Join also our Discord channel! Click here.
Search found 35 matches
- Tue Aug 20, 2019 4:37 pm
- Forum: 3D/2D models
- Topic: [REQ] Chinese Paladin 5 bone and animation
- Replies: 2
- Views: 412
Re: [REQ] Chinese Paladin 5 bone and animation
Where is that viewer from? Internet. Many people(including me) have been using it for years. Virustotal (Jiangmin scanner) detects Adware Startsurf athg in it. My mistake, if you don't trust the viewer(Pal4_role.exe ), please run it at a virtual machine. I have no idea whether it is a virus. You do...
- Tue Aug 20, 2019 4:17 am
- Forum: 3D/2D models
- Topic: [REQ] Chinese Paladin 5 bone and animation
- Replies: 2
- Views: 412
[REQ] Chinese Paladin 5 bone and animation
**NOTICE: if you don't trust the viewer(Pal4_role.exe), please run it at a virtual machine or don't run it. I know finale00 had already made a script for this old game, but he didn't add bones. And he is not active now. finale00's topic ChinesePaladin5_dff.py I put some pal 4/5/5q files in the Pal_...
- Thu May 09, 2019 2:39 pm
- Forum: Audio file formats
- Topic: Star Ocean Anamnesis .aac in .spk
- Replies: 3
- Views: 735
Re: Star Ocean Anamnesis .aac in .spk
I previously posted to zenhax, address 0x148 set to 78, playback is possible with vgmstream (need rename extension to *.laac). But it is very noisy... You remind me of that URL, actually i ignore it before. (i even didn't know 0x148 is an address, it should be on aac rather that the SPK) -- I have ...
- Thu May 09, 2019 6:03 am
- Forum: Audio file formats
- Topic: Star Ocean Anamnesis .aac in .spk
- Replies: 3
- Views: 735
Star Ocean Anamnesis .aac in .spk
For dencryption information, click HERE
Someone in HCS forum tell me that these may be IMA-ADPCM files, even they have .aac extension.
But how can i play it ?
I attach the final .aac here.
Someone in HCS forum tell me that these may be IMA-ADPCM files, even they have .aac extension.
But how can i play it ?
I attach the final .aac here.
- Mon Feb 18, 2019 10:55 am
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 195
- Views: 51341
Re: Star Ocean Anamnesis Tools
battle animation file usually have 20 action,like "win_LOOP.aaf" and RUSH action ,you can change "i_aaf = .." to read Specific one.Or just add a # before "trackback()" then find it in blender action_editor . Hi akderebur, what about this. I use your noesis plugin, but when i load the file which sho...
- Wed Dec 05, 2018 7:52 am
- Forum: Audio file formats
- Topic: [PC]WARRIORS OROCHI 4_KTSR
- Replies: 1
- Views: 1651
[PC]WARRIORS OROCHI 4_KTSR
So much ".data" files after depressing the "LINKDATA.BIN". Based on the file header, i add some filename extension for it. I have no way if the file don't have obvious header. I just guess that KTSR is more possiblity contain sounds. There is already a topic, but no result. https://zenhax.com/viewto...
- Thu Nov 08, 2018 10:31 am
- Forum: Audio file formats
- Topic: [PS3] Resident Evil Darkside Chronicles BRSAR/BIN Audio
- Replies: 4
- Views: 1104
Re: [PS3] Resident Evil Darkside Chronicles BRSAR/BIN Audio
If you are not familiar with vgmstream, just use "footbar2000 + vgmstream_plugin", i have tested your sample, just Google it. === By the way, i also get some .bnk file. (psv<Hero Must Die>) "footbar+plugin" works but i hear some noise. sample here: https://mega.nz/#!WSgWgCbb!j4dSmN9k8xmCKmpvWNwBGlFK...
- Wed Aug 22, 2018 12:22 pm
- Forum: 3D/2D models
- Topic: Star Ocean Anamnesis Tools
- Replies: 195
- Views: 51341
Re: [WIP] Star Ocean Anamnesis Tools
Hi akderebur, can you take a look at the .SPK audio files?
After depressing them by your tool.
Most .SPK files which contains many aideos cannot be played while few others can, as these
just contains one audio.
After depressing them by your tool.
Most .SPK files which contains many aideos cannot be played while few others can, as these
just contains one audio.
- Mon Jul 16, 2018 4:37 pm
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 229
- Views: 90182
Re: Mobile Game Asset Download
Seems it is a little more complicated than MLTD.chrrox wrote:@z22901206
here is the file list
...
Thanks for your script, and the explaining.
- Thu Jul 05, 2018 7:27 am
- Forum: Tutorials
- Topic: Mobile Game Asset Download
- Replies: 229
- Views: 90182
Re: Mobile Game Asset Download
GAME: 拡張少女系トライナリー https://apkpure.com/jp/%E6%8B%A1%E5%BC%B5%E5%B0%91%E5%A5%B3%E7%B3%BB%E3%83%88%E3%83%A9%E3%82%A4%E3%83%8A%E3%83%AA%E3%83%BC/jp.co.koeitecmo.Kakutora https://play.google.com/store/apps/details?id=jp.co.koeitecmo.Kakutora&hl=en_US This game is coming to close, i just wanna make a back...
- Wed May 23, 2018 12:22 pm
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 95
- Views: 31815
Re: Rebellious Million Arthur Tool + Research
Thanks for your work.
So are you interested in these two games?
Forever 7th Capital
http://f7.163.com
Onmoji Arena
https://moba.163.com
I prefer Forever 7th Capital, but few informations about it.
So are you interested in these two games?
Forever 7th Capital
http://f7.163.com
Onmoji Arena
https://moba.163.com
I prefer Forever 7th Capital, but few informations about it.
- Fri Feb 09, 2018 1:20 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 258
- Views: 84965
Re: Idolmaster (DereSte) 3d site
I also directly exported the head and body fbx using unity studio. Then I imported to blender and then into mmd, where I rescaled it for mmd editing without face poses (this was before akderebur develop the animexport program). Some time along the way, akderebur made the program and I started exper...
- Fri Jan 19, 2018 3:29 pm
- Forum: 3D/2D models
- Topic: Idolmaster (DereSte) 3d site
- Replies: 258
- Views: 84965
Re: Idolmaster (DereSte) 3d site
my only problem is how to import those bones in MMD because re-rigging an entire model + physics is a pain. and there's the face expressions sigh.. and i hope pros will answer me if i need the "cheek" part when exporting the model to MMD... such a long way to mastery of modeling Once you get the fb...
- Sun Dec 17, 2017 2:57 pm
- Forum: 3D/2D models
- Topic: Omega Quintet (PC) - model request
- Replies: 4
- Views: 1196
Re: Omega Quintet (PC) - model request
Hope someone can do it in the future.RandomTBush wrote:Unfortunately, I don't know the first thing about reading animation files. Sorry.
thx.
- Sun Dec 17, 2017 4:41 am
- Forum: 3D/2D models
- Topic: Omega Quintet (PC) - model request
- Replies: 4
- Views: 1196
Re: Omega Quintet (PC) - model request
Easy -- download Aluigi's "Coyote Console" QuickBMS script and run that on the archive, then for any CL3 archives you find, run this endian-swapped version of Ekey's Mugen Souls script on it. And yes, that archive does have models in it (in the "3D" folder in ISM2 format, which my MaxScript can imp...