The Forum is up for sale: XeNTaX Forum looking for new owner
Search found 7 matches
- Tue Aug 20, 2019 6:06 am
- Forum: 3D/2D models
- Topic: Namco's Nucc Collision Model
- Replies: 4
- Views: 1065
Re: Namco's Nucc Collision Model
These triangles are basically just 1/2/3, 4/5/6 and so on? In principle: yes. # autocreated linear face indices (wavefront obj notation) f 1/1 2/2 3/3 f 4/4 5/5 6/6 f 7/7 8/8 9/9 ... but this includes texture faces (for "standard" meshes). Since it's a collision mesh here f 1 2 3 f 4 5 6 ...
- Fri Aug 16, 2019 11:28 pm
- Forum: 3D/2D models
- Topic: Namco's Nucc Collision Model
- Replies: 4
- Views: 1065
Re: Namco's Nucc Collision Model
I have a file that controls the collision on a stage, but the weird thing is that it only contains vertex data. No faces at all. I assume it must be some kind of triangle strips, but I haven't been able to figure it out. I tried auto created "standard" triangles, no strips, and worked: .h...
- Fri Aug 16, 2019 8:47 pm
- Forum: 3D/2D models
- Topic: Namco's Nucc Collision Model
- Replies: 4
- Views: 1065
Namco's Nucc Collision Model
Hi, how's it going? I'm trying to understand how collisions work in Namco games (Jojo, Naruto Storm, etcetera), and I need some help with that. I have a file that controls the collision on a stage, but the weird thing is that it only contains vertex data. No faces at all. I assume it must be some ki...
- Thu May 09, 2019 7:59 am
- Forum: Graphic file formats
- Topic: Idolminds PS2 Texture (Unknown format)
- Replies: 1
- Views: 903
Idolminds PS2 Texture (Unknown format)
Hi, how's it going? I've been trying to convert some PS2 textures from a game called Neopets: The Darkest Faerie, but I've had no luck and could really use some help. I think these are some kind of .tga files, but I'm not experienced with PS2 formats so I'm just doing trial and error (with mostly er...
- Sun Dec 30, 2018 2:15 am
- Forum: Game Archive
- Topic: (PC) Dead Space 2 (.dat)
- Replies: 197
- Views: 79934
Re: (PC) Dead Spece 2 (.dat)
I probably shouldn't necro this thread. I've got a question though. Is there a way to add new files with BigPack or it just overrides existing files? I've been messing around for a bit with this but I'm in the need to add new stuff... I've tried packing a file with custom file names and folder, but ...
- Thu Dec 27, 2018 9:58 pm
- Forum: 3D/2D models
- Topic: (PS3) Dante's Inferno .geo
- Replies: 14
- Views: 15160
Re: (PS3) Dante's Inferno .geo
You need to compile those tools with Visual Studio. I used the 2017 version.PaulPhoenix31139 wrote:Hi, please help how extract .viv
i find Rick's Visceral Games Tool, but i dont understand how use this
https://github.com/gibbed/Gibbed.Visceral
- Fri Feb 03, 2017 4:42 pm
- Forum: Game Archive
- Topic: Naruto Storm 4: Road To Boruto .xfbin
- Replies: 2
- Views: 1803
Naruto Storm 4: Road To Boruto .xfbin
Seems like the files have a new decryption key. I've tried Sergio's method and normal unpacking, but it doesn't seem to work. The CPKs themselves seem to be already decrypted, the xfbins are crypted though.
Example file: http://www.mediafire.com/file/19e1u2zb9 ... .bin.xfbin
Example file: http://www.mediafire.com/file/19e1u2zb9 ... .bin.xfbin
