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by BAKMS
Fri Jun 14, 2019 9:10 pm
Forum: 3D/2D models
Topic: Red Hammer for ARMA III
Replies: 0
Views: 567

Red Hammer for ARMA III

I was wondering if anybody has looked into the "Red Hammer" mod for ARMA III?
They have some REALLY cool models and would like get into them.

Any help would great

Thank you.
by BAKMS
Wed Jul 12, 2017 4:03 pm
Forum: 3D/2D models
Topic: Question on Steel Beasts PE 4.0
Replies: 0
Views: 645

Question on Steel Beasts PE 4.0

Question:

Has anybody tried to export the models from the Game Steel Beast PE 4.0?
I would to get into those models.
They look GREAT!

Thank you.
by BAKMS
Wed Jan 04, 2017 4:13 pm
Forum: 3D/2D models
Topic: SW Battlefront 2015 model files
Replies: 76
Views: 23953

Re: SW Battlefront 2015 model files

I am looking for the Y-Wing from Battlefront
Could someone help me out.
by BAKMS
Sat May 14, 2016 4:16 pm
Forum: 3D/2D models
Topic: WoWS pkg file access
Replies: 1
Views: 970

WoWS pkg file access

Hello,

I am trying to get into the pkg files for Warships and normally I use 7zip on the WoT files but the pkg files are different.
Want program will allow access to these?

The version of 7zip is 9.20.

Thank you.
by BAKMS
Thu Dec 10, 2015 3:38 am
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

here is the m1a1_turret_m1a1.cgf file name

Is this what you were asking about?
by BAKMS
Thu Dec 10, 2015 12:20 am
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

I was able to locate what I believe is the placement of the parts for the tank; but not sure how to use them newmtl Hull Kd 0.1361 0.1511 0.0963 Ks 0.4151 0.4151 0.4151 d 1.0000 illum 2 map_Kd C:\m1a1_hull_d.tif map_Ks C:\m1a1_hull_s.tif map_bump C:\m1a1_hull_ddn.tif I tried to mech-importer.ps1 and...
by BAKMS
Sat Dec 05, 2015 1:37 am
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

bummer i am not able to the find the .cdf of the m1a1
The ones i am finding for the antennas.

do know where they located?

i checked the resources and textures.
by BAKMS
Fri Dec 04, 2015 4:20 pm
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

I will try the mech-importer.ps1 on the cdf file; thank you.

something strange with the .dds.# files.
_d file is showing Red is this normal? the other files are working fine.
by BAKMS
Thu Dec 03, 2015 10:28 pm
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

Question is a cfg file that will combine the parts and align them correctly.
I have done something like that with MechWarrior online and you could locate the cfg file that has the locations and align them correctly into Blender.

Also if so where is the AW cfg located; specifically the M1a1.
by BAKMS
Thu Dec 03, 2015 2:56 pm
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

I was able to get the objects working and now working on the material corrections. Replace in all opened .mtl files "d 0.0000" to "d 1.0000" for making objects visible (it's transparency parameter). Then replace (with "regular expressions" checked) "Kd (\d.*$)"...
by BAKMS
Wed Dec 02, 2015 3:26 pm
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

wow

Thank you.
I will see if i can follow this; but GREAT stuff.

Thank you again.
by BAKMS
Tue Dec 01, 2015 4:32 pm
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

Thank you.

I will try that;but from i remember of the .pak files the files are all .6 and .7 and I am not seeing the 0 - 5 files.
Off hand do remember where the 0 - 5 files are located?

I am specifically going after the M1a1 maps.
by BAKMS
Mon Nov 30, 2015 8:14 pm
Forum: 3D/2D models
Topic: Armored Warfare .PAK
Replies: 35
Views: 18422

Re: Armored Warfare .PAK

Good afternoon gentlemen! Suddenly in this game texture structure adopt unusual format... I was completely powerless in the unraveling of the new structure. Perhaps We will be able together to find a solution to this problem? For example I post the archive containing a set textures of some tank: ht...