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- Fri Feb 12, 2016 10:14 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565882
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Here's what I learned today: MGO textures are stored a bit differently than TPP ones. Unlike TPP, the full texture files for outfits aren't stored together in the texture.dat files. Like in TPP, MGO stores the <hash>.ftex file and the <hash>.1.ftexs file in the pftxs file of the outfits. However, u...
- Fri Feb 05, 2016 9:29 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565882
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Yeah I believe you are right about the frdv being the file that contains the placement of models. I believe the user tao lung or someone of the same has been able to get glasses appearing properly on venom's face and such. You're right Solidcal, he does have a mod like that. If anyone is interested...
