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by X3D
Tue Mar 24, 2020 10:10 am
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 69
Views: 17527

Re: Titanfall 2/Apex Legends

I have found an issue with the Legion rpak extraction:

Setting to extract using DDS, PNG or TIFF the alpha maps or channel does not appear.

After checking the folder named Images containing 4,558 items, I managed to find an alpha I needed for the 'pilot_heavy_drex_ghullie_skin_01'
by X3D
Sun Mar 22, 2020 8:43 pm
Forum: Game Archive
Topic: Titanfall 2/Apex Legends
Replies: 69
Views: 17527

Re: Titanfall 2/Apex Legends

Thanks mono24 for the information

Textures extracted using Legion [PNG selected], models extracted with the VPK Tool [MDL converted to SMD with Crowbar].

All working well within 3D software.

Much appreciated
by X3D
Wed Dec 05, 2018 3:09 pm
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 54
Views: 38340

Re: MMO Black Desert Online

Solution to compile characters. Copy & Paste the .pab file into all folders e.g: phw_01.pab - 2_phw_armor\9_upperbody - 10_lowerbody + Head, Hair and Nude folders etc. Noesis: Tools\Batch Process Folder Batch: Choose Folder e.g: 2_phw Recursive: Tick the Box Input Extension: pac Output Extension: ps...
by X3D
Mon Nov 26, 2018 11:45 am
Forum: 3D/2D models
Topic: Azera
Replies: 28
Views: 4684

Re: Azera

Is there a way to convert the .dlb files to text? Just to find out what textures are used. Because the textures for the various model parts are not always where you would expect e.g Sorceress Hair 07 is found in the Archer folder under HR_N_01 Thanks https://www.mediafire.com/file/ugmf49r52mg37bq/ma...
by X3D
Wed Nov 21, 2018 1:58 pm
Forum: 3D/2D models
Topic: Iron Sight iron engine game MSH files
Replies: 11
Views: 3329

Re: Iron Sight iron engine game MSH files

When using the IronSight.ms script, after importing the various parts to create a character, I end up with multiple skeletons which function independently. Is there a way to merge the .msh parts into the initial loaded skeleton? Thanks zaramot for you time and effort. Sample Files: http://www.mediaf...
by X3D
Tue Nov 20, 2018 10:07 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 54
Views: 38340

Re: MMO Black Desert Online

After extracting the PAZ files with an updated blackdesert_v2.0.5.bms from undertow, none of the skeleton files are linked or appear within Noesis. Using the PAC_to_DAE_Converter_v3 you can assign the skeleton to the .pac file but it has no function/weights. The original Quickbms Black Desert (scrip...
by X3D
Mon Nov 19, 2018 11:21 am
Forum: 3D/2D models
Topic: MMO Black Desert Online
Replies: 54
Views: 38340

Re: MMO Black Desert Online

@ngovandang - You could use Noesis to export the models using fmt_Black_Desert_pab.py plugin. First you need to compile the models in the 1_pc folder. Using PAC_to_DAE_Converter_v3 from https://www.undertow.club/threads/black-desert-online-modding-tools.9197/ The process I use is to copy/paste all t...
by X3D
Tue Oct 09, 2018 2:55 pm
Forum: 3D/2D models
Topic: Raiders of the Broken Planet(PC)
Replies: 22
Views: 2942

Re: Raiders of the Broken Planet(PC)

Thanks for the script Tosyk much appreciated, does this rely on a certain version of 3dsmax? I have Max 2015 and all the scene/level/object files I have tried failed.

The characters import well, apart from eliteofficer. (haven't tested them all yet).
by X3D
Thu Mar 01, 2018 1:08 pm
Forum: 3D/2D models
Topic: Moonlight Blade MMO model import maxscript
Replies: 65
Views: 52972

Re: Moonlight Blade MMO model import maxscript

Was the script updated or has it been abandoned?

Any info would be useful, so I can either keep or free up over 30gb of HD space :)
by X3D
Sun Feb 25, 2018 6:57 pm
Forum: 3D/2D models
Topic: Aion Max Script Model+Animation importer from fathduck
Replies: 12
Views: 2271

Re: Aion Max Script Model+Animation importer from fathduck

It works perfectly in MAX 2015.

Much appreciated
by X3D
Tue Jan 31, 2017 8:04 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 167
Views: 49167

Re: Alien Isolation (.PAK .BIN)

The FemaleNPC skeleton works with the female NPC - TORSO, LEGS & SHOES whilst the ADRIANA skeleton doesn't, that only functions for the HEAD. The FemaleNPC skeleton does not contain bones for the facial movement, whilst the ADRIANA skeleton does. Joining two skeletons together is not uncommon with c...
by X3D
Tue Jan 31, 2017 12:19 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 167
Views: 49167

Re: Alien Isolation (.PAK .BIN)

Just wondered if anyone has assembled an NPC character e.g ENG_REACTORCORE: NPC Adriana. After importing all the mesh required and then both armatures FEMALENPC & ADRIANA (Mirror X on both) 1. Adriana Armature: delete body bones to leave the necessary facial bones down to the neck bone 2. FemaleNPC ...
by X3D
Sun Jan 29, 2017 7:59 pm
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 167
Views: 49167

Re: Alien Isolation (.PAK .BIN)

Thanks Volfin, much appreciated, works perfectly.
by X3D
Sun Jan 29, 2017 10:57 am
Forum: Game Archive
Topic: Alien Isolation (.PAK .BIN)
Replies: 167
Views: 49167

Re: Alien Isolation (.PAK .BIN)

Having problems converting all the textures needed when using ctex_all.bat.

example: eyebrow[d].tga.dds (exception Connor eyebrows)

Decals folders, generally seems to be the smaller files?

Thanks
by X3D
Fri Dec 02, 2016 8:30 pm
Forum: Game Archive
Topic: Revelation Online (TianYu) (.*PG)
Replies: 21
Views: 8613

Re: Revelation Online (TianYu) (.*PG)

Is there a Blender or Max script that will import .primitives .visual and .model files?

I can view the .primitives within 3D Object converter but would be great to combine the skeleton/weights if thats possible?

Thankyou.