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- Thu Jul 28, 2016 3:23 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
All those files that start with "fmt_darksouls_flver" are not meant to be there. You should have just ONE. So: 1. In the folder 'noesis/plugins/python' -> Delete all the files that start with "fmt_darksouls_flver". 2. In the folder 'noesis/plugins -> Delete all the files that sta...
- Thu Jul 28, 2016 1:07 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
You guys keep going on about some nubs, but as far as I know, they don't matter for the final animation. The skeleton in the .flver has nubs, yes, but the skeleton in the Skeleton.hkx file does not, which is the one used for animation. Basically, if you end up with nubs data, you're working with an ...
- Sat Jun 18, 2016 8:31 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
nyxo's DSexplore opens all the files just fine. use that.
I don't know how that is done in 3ds max.
I don't know how that is done in 3ds max.
- Fri Jun 17, 2016 8:54 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
Glad you got it working!
- Tue May 17, 2016 5:55 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
mtd was off the top of my head haha, msb is indeed the file I was thinking of. I see. There must be some kind of way to discern the LOD meshes... Please share if you find a solution!
- Tue May 17, 2016 10:35 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
Is there nothing on that in the mtd files? (This file type is in the 010 templates as well). I believe it contains data on map lighting, npc placement, that kind of stuff. Also nyxo's done everything what you've done with dsmod as far as I can tell, regarding the map viewer - not to say you shouldn'...
- Sat Mar 12, 2016 2:53 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
It's been developed and tested on windows 10... I'm sorry, it's working for me. What it does is read an xml version of chrtpfbhd and separate the files, nothing fancy. There's 010 templates in this thread that will let view the structure of the bhd header files and see in how many pieces the chrtpfb...
- Fri Mar 11, 2016 11:22 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
Make sure you have the latest version https://github.com/Danilodum/dark_souls ... orv1.1.zip
- Mon Mar 07, 2016 9:13 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 38803
Re: Havok binary files
All I did was mix hkxcmd and havok2fbx a bit so I could get to the animation key data. Here you go: https://github.com/Danilodum/dark_souls_ssfdaf You'll need this too https://www.dropbox.com/s/uxfu2bkm907gx32/hk2012_2_0_r1.7z?dl=0 , but this still won't do you much good, best would be to get the sd...
- Sun Mar 06, 2016 9:56 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 38803
Re: Havok binary files
You're right havok goes up to 2010. Maybe this could help https://github.com/Highflex/havok2fbx/releases
havok2fbx reads up to 2012
havok2fbx reads up to 2012
- Sun Mar 06, 2016 12:20 am
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 38803
Re: Havok binary files
I made this for dark souls hkx files, maybe its applicable: https://github.com/Danilodum/dark_souls_hkx/releases Place hkx converter "SSFADF.exe" in root of hkx animation directory, double-click, it will recursively search for all animations (*.hkx except Skeleton.hkx and Skeleton-out.hkx...
- Sat Mar 05, 2016 1:05 pm
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
Extraction of root motion on dark souls animations: I updated the plugin dll at https://github.com/Danilodum/dark_souls_hkx/releases/tag/v1.0 . Be sure to read the release notes again. TL;DR convert all the .hkx files to -out.hkx if you want root motion Update: forgot about rotation, will be puttin...
- Sat Mar 05, 2016 10:21 am
- Forum: 3D/2D models
- Topic: Dark Souls FLV file
- Replies: 317
- Views: 156251
Re: Dark Souls FLV file
Noesis plugin + hkx converter https://github.com/Danilodum/dark_souls_hkx/releases correctly exports dark souls animations (: -- instructions in release notes After following all of your instructions i have gotten up to the point where i have the artorias .flyver loaded in noesis with his skeleton ...
- Thu Mar 03, 2016 10:01 pm
- Forum: 3D/2D models
- Topic: Havok binary files
- Replies: 105
- Views: 38803
Re: Havok binary files
Oh right, that .exe reads files up to 2012.2, sorry!
- Tue Mar 01, 2016 2:16 am
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 585587
Re: Spotlight: Señor Casaroja's Noesis
Spot on! I think there's an example using havok that creates another thread, could be the docs, hkxcmd or havok2fbx idk haha, just finished exporting animations though so :] wonder how much I care :angel: Edit: now that I think about it, I allocated some memory in init because loading consecutive fi...
