Search found 56 matches

by RENIKRILL
Sat Aug 22, 2015 7:22 am
Forum: Audio file formats
Topic: Madagascar The Video Game .RWS Files (RENDERWARE Streams)
Replies: 6
Views: 2280

Re: MADAGASCAR THE VIDEO GAME .RWS FILES (RENDERWARE STREAMS

I'd happily take a high dive into the bowels of these streams (& the archive as-a-whole) if you're still interested? I do realise you made this post/request quite some many months ago, but in light of the reality that I've been drifting about on a faraway planet for the last 24 months or-so, it was ...
by RENIKRILL
Wed Nov 06, 2013 6:13 am
Forum: Audio file formats
Topic: MP3: mono to stereo without re-encoding?
Replies: 9
Views: 2873

Re: MP3: mono to stereo without re-encoding?

Certainly is possible. SoX can help you out: http://sourceforge.net/projects/sox/ :)
From the CLI, use the -M command

ex: sox.exe -M input_left.mp3 input_right.mp3 output.mp3
(where "input_left" is your left channel, and "input_right" is your right. Just to clarify 8D )

Hope this helps buddy.
by RENIKRILL
Thu Sep 05, 2013 6:27 am
Forum: Audio file formats
Topic: Dat sound files
Replies: 8
Views: 3052

Re: Dat sound files

Thanks for the reply :] This file comes from an AWB sound file container (BGM_streamfiles.awb) ; it comes from a PS3 game. That at least narrows it down slightly , but could you also tell me what game it's from? :P Such information can prove to be extremely helpful in solving a riddle... There are ...
by RENIKRILL
Tue Sep 03, 2013 11:31 am
Forum: Game Archive
Topic: Castlevania: Lords of Shadow
Replies: 109
Views: 41910

Re: Castlevania: Lords of Shadow

Ekey wrote:Well table really encrypted > it's AES / 256 / CBC mode :)

see below
Nicely done, buddy :keke:
by RENIKRILL
Tue Sep 03, 2013 8:40 am
Forum: Audio file formats
Topic: Dat sound files
Replies: 8
Views: 3052

Re: Dat sound files

One thing I can see is that this audio is very-lossy...
Looks like atrac or some-such other tripe

...but still, need some details so as not to take a coarse stab in the dark :ninja:
by RENIKRILL
Tue Sep 03, 2013 8:35 am
Forum: Audio file formats
Topic: Dat sound files
Replies: 8
Views: 3052

Re: Dat sound files

It'd be more than helpful to maybe make some mention of which game this file is from?? :?: Also platform specifics (i.e. PC, PS2/3 X360 etc...) There's some clearly laid-out playback information to be seen in the file's header, but it would be tiresome and/or fruitless to try and speculate the encod...
by RENIKRILL
Mon Nov 05, 2012 12:20 am
Forum: Graphic file formats
Topic: MegaRace Sprites
Replies: 10
Views: 2425

Re: MegaRace Sprites

Haha, oh and I just happened to notice your avatar: Lance Boyle

Dude, that brings back a ton of memories :keke:
by RENIKRILL
Mon Nov 05, 2012 12:18 am
Forum: Graphic file formats
Topic: MegaRace Sprites
Replies: 10
Views: 2425

Re: MegaRace Sprites

Any advice guys? Are there any other programs I can open this file up in and do stuff like GGD? IIRC, the GGD project was discontinued quite some time ago. From those ashes rose 'tiledggd'; being what one might address as GGD's successor. It's still in continued development, all source-code is open...
by RENIKRILL
Thu Aug 23, 2012 7:38 pm
Forum: Game Archive
Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Replies: 5
Views: 1396

Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)

Forgot to mention: these aint got no filenames. only filenumbers.
SEEN?
by RENIKRILL
Thu Aug 23, 2012 7:35 pm
Forum: Game Archive
Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Replies: 5
Views: 1396

Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)

Hey buddy. I went for a yonder into 'BGMPACK.SRB'... They've (the devs) constructed this archive so that it begins similar in layout to the former 'HAB' archives, and then impromptu goes off on an acid-trip; scattering random bytes of seemingly-meaningless value, whilst omitting pieces of playback-i...
by RENIKRILL
Tue Aug 21, 2012 9:52 am
Forum: Game Archive
Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Replies: 5
Views: 1396

Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)

I wasn't able to figure out if Paris is burning or not, but here is a script for quickbms to extract those archives, as also requested. idstring "HAB0" get UNKNOWN short # 1 get UNKNOWN short # 2 get TOTALSIZE long get NULL long get UNKNOWN short # 0x10 - length of each entry... get UNKNOWN short # ...
by RENIKRILL
Wed Apr 18, 2012 4:56 pm
Forum: Audio file formats
Topic: [iOS] Max Payne Mobile (.msf files)
Replies: 7
Views: 2695

Re: [iOS] Max Payne Mobile (.msf files)

W00ps! I made a stupid typo. Sorry, buddy.
Here's a correct one:

Code: Select all

endian big
idstring \x00\x00\x03\xE7\x00\x00\x00\x02
get FILES long

for i = 0 < FILES
   get OFFSET long
   get SIZE long
   get NSIZE byte
   getdstring NAME NSIZE
   
   log NAME OFFSET SIZE
next i
:-)
by RENIKRILL
Wed Apr 18, 2012 8:26 am
Forum: Audio file formats
Topic: [iOS] Max Payne Mobile (.msf files)
Replies: 7
Views: 2695

Re: [iOS] Max Payne Mobile (.msf files)

here, mate:

Code: Select all

endian big
idstring \x00\x00\x03\xE7\x00\x00\x00\x02
get FILES long

for i = 0 < FILES
	get OFFSET long
	get SIZE long
	get NSIZE byte
	getdstring NAME NSIZE
	
	log NAME OFFET SIZE
next i
(for quickbms) :-)
by RENIKRILL
Mon Mar 05, 2012 12:22 pm
Forum: Audio file formats
Topic: Syndicate (2012) [Xbox360] .XWC
Replies: 13
Views: 6717

Re: Syndicate (2012) [Xbox360] .XWC

I just got the game today and had a peek at these xwc filezzzzzzzzzzz...... Their structure is certainly somewhat reminiscent of the XWC containers from Starbreeze's earlier games, but they've adjusted it a little (from what I can judge, the adjustments they've made were to improve efficiency and pr...
by RENIKRILL
Wed Feb 08, 2012 1:24 am
Forum: Audio file formats
Topic: Amy [XBLA] .XMA
Replies: 3
Views: 1235

Re: Amy [XBLA] .XMA

You're taking more steps than are necessary to decode the streams, which is actually why you are having no luck decoding them ;-P All you need to do is place Towav alongside your desired fsb file, then run Towav's batch-file and watch it do the work for you. Towav natively supports [properly structu...