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Search found 2 matches
- Mon Nov 30, 2015 4:29 am
- Forum: Graphic file formats
- Topic: Unity 5.2 .tex file with 60 byte header??
- Replies: 2
- Views: 1203
Re: Unity 5.2 .tex file with 60 byte header??
Wow, TextureFinder is awesome. I shifted 4 bytes to account for the extra 4 bytes in the header and got the exact texture. Still gotta work on dimensions, as 512px truncates the mip maps, but you got me over the big hurdle. Appreciate it!
- Mon Nov 30, 2015 3:24 am
- Forum: Graphic file formats
- Topic: Unity 5.2 .tex file with 60 byte header??
- Replies: 2
- Views: 1203
Unity 5.2 .tex file with 60 byte header??
I'm exploring some .tex files from a Unity 5.2 game, and they appear to have a 60 byte header instead of the standard 56 byte header. But that's not it. Even truncating the header and trying to load the raw image data into Gimp is unsuccessful. The first 16 bytes seem to suggest the DxT1 format, but...
