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by reh
Sun Nov 08, 2020 6:06 pm
Forum: 3D/2D models
Topic: Dragons rise of berk Ludia
Replies: 19
Views: 557

Re: Dragons rise of berk Ludia

tontonGrim wrote:
Sun Nov 08, 2020 12:47 pm
Hello,

Now i would like find the texture, i think be near to the solution.

but it's not perfect... can you help me ? (you have files attachments: .ab file and texture file in the next post)

Capture d’écran 2020-11-08 123646.png

thank you
Offset: 0x1c
Padding: 28
by reh
Sun Nov 08, 2020 6:54 am
Forum: 3D/2D models
Topic: Heip with the 3d model file of the mobile game
Replies: 1
Views: 95

Re: Heip with the 3d model file of the mobile game

There are more meshes, and this mesh has two UVs.
pre_mg004_00_01_v39.37.png
by reh
Sun Nov 08, 2020 6:37 am
Forum: 3D/2D models
Topic: Buffy The Vampire Slayer (xbox) Models & Animations
Replies: 7
Views: 336

Re: Buffy The Vampire Slayer (xbox) Models & Animations

The only mesh I can get with the correct faces, there are other sub-meshes in the file. buffybronze(base).png Maybe in position 0x4162C it is the bone count, so it has 10 bytes to store the name of the bones, then it has the data of the bones and then 2 bytes to store the parent index, but I could b...
by reh
Sun Nov 08, 2020 6:25 am
Forum: 3D/2D models
Topic: Buffy The Vampire Slayer (xbox) Models & Animations
Replies: 7
Views: 336

Re: Buffy The Vampire Slayer (xbox) Models & Animations

I don't know how to get the faces for this mesh.
buffybronze(base).png
by reh
Mon Nov 02, 2020 12:50 am
Forum: 3D/2D models
Topic: No More Heroes [Switch] (.vfs)
Replies: 3
Views: 188

Re: No More Heroes [Switch] (.vfs)

Post the link to the sample file in this topic, perhaps Aluigi can help you.
by reh
Fri Oct 16, 2020 6:30 am
Forum: 3D/2D models
Topic: Dream C Club GoGo Model Files.
Replies: 5
Views: 266

Re: Dream C Club GoGo Model Files.

Uvs are not that good, I don't know if they are ShortSig.
hg16.face.png
The texture comes right after the mesh, I believe they are DXT1.
Some other files contain mesh and texture together.
Were these files extracted from a single file?
by reh
Sun Sep 13, 2020 7:20 pm
Forum: 3D/2D models
Topic: PSV .phyre File Unpack Help
Replies: 6
Views: 328

Re: PSV .phyre File Unpack Help

UVs are HF_UV
hf0206.dae.phyre.png
What's the name of the game? Maybe someone has already made a tool for him.
by reh
Tue Aug 11, 2020 5:32 am
Forum: 3D/2D models
Topic: Cars 2 model exporting problems- please help
Replies: 47
Views: 1597

Re: Cars 2 model exporting problems- please help

It would be nice to have some sample files.
by reh
Thu Jul 30, 2020 1:00 am
Forum: 3D/2D models
Topic: Harry Potter Kinect (.000/GEOM)
Replies: 2
Views: 643

Re: Harry Potter Kinect (.000/GEOM)

The links to the samples have expired, try to provide new sample files.
by reh
Sat Jul 18, 2020 5:56 am
Forum: 3D/2D models
Topic: Pinball FX3 .pxt Model Ripping?
Replies: 3
Views: 252

Re: Pinball FX3 .pxt Model Ripping?

Apparently, these files need to be decompress take a look at this topic, the script does not work with the samples you posted.
by reh
Sat Jul 18, 2020 5:40 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 698

Re: Hot Wheels World Race NGC Script Help

Thank you very much, I will test these tips :wink:

Edit: The first code that Shakotay posted until it works, but if the model has more than one material, how would I do it?
I tried to put it in a loop, but it didn't work.

How would I use this code?
Acewell wrote:
Fri Jul 17, 2020 12:35 am

Code: Select all

MaterialNames = bs.readString()
by reh
Thu Jul 16, 2020 5:40 pm
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 698

Re: Hot Wheels World Race NGC Script Help

shakotay2 wrote:
Thu Jul 16, 2020 8:40 am
Without showing the hex bytes you're reading no one can tell.
I assume the problem might be the "..." - rstrip() doesn't use them as wildcards, does it?
Would these be:
somethin_med.png
by reh
Thu Jul 16, 2020 5:40 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 698

Re: Hot Wheels World Race NGC Script Help

I was trying to add the material name, with this code: MaterialNames = (bs.readBytes(16).decode("ASCII").rstrip("....ÿÿÿÿ")) My intention was to ignore the "....ÿÿÿÿ" that appeared after the name, but I am getting this error: UnicodeDecodeError: 'ascii' codec can't decode byte 0xff in position 8: or...
by reh
Sun Jul 05, 2020 6:53 am
Forum: 3D/2D models
Topic: Hot Wheels World Race NGC Script Help
Replies: 14
Views: 698

Re: Hot Wheels World Race NGC Script Help

If anyone wants to help :) , I'll post some samples here.