Sorry to ask,
But does anyone know where I can get the pak files/extract them myself?
Thanks.
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Search found 10 matches
- Tue May 01, 2018 5:35 am
- Forum: 3D/2D models
- Topic: The Last of Us Model/Animation Tools (PS4)
- Replies: 221
- Views: 80439
- Wed Nov 15, 2017 8:17 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 83668
Re: MT Framework import tools
Hi, :) I'm not sure if this is a possible issue with the tool. Highflex and I were trying to figure out what was going on. Are you sure the IK is being aligned properly? We may be wrong, but do the arms in Resident Evil Revelations 2 have IK? Right now, what we're doing to test is - 1. Select the on...
- Wed Nov 15, 2017 7:08 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 83668
Re: MT Framework import tools
For arms, its usually hand bone. It's the bone where fingers are connected to, if model have finger bones. In case of RE games, most hands doesn't have finger bones, since they are using predefined meshes, so in that case it should be last bone on each arm. Hi Predator, Thank you so much for the re...
- Wed Nov 15, 2017 4:34 pm
- Forum: 3D/2D models
- Topic: MT Framework import tools
- Replies: 201
- Views: 83668
Re: MT Framework import tools
Hey! Sorry to ask, I'm trying to understand how the IK Chain section of this tool. I read the section about IK's for the toes, and I know how to solve that, but I'm trying to understand how to apply it to the upper body/hands. I am testing this with the Revelations 2 PC version, with the .arc extrac...
- Fri Aug 04, 2017 7:46 pm
- Forum: 3D/2D models
- Topic: Dark Souls III HKX Animations
- Replies: 34
- Views: 23373
Re: Dark Souls III HKX Animations
It's the same ones Fallout 4 use.AllHailTreesus wrote:Does anybody know what converters, and specific version of Havok Tools I need to open Dark Souls III's .hkx animations?
I've been desperately trying to find any forums or downloads that mention the right version, but I've found nothing.
Havok 2014 64 Bit.
- Thu Aug 03, 2017 12:44 am
- Forum: Game Archive
- Topic: Fate Extella PC
- Replies: 9
- Views: 8608
Re: Fate Extella PC
Same result.
Any ideas?
- Mon Jul 31, 2017 8:25 am
- Forum: 3D/2D models
- Topic: Killer Instinct .kimesh / .kihkx
- Replies: 92
- Views: 38090
Re: Killer Instinct .kimesh / .kihkx
I have interest in this too, does anybody have any ideas?TFA wrote:snip
- Wed Jun 15, 2016 12:03 pm
- Forum: General game tools
- Topic: Ninja Ripper
- Replies: 731
- Views: 437462
Re: Ninja Ripper
Hello, It appears Ninja Ripper has stopped working with MGS TPP. Is there anyway I could donate $200 USD or something along those lines to getting it fixed again for it? I really am desperate and the tool was working last I used it, so I'm sad to see it's not working anymore. I'll send the money fir...
- Wed Jun 15, 2016 12:01 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580178
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Has anyone somehow gotten Ninjaripper to work again with the new update? I tried to do the dxgi thing but it did not work.
- Thu Jan 28, 2016 2:56 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 580178
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Would anyone happen to know the filepath to the weapon models?
better yet would anyone be willing to get paid to port some models for me? baha
better yet would anyone be willing to get paid to port some models for me? baha
