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by rpopulik
Tue May 28, 2019 7:30 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

GRiNDERKILLER wrote:
Sat May 25, 2019 6:19 pm
Add on first line
local int i;
Ok. Template executed succesfully. But what next ? Where is obj file ? Or should I save as obj opened converted model ?
by rpopulik
Tue May 14, 2019 1:03 pm
Forum: Game Archive
Topic: Squad encyption key
Replies: 2
Views: 274

Squad encyption key

Any chance to get squad encyption key:
https://mega.nz/#!UU4zyaKA!Bd-nCQklNdTx ... bXg7Wsh480
by rpopulik
Tue Apr 09, 2019 7:16 am
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them. Here is sruct for static meshes without bones. int vertID; int VBSize; int VertexCount; stru...
by rpopulik
Fri Feb 02, 2018 11:45 am
Forum: Game Archive
Topic: Black Squad upk files
Replies: 2
Views: 1062

Black Squad upk files

I can't extract Black Squad upk files using umodel. I found this topic: http://www.gildor.org/smf/index.php/topic,2459.0.html Now I am wondering if it is possible to decrypt files somehow, maybe they are simply xored or something and it is possible to use custom bms script. Here is startup.upk: http...
by rpopulik
Sun Jan 28, 2018 8:42 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

Another discovery: the .model folder along with render folder has to contain settings file, otherwise vetool doesnt import anything. I had this with aks74u muzzle. But you can simply copy settings file from another muzzle model (ak74 i.e.) and it will work.
by rpopulik
Sat Jan 27, 2018 6:09 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

RedMiller wrote:Tool for viewing and saving models in .fbx.

https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg
Great, but unfortunately it doesn't work with .skinned_model files :-(

EDIT - but it's sufficient to export all models incompatible with zaramot's scripts :-D
by rpopulik
Sat Dec 30, 2017 8:37 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

Sometimes this error appears: "Vertex Start @ 0xcL" "Vertex End @ 0xcL" -- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9256; line: 394 -- Frame: -- f3: undefined -- x: 2646 -- f1: 16026 -- f2: undefined -- Error occurred during fi...
by rpopulik
Sun Dec 17, 2017 10:48 am
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

Probably big. Even folders tree are changed. Now weapons are sorted in categories like assault, pistols, sniper, etc. I don't play this game, I'm only looking for a models to port them to Stalker. I'm not sure but it looks like the export_properties files are built different now. Here is whole weapo...
by rpopulik
Sat Dec 16, 2017 7:37 pm
Forum: 3D/2D models
Topic: Survarium models (from the makers of STALKER)
Replies: 84
Views: 22741

Re: Survarium models (from the makers of STALKER)

Bumping it up. There area lot of new models after update, but very few can be imported using old scripts. It would be great if someone find solution for this.
by rpopulik
Mon Oct 16, 2017 1:38 pm
Forum: Compressed files and methods
Topic: cryengine dba files
Replies: 0
Views: 573

cryengine dba files

Hi,

I am trying to get access to Warface FPS animations and looks like each weapon individual animations *.caf files are packed into the one *.dba file. Is it possible to decompile them just like the *.pak files ?
by rpopulik
Sat Jun 17, 2017 10:30 am
Forum: Audio file formats
Topic: Frostbite 2 sound extraction research
Replies: 144
Views: 29452

Re: Frostbite 2 sound extraction research

Hi, I am interested in grabbing handheld weapons sounds from bf3. I extracted everything and I noticed that gunshot ebx files are significantly bigger and different than reloads ebx files. They also doesn't convert to wave using fb2audio.py. The script reads them, but doesnt convert to wave just as ...
by rpopulik
Fri May 19, 2017 11:04 am
Forum: Game Archive
Topic: Encrypted *.unity3d file ?
Replies: 2
Views: 1707

Re: Encrypted *.unity3d file ?

AceWell wrote:its xored with 0x47 :D
Thanks Man! :D You really made me happy. If you need help with modelling, texturing or animating, don't bother to write.

However unity quickmbs scritp doesn't extract unxored file too, I still can successfully use some of the other available tools (already did it :))
by rpopulik
Fri May 19, 2017 8:25 am
Forum: Game Archive
Topic: Encrypted *.unity3d file ?
Replies: 2
Views: 1707

Encrypted *.unity3d file ?

Hi there, I've recently bought on Steam Hired Ops game. It's a standalone version of Contract Wars unity webplayer shooter. I bought this game because I wanted to work with its weapons models. I had no problems with extracting webplayer version assets before, but in webplayer version, I didn't have ...