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by aspadm
Thu Jul 30, 2020 7:06 pm
Forum: Graphic file formats
Topic: Love Nikki Encrypted PNG and JPG Files
Replies: 3
Views: 1295

Re: Love Nikki Encrypted PNG and JPG Files

Since there are new version of game with a lot of new keys, I decided to release a new version of decoder. Version 2.0 of LN_decoder supports a new game version 7.6.1 and all previous. It can extract .png, .lua and .ktx (new texture format) files. As addition, this version includes conversion .ktx t...
by aspadm
Thu Nov 14, 2019 2:36 pm
Forum: Graphic file formats
Topic: TGA map abnormal file
Replies: 11
Views: 738

Re: xiao ao jiang hu TGA map abnormal file

Sorry for make you waiting so long. This is the corrected version of Noesis python script, that supports texture with several layers (e.g. cubemaps) and with differrent block sizes.
by aspadm
Tue Nov 12, 2019 12:25 am
Forum: Graphic file formats
Topic: TGA map abnormal file
Replies: 11
Views: 738

Re: xiao ao jiang hu TGA map abnormal file

Hi! After some research, I detected, that this is ASTC texture compression with custom header. I'll polish the script and post it some hours later. Main reason is that there are can be cubemap textures, so I want to support it. Example of "c_257_cj_he.tga" https://sun9-29.userapi.com/c857124/v857124...
by aspadm
Sat Nov 09, 2019 4:35 pm
Forum: Graphic file formats
Topic: TGA map abnormal file
Replies: 11
Views: 738

Re: xiao ao jiang hu TGA map abnormal file

For me it looks like this is the in-game texture format, just named ERA, but with TGA extension. At least, game library have some functions like "Texture::_parser_era" (in one row with "Texture::_parser_pvr" and "Texture::_parser_dds").

I'll try to write a decoder, but do not promise something.
by aspadm
Sat Nov 09, 2019 3:37 pm
Forum: Graphic file formats
Topic: TGA map abnormal file
Replies: 11
Views: 738

Re: xiao ao jiang hu TGA map abnormal file

Hi!

Did I understand correctly that the APK file of the game is called com.pwrd.xxajh.huawei and weighs about 2GB?
If so, this TGA is stored in .pak files inside "assets" folder, right?
by aspadm
Wed Jun 26, 2019 2:09 pm
Forum: Game Archive
Topic: Extracting models from Wizards Unite
Replies: 2
Views: 342

Re: Extracting models from Wizards Unite

Looks like typical Unity game. There are a lot of differrent converters, Perfare's AssetStudio as example.
by aspadm
Sun Jun 23, 2019 10:02 pm
Forum: Graphic file formats
Topic: Love Nikki Encrypted PNG and JPG Files
Replies: 3
Views: 1295

Re: Love Nikki Encrypted PNG and JPG Files

OK, there are small tool for resources decryption :]

Can be used for textures and Lua scripts of game "Love Nikki Dress UP Queen" v.5.0.0 (latest on this moment).

For simple usage, just drop encrypted file on LN_decode.exe.
by aspadm
Sun Jun 23, 2019 8:51 pm
Forum: Graphic file formats
Topic: [Half Solved]r16g16_unorm Color Problem
Replies: 6
Views: 568

Re: r16g16_unorm Color Problem

timeman wrote:
Sun Jun 23, 2019 8:27 am

I've tried many graphic type, r16g16_unorm is the best, as a result.
But the color is not right.
Looks like this is just ARGB32 packing. Not sure, is this tools supports it.
Image
by aspadm
Sun Jun 23, 2019 6:43 pm
Forum: Graphic file formats
Topic: Love Nikki Encrypted PNG and JPG Files
Replies: 3
Views: 1295

Re: Love Nikki Encrypted PNG and JPG Files

It's just Blowfish encrypted files (took about 3 days to find a solution).

Image
Image
by aspadm
Wed Jun 19, 2019 6:26 pm
Forum: Graphic file formats
Topic: swizzled texture dds
Replies: 7
Views: 757

Re: swizzled texture dds

OK, there some information: there are 2 types of data: atlases and indices. Atlas store information in tiles 32x32 with 16 levels of grey. Indices store information in chuncks 32x32 as index (0-255). Three chunks of indices describe 1 color plane (channel) as: X index in atlas, Y index in atlas, atl...
by aspadm
Tue Jun 18, 2019 9:23 pm
Forum: Graphic file formats
Topic: swizzled texture dds
Replies: 7
Views: 757

Re: swizzled texture dds

Hm, interesting - looks like there are index information, stored as 32x32 chunks by 3 in group. And if we look at index (0-255) it might be index in atlas's line (256 * 32 = 8192, equal to width of atlas; 32 * 32 = 1024, equal to height of atlas). I'll check it tomorrow. UPD: It works! First chunk f...
by aspadm
Tue Jun 18, 2019 6:06 pm
Forum: Graphic file formats
Topic: swizzled texture dds
Replies: 7
Views: 757

Re: swizzled texture dds

OK, so there must be additional information for atlas.

I'm think that it must be palette (or what color tile represents: R/G/B/A) and ID of tiles.
by aspadm
Tue Jun 18, 2019 4:48 pm
Forum: Graphic file formats
Topic: swizzled texture dds
Replies: 7
Views: 757

Re: swizzled texture dds

Looks like there are blocks of RGB splitted data (32x32 pixel per block). Some blocks looks omitted.

Is this image a converted image or original file?
by aspadm
Tue Feb 20, 2018 7:44 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 143
Views: 35518

Re: Deus EX: Mankind Divided .archive

In UltraEdit I have tested searches for the digits you mention, and they don't appear in any of the extracted files. It's my fault... You need to trim bytes before GFX text (bytes 47 46 58 , it's in middle of screen) on the right panel of HEX editor. After that, replace this letters to FWS . But wh...
by aspadm
Tue Feb 20, 2018 12:59 pm
Forum: Game Archive
Topic: Deus EX: Mankind Divided .archive
Replies: 143
Views: 35518

Re: Deus EX: Mankind Divided .archive

Hi there, iero79 ! That animation splitted between texture files and .swf elements (user interface). You can find this files using DEMD Database program: 1. Download and unzip DEMD Database (some posts above) 2. Create file "unpack_ext.txt" in folder where is file "DEMD database.exe" and write this ...