Ok. Template executed succesfully. But what next ? Where is obj file ? Or should I save as obj opened converted model ?
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Search found 13 matches
- Tue May 28, 2019 7:30 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
- Tue May 14, 2019 1:03 pm
- Forum: Game Archive
- Topic: Squad encyption key
- Replies: 2
- Views: 489
Squad encyption key
Any chance to get squad encyption key:
https://mega.nz/#!UU4zyaKA!Bd-nCQklNdTx ... bXg7Wsh480
https://mega.nz/#!UU4zyaKA!Bd-nCQklNdTx ... bXg7Wsh480
- Tue Apr 09, 2019 7:16 am
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
Format is quite easy. I already have all weapons/modules converted to *.obj with my 010 HEX Editor Template. But... it has some fails like missing vertex normals because i don't know how to read/print them. Here is sruct for static meshes without bones. int vertID; int VBSize; int VertexCount; stru...
- Fri Feb 02, 2018 11:45 am
- Forum: Game Archive
- Topic: Black Squad upk files
- Replies: 2
- Views: 1346
Black Squad upk files
I can't extract Black Squad upk files using umodel. I found this topic: http://www.gildor.org/smf/index.php/topic,2459.0.html Now I am wondering if it is possible to decrypt files somehow, maybe they are simply xored or something and it is possible to use custom bms script. Here is startup.upk: http...
- Sun Jan 28, 2018 8:42 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
Another discovery: the .model folder along with render folder has to contain settings file, otherwise vetool doesnt import anything. I had this with aks74u muzzle. But you can simply copy settings file from another muzzle model (ak74 i.e.) and it will work.
- Sat Jan 27, 2018 6:09 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
Great, but unfortunately it doesn't work with .skinned_model filesRedMiller wrote:Tool for viewing and saving models in .fbx.
https://mega.nz/#!mZpFRIDb!jkZHJxvFc4iL ... -EVm3vGqwg

EDIT - but it's sufficient to export all models incompatible with zaramot's scripts

- Sat Dec 30, 2017 8:37 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
Sometimes this error appears: "Vertex Start @ 0xcL" "Vertex End @ 0xcL" -- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\scripts\Survarium_Static.ms; position: 9256; line: 394 -- Frame: -- f3: undefined -- x: 2646 -- f1: 16026 -- f2: undefined -- Error occurred during fi...
- Sun Dec 17, 2017 10:48 am
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
Probably big. Even folders tree are changed. Now weapons are sorted in categories like assault, pistols, sniper, etc. I don't play this game, I'm only looking for a models to port them to Stalker. I'm not sure but it looks like the export_properties files are built different now. Here is whole weapo...
- Sat Dec 16, 2017 7:37 pm
- Forum: 3D/2D models
- Topic: Survarium models (from the makers of STALKER)
- Replies: 84
- Views: 26828
Re: Survarium models (from the makers of STALKER)
Bumping it up. There area lot of new models after update, but very few can be imported using old scripts. It would be great if someone find solution for this.
- Mon Oct 16, 2017 1:38 pm
- Forum: Compressed files and methods
- Topic: cryengine dba files
- Replies: 0
- Views: 702
cryengine dba files
Hi,
I am trying to get access to Warface FPS animations and looks like each weapon individual animations *.caf files are packed into the one *.dba file. Is it possible to decompile them just like the *.pak files ?
I am trying to get access to Warface FPS animations and looks like each weapon individual animations *.caf files are packed into the one *.dba file. Is it possible to decompile them just like the *.pak files ?
- Sat Jun 17, 2017 10:30 am
- Forum: Audio file formats
- Topic: Frostbite 2 sound extraction research
- Replies: 144
- Views: 36040
Re: Frostbite 2 sound extraction research
Hi, I am interested in grabbing handheld weapons sounds from bf3. I extracted everything and I noticed that gunshot ebx files are significantly bigger and different than reloads ebx files. They also doesn't convert to wave using fb2audio.py. The script reads them, but doesnt convert to wave just as ...
- Fri May 19, 2017 11:04 am
- Forum: Game Archive
- Topic: Encrypted *.unity3d file ?
- Replies: 2
- Views: 2321
Re: Encrypted *.unity3d file ?
Thanks Man!AceWell wrote:its xored with 0x47

However unity quickmbs scritp doesn't extract unxored file too, I still can successfully use some of the other available tools (already did it

- Fri May 19, 2017 8:25 am
- Forum: Game Archive
- Topic: Encrypted *.unity3d file ?
- Replies: 2
- Views: 2321
Encrypted *.unity3d file ?
Hi there, I've recently bought on Steam Hired Ops game. It's a standalone version of Contract Wars unity webplayer shooter. I bought this game because I wanted to work with its weapons models. I had no problems with extracting webplayer version assets before, but in webplayer version, I didn't have ...