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- Thu Feb 18, 2016 8:27 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Ok, thanks, I already bumped into those files, didn't think it has enought data to generate proper lighting ... I'll have to do some experiments
- Thu Feb 18, 2016 6:36 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Have you tried fetching lights settings from the game? I was searching for any light data but with no luck
- Thu Feb 11, 2016 5:58 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Nice! It now works!
https://i.imgur.com/kOVfTSq.jpg
Thanks for fixing it
(also nice looking trees, I don't think it will ever be nicer)
https://i.imgur.com/kOVfTSq.jpg
Thanks for fixing it
(also nice looking trees, I don't think it will ever be nicer)
- Thu Feb 11, 2016 10:04 am
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
It still throws excpetion (is it the same?) System.InvalidCastException: Převod řetězce -400.0 na typ Double není platný. ---> System.FormatException: Vstupní řetězec nemá správný formát. v Microsoft.VisualBasic.CompilerServices.Conversions.ParseDouble(String Value, NumberFormatInfo NumberFormat) v ...
- Wed Feb 10, 2016 10:56 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
It finally tried to load the map, but got following exception: (The exception was in my native language and I had to translate it to english) System.InvalidCastException: Conversion of string -400.0 to Double is incorrect. ---> System.FormatException: Input string is in wrong format v Microsoft.Visu...
- Wed Feb 10, 2016 10:37 am
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
I too noticed some leaves have wrong scale. For now, I set them to be 3x the specified size ... it looks a bit better, but still, weird. Also somehow the World of Tanks leaves actually have light shading ... how :O
- Tue Feb 09, 2016 3:56 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
So I can't do anything right now to fix terra?
Also, do you load lights settings from world of tanks or do you use your own?
I'm interested if there is any way to load original lights from the game to achieve best looks.
Also, do you load lights settings from world of tanks or do you use your own?
I'm interested if there is any way to load original lights from the game to achieve best looks.
- Mon Feb 08, 2016 3:13 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Sorry, been busy with some other stuff. The screenshots look good, but I'm unable to launch the Terra locally. 1. My antivirus (Avast) is insiting that it's virus 2. Once I managed to overthrow him, I tried to set the path. Once I do File > Set path, the application closes, without any error or anyt...
- Sat Feb 06, 2016 10:06 am
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
By the way, I updated wot-python-lib, it can now read the space.bin files and newest primitives:
https://github.com/SkaceKamen/wot-python-lib
https://github.com/SkaceKamen/wot-python-lib
- Sat Feb 06, 2016 9:31 am
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
I'm sorry, we must be living in oposite timezones ... I just woke up.
I forgot to mention ... I never use the entire texture with combination of UV coordinates. I use the UV coordinates to create separate texture (cut it out), which I then assign to rendering. It isn't ideal, but it works.
I forgot to mention ... I never use the entire texture with combination of UV coordinates. I use the UV coordinates to create separate texture (cut it out), which I then assign to rendering. It isn't ideal, but it works.
- Fri Feb 05, 2016 11:15 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Well, as I said, I'm using webgl wrapper for javascript, so I never directly work with GL... I took a look into it and the main difference is, that instead calling: _gl.drawArrays( _gl.TRIANGLES, start, count ); you call: _gl.drawArrays( _gl.POINTS, start, count ); Now instead of rendering normal mo...
- Thu Feb 04, 2016 11:37 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Trees loaded! https://i.imgur.com/UeQn82z.jpg I found out, that the leaves aren't supposed to be treated as mesh, but billboards that always face camera (you can see that in the offline map viewer - thanks for that tip!). (You basically take the 4 vertices, use their UV values to get correct image i...
- Thu Feb 04, 2016 6:07 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
Thanks for all the info! I have a feeling this will be long night...
- Thu Feb 04, 2016 4:18 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
By the way, how did you extract the trees? I noticed some inidices in .ctree file, did some random tries and discovered that there is 2x: number of vertices vertices, each 54 (x,y,z,nx,ny,nz,u,v ... ?) number of lods .. for each lod number of indices .... indices ... this works perfect, first model ...
- Thu Feb 04, 2016 12:04 pm
- Forum: 3D/2D models
- Topic: World of Tanks Map format.
- Replies: 260
- Views: 50781
Re: World of Tanks Map format.
I never actually delt with decals, but wouldn't it be possible to add new texture to map and use uv2 coordinates instead of separate mesh?
