mar 09, 2016 12:03 am
- Forum: Game Archive
- Topic: [XBOX] The Godfather .viv archives
- Replies: 8
- Views: 3432
Re: [XBOX] The Godfather .viv archives
I think I'm on the right track. The viv file contains a list of entries in a "file table". Each entry is three words long. The words represent: size, offset, and filename hash. The first few file names (whole path eg "frontend/frontend.str") are hard coded into the xbox executabl...
- Mon Feb 08, 2016 7:02 am
- Forum: Game Archive
- Topic: [XBOX] The Godfather .viv archives
- Replies: 8
- Views: 3432
[XBOX] The Godfather .viv archives
I'm trying to figure out how to extract the contents of .viv archive for the game "The Godfather". The game contains all of it's files other that the executable in these archives names "godfath0.viv" through "godfath4.viv". It seems like some variant of BIGF. Each one s...
