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Search found 7 matches

by tormunds
Tue Aug 20, 2019 6:06 am
Forum: 3D/2D models
Topic: Namco's Nucc Collision Model
Replies: 4
Views: 149

Re: Namco's Nucc Collision Model

These triangles are basically just 1/2/3, 4/5/6 and so on? In principle: yes. # autocreated linear face indices (wavefront obj notation) f 1/1 2/2 3/3 f 4/4 5/5 6/6 f 7/7 8/8 9/9 ... but this includes texture faces (for "standard" meshes). Since it's a collision mesh here f 1 2 3 f 4 5 6 f 7 8 9 .....
by tormunds
Fri Aug 16, 2019 11:28 pm
Forum: 3D/2D models
Topic: Namco's Nucc Collision Model
Replies: 4
Views: 149

Re: Namco's Nucc Collision Model

I have a file that controls the collision on a stage, but the weird thing is that it only contains vertex data. No faces at all. I assume it must be some kind of triangle strips, but I haven't been able to figure it out. I tried auto created "standard" triangles, no strips, and worked: .hitmodel.pn...
by tormunds
Fri Aug 16, 2019 8:47 pm
Forum: 3D/2D models
Topic: Namco's Nucc Collision Model
Replies: 4
Views: 149

Namco's Nucc Collision Model

Hi, how's it going? I'm trying to understand how collisions work in Namco games (Jojo, Naruto Storm, etcetera), and I need some help with that. I have a file that controls the collision on a stage, but the weird thing is that it only contains vertex data. No faces at all. I assume it must be some ki...
by tormunds
Thu May 09, 2019 7:59 am
Forum: Graphic file formats
Topic: Idolminds PS2 Texture (Unknown format)
Replies: 1
Views: 147

Idolminds PS2 Texture (Unknown format)

Hi, how's it going? I've been trying to convert some PS2 textures from a game called Neopets: The Darkest Faerie, but I've had no luck and could really use some help. I think these are some kind of .tga files, but I'm not experienced with PS2 formats so I'm just doing trial and error (with mostly er...
by tormunds
Sun Dec 30, 2018 2:15 am
Forum: Game Archive
Topic: (PC) Dead Spece 2 (.dat)
Replies: 195
Views: 44158

Re: (PC) Dead Spece 2 (.dat)

I probably shouldn't necro this thread. I've got a question though. Is there a way to add new files with BigPack or it just overrides existing files? I've been messing around for a bit with this but I'm in the need to add new stuff... I've tried packing a file with custom file names and folder, but ...
by tormunds
Thu Dec 27, 2018 9:58 pm
Forum: 3D/2D models
Topic: (PS3) Dante's Inferno .geo
Replies: 9
Views: 1130

Re: (PS3) Dante's Inferno .geo

PaulPhoenix31139 wrote:Hi, please help how extract .viv
i find Rick's Visceral Games Tool, but i dont understand how use this
https://github.com/gibbed/Gibbed.Visceral
You need to compile those tools with Visual Studio. I used the 2017 version.
by tormunds
Fri Feb 03, 2017 4:42 pm
Forum: Game Archive
Topic: Naruto Storm 4: Road To Boruto .xfbin
Replies: 2
Views: 872

Naruto Storm 4: Road To Boruto .xfbin

Seems like the files have a new decryption key. I've tried Sergio's method and normal unpacking, but it doesn't seem to work. The CPKs themselves seem to be already decrypted, the xfbins are crypted though.

Example file: http://www.mediafire.com/file/19e1u2zb9 ... .bin.xfbin