Search found 56 matches
- Sat Aug 22, 2015 7:22 am
- Forum: Audio file formats
- Topic: Madagascar The Video Game .RWS Files (RENDERWARE Streams)
- Replies: 6
- Views: 2280
Re: MADAGASCAR THE VIDEO GAME .RWS FILES (RENDERWARE STREAMS
I'd happily take a high dive into the bowels of these streams (& the archive as-a-whole) if you're still interested? I do realise you made this post/request quite some many months ago, but in light of the reality that I've been drifting about on a faraway planet for the last 24 months or-so, it was ...
- Wed Nov 06, 2013 6:13 am
- Forum: Audio file formats
- Topic: MP3: mono to stereo without re-encoding?
- Replies: 9
- Views: 2873
Re: MP3: mono to stereo without re-encoding?
Certainly is possible. SoX can help you out: http://sourceforge.net/projects/sox/ 
From the CLI, use the -M command
ex: sox.exe -M input_left.mp3 input_right.mp3 output.mp3
(where "input_left" is your left channel, and "input_right" is your right. Just to clarify
)
Hope this helps buddy.
From the CLI, use the -M command
ex: sox.exe -M input_left.mp3 input_right.mp3 output.mp3
(where "input_left" is your left channel, and "input_right" is your right. Just to clarify
Hope this helps buddy.
- Thu Sep 05, 2013 6:27 am
- Forum: Audio file formats
- Topic: Dat sound files
- Replies: 8
- Views: 3052
Re: Dat sound files
Thanks for the reply :] This file comes from an AWB sound file container (BGM_streamfiles.awb) ; it comes from a PS3 game. That at least narrows it down slightly , but could you also tell me what game it's from? :P Such information can prove to be extremely helpful in solving a riddle... There are ...
- Tue Sep 03, 2013 11:31 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 109
- Views: 41910
Re: Castlevania: Lords of Shadow
Nicely done, buddyEkey wrote:Well table really encrypted > it's AES / 256 / CBC mode
see below
- Tue Sep 03, 2013 8:40 am
- Forum: Audio file formats
- Topic: Dat sound files
- Replies: 8
- Views: 3052
Re: Dat sound files
One thing I can see is that this audio is very-lossy...
Looks like atrac or some-such other tripe
...but still, need some details so as not to take a coarse stab in the dark
Looks like atrac or some-such other tripe
...but still, need some details so as not to take a coarse stab in the dark
- Tue Sep 03, 2013 8:35 am
- Forum: Audio file formats
- Topic: Dat sound files
- Replies: 8
- Views: 3052
Re: Dat sound files
It'd be more than helpful to maybe make some mention of which game this file is from?? :?: Also platform specifics (i.e. PC, PS2/3 X360 etc...) There's some clearly laid-out playback information to be seen in the file's header, but it would be tiresome and/or fruitless to try and speculate the encod...
- Mon Nov 05, 2012 12:20 am
- Forum: Graphic file formats
- Topic: MegaRace Sprites
- Replies: 10
- Views: 2425
Re: MegaRace Sprites
Haha, oh and I just happened to notice your avatar: Lance Boyle
Dude, that brings back a ton of memories
Dude, that brings back a ton of memories
- Mon Nov 05, 2012 12:18 am
- Forum: Graphic file formats
- Topic: MegaRace Sprites
- Replies: 10
- Views: 2425
Re: MegaRace Sprites
Any advice guys? Are there any other programs I can open this file up in and do stuff like GGD? IIRC, the GGD project was discontinued quite some time ago. From those ashes rose 'tiledggd'; being what one might address as GGD's successor. It's still in continued development, all source-code is open...
- Thu Aug 23, 2012 7:38 pm
- Forum: Game Archive
- Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
- Replies: 5
- Views: 1396
Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Forgot to mention: these aint got no filenames. only filenumbers.
SEEN?
SEEN?
- Thu Aug 23, 2012 7:35 pm
- Forum: Game Archive
- Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
- Replies: 5
- Views: 1396
Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
Hey buddy. I went for a yonder into 'BGMPACK.SRB'... They've (the devs) constructed this archive so that it begins similar in layout to the former 'HAB' archives, and then impromptu goes off on an acid-trip; scattering random bytes of seemingly-meaningless value, whilst omitting pieces of playback-i...
- Tue Aug 21, 2012 9:52 am
- Forum: Game Archive
- Topic: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
- Replies: 5
- Views: 1396
Re: [PS2] Sakura Wars 3: Is Paris Burning? (*.HAB)
I wasn't able to figure out if Paris is burning or not, but here is a script for quickbms to extract those archives, as also requested. idstring "HAB0" get UNKNOWN short # 1 get UNKNOWN short # 2 get TOTALSIZE long get NULL long get UNKNOWN short # 0x10 - length of each entry... get UNKNOWN short # ...
- Wed Apr 18, 2012 4:56 pm
- Forum: Audio file formats
- Topic: [iOS] Max Payne Mobile (.msf files)
- Replies: 7
- Views: 2695
Re: [iOS] Max Payne Mobile (.msf files)
W00ps! I made a stupid typo. Sorry, buddy.
Here's a correct one:

Here's a correct one:
Code: Select all
endian big
idstring \x00\x00\x03\xE7\x00\x00\x00\x02
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
get NSIZE byte
getdstring NAME NSIZE
log NAME OFFSET SIZE
next i- Wed Apr 18, 2012 8:26 am
- Forum: Audio file formats
- Topic: [iOS] Max Payne Mobile (.msf files)
- Replies: 7
- Views: 2695
Re: [iOS] Max Payne Mobile (.msf files)
here, mate:
(for quickbms) 
Code: Select all
endian big
idstring \x00\x00\x03\xE7\x00\x00\x00\x02
get FILES long
for i = 0 < FILES
get OFFSET long
get SIZE long
get NSIZE byte
getdstring NAME NSIZE
log NAME OFFET SIZE
next i
- Mon Mar 05, 2012 12:22 pm
- Forum: Audio file formats
- Topic: Syndicate (2012) [Xbox360] .XWC
- Replies: 13
- Views: 6717
Re: Syndicate (2012) [Xbox360] .XWC
I just got the game today and had a peek at these xwc filezzzzzzzzzzz...... Their structure is certainly somewhat reminiscent of the XWC containers from Starbreeze's earlier games, but they've adjusted it a little (from what I can judge, the adjustments they've made were to improve efficiency and pr...
- Wed Feb 08, 2012 1:24 am
- Forum: Audio file formats
- Topic: Amy [XBLA] .XMA
- Replies: 3
- Views: 1235
Re: Amy [XBLA] .XMA
You're taking more steps than are necessary to decode the streams, which is actually why you are having no luck decoding them ;-P All you need to do is place Towav alongside your desired fsb file, then run Towav's batch-file and watch it do the work for you. Towav natively supports [properly structu...
