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by Snaz
Thu Jul 28, 2016 3:23 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

All those files that start with "fmt_darksouls_flver" are not meant to be there. You should have just ONE. So: 1. In the folder 'noesis/plugins/python' -> Delete all the files that start with "fmt_darksouls_flver". 2. In the folder 'noesis/plugins -> Delete all the files that sta...
by Snaz
Thu Jul 28, 2016 1:07 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

You guys keep going on about some nubs, but as far as I know, they don't matter for the final animation. The skeleton in the .flver has nubs, yes, but the skeleton in the Skeleton.hkx file does not, which is the one used for animation. Basically, if you end up with nubs data, you're working with an ...
by Snaz
Sat Jun 18, 2016 8:31 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

nyxo's DSexplore opens all the files just fine. use that.

I don't know how that is done in 3ds max.
by Snaz
Fri Jun 17, 2016 8:54 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

Glad you got it working!
by Snaz
Tue May 17, 2016 5:55 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

mtd was off the top of my head haha, msb is indeed the file I was thinking of. I see. There must be some kind of way to discern the LOD meshes... Please share if you find a solution!
by Snaz
Tue May 17, 2016 10:35 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

Is there nothing on that in the mtd files? (This file type is in the 010 templates as well). I believe it contains data on map lighting, npc placement, that kind of stuff. Also nyxo's done everything what you've done with dsmod as far as I can tell, regarding the map viewer - not to say you shouldn'...
by Snaz
Sat Mar 12, 2016 2:53 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

It's been developed and tested on windows 10... I'm sorry, it's working for me. What it does is read an xml version of chrtpfbhd and separate the files, nothing fancy. There's 010 templates in this thread that will let view the structure of the bhd header files and see in how many pieces the chrtpfb...
by Snaz
Fri Mar 11, 2016 11:22 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

Make sure you have the latest version https://github.com/Danilodum/dark_souls ... orv1.1.zip
by Snaz
Mon Mar 07, 2016 9:13 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 38803

Re: Havok binary files

All I did was mix hkxcmd and havok2fbx a bit so I could get to the animation key data. Here you go: https://github.com/Danilodum/dark_souls_ssfdaf You'll need this too https://www.dropbox.com/s/uxfu2bkm907gx32/hk2012_2_0_r1.7z?dl=0 , but this still won't do you much good, best would be to get the sd...
by Snaz
Sun Mar 06, 2016 9:56 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 38803

Re: Havok binary files

You're right havok goes up to 2010. Maybe this could help https://github.com/Highflex/havok2fbx/releases

havok2fbx reads up to 2012
by Snaz
Sun Mar 06, 2016 12:20 am
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 38803

Re: Havok binary files

I made this for dark souls hkx files, maybe its applicable: https://github.com/Danilodum/dark_souls_hkx/releases Place hkx converter "SSFADF.exe" in root of hkx animation directory, double-click, it will recursively search for all animations (*.hkx except Skeleton.hkx and Skeleton-out.hkx...
by Snaz
Sat Mar 05, 2016 1:05 pm
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

Extraction of root motion on dark souls animations: I updated the plugin dll at https://github.com/Danilodum/dark_souls_hkx/releases/tag/v1.0 . Be sure to read the release notes again. TL;DR convert all the .hkx files to -out.hkx if you want root motion Update: forgot about rotation, will be puttin...
by Snaz
Sat Mar 05, 2016 10:21 am
Forum: 3D/2D models
Topic: Dark Souls FLV file
Replies: 317
Views: 156251

Re: Dark Souls FLV file

Noesis plugin + hkx converter https://github.com/Danilodum/dark_souls_hkx/releases correctly exports dark souls animations (: -- instructions in release notes After following all of your instructions i have gotten up to the point where i have the artorias .flyver loaded in noesis with his skeleton ...
by Snaz
Thu Mar 03, 2016 10:01 pm
Forum: 3D/2D models
Topic: Havok binary files
Replies: 105
Views: 38803

Re: Havok binary files

Oh right, that .exe reads files up to 2012.2, sorry!
by Snaz
Tue Mar 01, 2016 2:16 am
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 585587

Re: Spotlight: Señor Casaroja's Noesis

Spot on! I think there's an example using havok that creates another thread, could be the docs, hkxcmd or havok2fbx idk haha, just finished exporting animations though so :] wonder how much I care :angel: Edit: now that I think about it, I allocated some memory in init because loading consecutive fi...