The Forum is up for sale: XeNTaX Forum looking for new owner

Search found 10 matches

by imarceldoe
Tue May 01, 2018 5:35 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 221
Views: 80439

Re: The Last of Us Model Viewer/Extractor (PS4)

Sorry to ask,

But does anyone know where I can get the pak files/extract them myself?

Thanks.
by imarceldoe
Wed Nov 15, 2017 8:17 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83668

Re: MT Framework import tools

Hi, :) I'm not sure if this is a possible issue with the tool. Highflex and I were trying to figure out what was going on. Are you sure the IK is being aligned properly? We may be wrong, but do the arms in Resident Evil Revelations 2 have IK? Right now, what we're doing to test is - 1. Select the on...
by imarceldoe
Wed Nov 15, 2017 7:08 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83668

Re: MT Framework import tools

For arms, its usually hand bone. It's the bone where fingers are connected to, if model have finger bones. In case of RE games, most hands doesn't have finger bones, since they are using predefined meshes, so in that case it should be last bone on each arm. Hi Predator, Thank you so much for the re...
by imarceldoe
Wed Nov 15, 2017 4:34 pm
Forum: 3D/2D models
Topic: MT Framework import tools
Replies: 201
Views: 83668

Re: MT Framework import tools

Hey! Sorry to ask, I'm trying to understand how the IK Chain section of this tool. I read the section about IK's for the toes, and I know how to solve that, but I'm trying to understand how to apply it to the upper body/hands. I am testing this with the Revelations 2 PC version, with the .arc extrac...
by imarceldoe
Fri Aug 04, 2017 7:46 pm
Forum: 3D/2D models
Topic: Dark Souls III HKX Animations
Replies: 34
Views: 23373

Re: Dark Souls III HKX Animations

AllHailTreesus wrote:Does anybody know what converters, and specific version of Havok Tools I need to open Dark Souls III's .hkx animations?
I've been desperately trying to find any forums or downloads that mention the right version, but I've found nothing.
It's the same ones Fallout 4 use.

Havok 2014 64 Bit.
by imarceldoe
Thu Aug 03, 2017 12:44 am
Forum: Game Archive
Topic: Fate Extella PC
Replies: 9
Views: 8608

Re: Fate Extella PC

pgw00k wrote:download/file.php?mode=view&id=13149

i got a message like that ,somebody help?
Same result.

Any ideas?
by imarceldoe
Mon Jul 31, 2017 8:25 am
Forum: 3D/2D models
Topic: Killer Instinct .kimesh / .kihkx
Replies: 92
Views: 38090

Re: Killer Instinct .kimesh / .kihkx

TFA wrote:snip
I have interest in this too, does anybody have any ideas?
by imarceldoe
Wed Jun 15, 2016 12:03 pm
Forum: General game tools
Topic: Ninja Ripper
Replies: 731
Views: 437462

Re: Ninja Ripper

Hello, It appears Ninja Ripper has stopped working with MGS TPP. Is there anyway I could donate $200 USD or something along those lines to getting it fixed again for it? I really am desperate and the tool was working last I used it, so I'm sad to see it's not working anymore. I'll send the money fir...
by imarceldoe
Wed Jun 15, 2016 12:01 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580178

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Has anyone somehow gotten Ninjaripper to work again with the new update? I tried to do the dxgi thing but it did not work.
by imarceldoe
Thu Jan 28, 2016 2:56 pm
Forum: Game Archive
Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
Replies: 1634
Views: 580178

Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv

Would anyone happen to know the filepath to the weapon models?

better yet would anyone be willing to get paid to port some models for me? baha