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by mariokart64n
Thu Aug 06, 2020 12:38 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 35
Views: 11313

Re: Soul Calibur 3 Modding

To clarify; I had posted my findings and concerns here because I needed help with developing and fixing the script. After several months of no response I had decided to release a second version of the script in which I attempt to "work around" specific problems and made a GUI. On my deviant art page...
by mariokart64n
Wed Aug 05, 2020 4:13 pm
Forum: Tutorials
Topic: Soul Calibur 3 [PS2 / Mega-Thread]
Replies: 5
Views: 376

Re: Soul Calibur 3 [PS2 / Mega-Thread]

I had written a maxscript to import geometry from SC3 into 3dsmax here; https://forum.xentax.com/viewtopic.php?p=162231#p162231 I was asked to share a break down on the mesh format... To get started I recommend downloading this package I have provided: sc3_vmp_demo_package.zip ..and you can follow a...
by mariokart64n
Wed Aug 05, 2020 5:21 am
Forum: 3D/2D models
Topic: Dead Rising 4- model injector mod requested... can offer $
Replies: 4
Views: 282

Re: Dead Rising 4- model injector mod requested... can offer $

I spent a decent amount of time coding up a tool, but when I tried to test a mod ingame I had discovered that the game would crash.. :( Initially I had assumed it was an error on my part, so I had spent a few more days debugging and double checking outputs byte for byte. Eventually I was at a point ...
by mariokart64n
Thu Jul 30, 2020 1:12 am
Forum: 3D/2D models
Topic: Dead Rising 4- model injector mod requested... can offer $
Replies: 4
Views: 282

Re: Dead Rising 4- model injector mod requested... can offer $

u should post what u have; tools, source codes, scripts, any notes and samples! everyone always forgets samples..
by mariokart64n
Sun Jun 21, 2020 7:09 pm
Forum: 3D/2D models
Topic: Sudden Attack - Noesis Script Creation
Replies: 22
Views: 5068

Re: Sudden Attack - Noesis Script Creation

I was contacted about adding bone and weight support for the Noesis python plugin for sudden attack. I started by examining my old python script, and any other scripts written by others to determine if my involvement was required. From what I discovered there are many scripts from several people; me...
by mariokart64n
Fri Jun 19, 2020 7:53 pm
Forum: 3D/2D models
Topic: Tron 2.0 DTX/LTB
Replies: 7
Views: 940

Re: Tron 2.0 DTX/LTB

i made a Noesis script that opens your dtx sample since finale00's script didn't work with it :D tex_Tron2_dtx.zip it only supports dxt5 right now because i only had one texture sample to work with if you can upload more i will update the script :) a few more samples landed my way, here is an adjus...
by mariokart64n
Thu Apr 30, 2020 4:38 pm
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 9
Views: 1579

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

I don't understand your criticism of having variables named unknown? All the block structures are completely mapped to each respective class making inspecting each variable possible. The fact is; you guys should have been more diligent and read the mesh table properly, your incompetence was not your...
by mariokart64n
Thu Apr 30, 2020 12:59 am
Forum: 3D/2D models
Topic: [PS3] The iDOLM@STER One For All Model Format (.par) Help
Replies: 9
Views: 1579

Re: [PS3] The iDOLM@STER One For All Model Format (.par) Help

A member on the xentax discord named Theos had created a Noesis script and was having troubles importing these meshes with the proper weight ids. I attempted to provide support but came to the conclusion Theo's Noesis script and format specification were incomplete. I spent about 3 days reversing th...
by mariokart64n
Sun Apr 19, 2020 3:07 pm
Forum: Code Talk
Topic: Maxscript csv Object Placer
Replies: 1
Views: 329

Re: Maxscript csv Object Placer

not sure if this is what your looking for? cause the code you posted are doing two separate things, one is creating a sphere, and the others are updating an object by name reference. Didn't know what you wanted to this just creates a sphere clearlistener() try(destroydialog pinfo_imp)catch() rollout...
by mariokart64n
Sat Apr 18, 2020 6:17 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 934

Re: [PS2] Soul Calibur III

Yeah theres another topic in the 3D section

viewtopic.php?f=16&t=5648&start=30

I actually need help with the format, my maxscript is attached in my post
by mariokart64n
Sat Apr 18, 2020 5:31 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 934

Re: [PS2] Soul Calibur III

Thanks for posting your repository, once I was able to see your texture functions in a fuller context I was able to get it working in maxscript https://media.discordapp.net/attachments/679171931538325536/701103930620510258/unknown.png After applying a gamma correction of 2.2 the imported image is id...
by mariokart64n
Fri Apr 17, 2020 6:23 pm
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 934

Re: [PS2] Soul Calibur III

I was able to convert image data with the function Acewell posted, however the colours are wrong here is the 8bit unswizzle function transcoded to maxscript fn unswizzle_8bit Swizzled& Width Height = ( -- PSMT8 local Buf = #() local y = 1, x = 1, block_location = 0, byte_num = 0 local swap_selector ...
by mariokart64n
Fri Apr 17, 2020 5:04 pm
Forum: 3D/2D models
Topic: Soul Calibur 3 Modding
Replies: 35
Views: 11313

Re: Soul Calibur 3 Modding

Sorry for the bump; Recently I dusted off my old script for SC3 and realized alot more work was required for me to import models correctly So I spent a week documenting as much as possible of the mesh binary so that I might have a better chance identifying the mesh info. I created this flow charted ...
by mariokart64n
Wed Apr 08, 2020 11:20 am
Forum: Graphic file formats
Topic: [PS2] Help with RAW Texture Format
Replies: 2
Views: 427

Re: [PS2] Help with RAW Texture Format

I'm no expert here but just recently I have been looking into ps2 textures for sc3. I typically do 3d importing so normally I use 3dsmax for making programs. So as I was getting into texture import I just used the API in 3dsmax to render my images instead of directly writing to an external format li...
by mariokart64n
Mon Apr 06, 2020 5:18 am
Forum: Graphic file formats
Topic: [PS2] Soul Calibur III
Replies: 14
Views: 934

[PS2] Soul Calibur III

For current work on this game, please see the Soul Calibur 3 megathread . The textures appear to be kept in a container where there can be multiple images and multiple image palettes for each image. I'm examining a container with just a single palette and image so that I know they belong to each ot...