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by DGIorio
Fri Sep 13, 2019 6:03 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 4504

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

I don't know what happen. When I chose from folder 00_00_01_06 I saw this: https://imgur.com/Q8IvAn3 Check if you installed the NFSHP Library available in the drive link, because I reproduced this error by deleting my library folder. It should be in: C:\Users\username\AppData\Roaming\Blender Founda...
by DGIorio
Fri Sep 13, 2019 2:41 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 4504

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360. https://drive.google.com/open?id=10...
by DGIorio
Thu Sep 12, 2019 1:50 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 4504

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

I updated the Blender addons some time ago, it should fix the issue with LXML library. Maybe there are other fixes, but I didn't remember right now. It probably fix most of the reported issues. Remembering that the addons is for the PS3 and PC versions, not X360. https://drive.google.com/open?id=10D...
by DGIorio
Fri Jun 07, 2019 3:38 pm
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 4504

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

zimex25 wrote:
Tue Jun 04, 2019 7:57 pm
What a Blender version I need? Scripts doesn't work in 2.7x up. for me.
Hmm, I tested the addons on 2.79. I think the issue is an external python library LXML that the script uses. I'm working on a verification that will probably fix it.
by DGIorio
Mon May 27, 2019 12:24 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 4504

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

Blender Import Addons Importer addons for viewing models and collisions from Burnout Paradise (PC and PS4), Burnout 5 (X360), Need for Speed Hot Pursuit 2010 (PC and PS3) and Need for Speed Most Wanted 2012 (PC and PS3). It's an improved version of Noesis model viewer plugins with support for multi...
by DGIorio
Fri May 24, 2019 5:49 am
Forum: 3D/2D models
Topic: NFS Hot Pursuit DLC 3d models (PS3/X360)
Replies: 38
Views: 4504

Re: NFS Hot Pursuit DLC 3d models (PS3/X360)

I've started working on a Blender Importer addon for HP2010 (PS3 version), I might finish it soon. I would be grateful if someone could send me the SHADERS and VEHICLETEX files from PS3 version, right now I'm using the PC ones, but using the ps3 version would be better. https://i.imgur.com/St5n7tk.p...
by DGIorio
Mon Feb 19, 2018 10:13 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 338647

Re: Spotlight: Señor Casaroja's Noesis

Hello, How can I use rapi.toolExportGData to export textures to .dds? I got it working for models, but when exporting textures it says "invalid model". It seems that it's supposed to work with textures too. -3.97 - Added rapi.toolLoadGData, rapi.toolFreeGData, rapi.toolSetGData, rapi.toolExportGData...
by DGIorio
Mon Jan 22, 2018 11:01 pm
Forum: 3D/2D models
Topic: Vertex attributes - Are this bones or something else?
Replies: 2
Views: 694

Re: Vertex attributes - Are this bones or something else?

I figured out what are the unknown1 and unknown2, now the damage are working well.

Image

Image
by DGIorio
Mon Jan 22, 2018 10:55 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 338647

Re: Spotlight: Señor Casaroja's Noesis

...a function that may can convert the Triangles Strip (noesis.RPGEO_TRIANGLE_STRIP) It's not a function, it's a constant. If you are using RPG, you want to call rapi.rpgCommitTriangles(TriangleStrip, noesis.RPGEODATA_SHORT, numIdx, noesis.RPGEO_TRIANGLE_STRIP) Check Noesis/plugins/python/__NPExamp...
by DGIorio
Sun Jan 21, 2018 7:38 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1822
Views: 338647

Re: Spotlight: Señor Casaroja's Noesis

Hi, I would like to know how to convert a Triangle Strip (with separator FF FF) to triangles. I tried doing my own function but the faces get bad oriented. It seems that Noesis has a function that may can convert the Triangles Strip (noesis.RPGEO_TRIANGLE_STRIP), but I didn't manage to use it. I'm t...
by DGIorio
Sat Jan 06, 2018 2:21 am
Forum: 3D/2D models
Topic: Vertex attributes - Are this bones or something else?
Replies: 2
Views: 694

Vertex attributes - Are this bones or something else?

Hello everyone, I've been working on a Noesis script to import some models. It's working pretty well, however there are some data at the vertex that I'm not using, because I don't know what they are. I think they are about bones. I tried to read them as bones but it didn't manage to get it working, ...
by DGIorio
Sun Nov 05, 2017 5:31 pm
Forum: 3D/2D models
Topic: Noesis: auto export?
Replies: 4
Views: 978

Re: Noesis: auto export?

32 bit limit is 4gb it seems odd that you would hit that limit loading one race course. I have loaded hundreds of objects in noesis without problem in my scripts before. Oh I managed to solve the issue, I needed to add "rapi.rpgReset()" in some parts of the script. Another question, before exportin...
by DGIorio
Sun Nov 05, 2017 3:26 pm
Forum: 3D/2D models
Topic: Noesis: auto export?
Replies: 4
Views: 978

Re: Noesis: auto export?

Noesis has a batch function why do you need to open 20 models at one time? Hi chrrox :) In Burnout Paradise each track unit has about 100 track pieces (buildings, signs, roads, jumps,...). I already can open them individually, but by this way the track pieces aren't positioned in the map. So I made...
by DGIorio
Sun Nov 05, 2017 5:59 am
Forum: 3D/2D models
Topic: Noesis: auto export?
Replies: 4
Views: 978

Noesis: auto export?

Hello guys, I've been working on a plugin for noesis to import Burnout Paradise city models (TRK_UNITs), but I have problems when importing the files, because of some memory limitations in Noesis (32 bits program). What I'm doing to solve it is opening 20 models by time, so I export this one, edit t...
by DGIorio
Sun Oct 15, 2017 8:29 pm
Forum: 3D/2D models
Topic: Noesis help? Hit max_concurrent_rpgeo_contexts
Replies: 2
Views: 545

Re: Noesis help? Hit max_concurrent_rpgeo_contexts

Just put ctx = rapi.rpgCreateContext() in the beginning of your script and never call it again. And keep the reference to it till the end so that garbage collector does not delete it. I'm thankful for your help, it works. Now I can load the models together, I'm just getting error with files with a ...