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Search found 145 matches

by episoder
Thu Dec 05, 2019 12:36 pm
Forum: 3D/2D models
Topic: webgl model
Replies: 7
Views: 145

Re: webgl model

that looks like complications. that's definetely not float data. tried half float or variable integer encodings. the face index (that's kinda easy to spot in hex) is definetely some kind of codificated. may ask your friend if he got the data in another format. or any url to ninja rip it might be eas...
by episoder
Mon Dec 02, 2019 1:51 am
Forum: 3D/2D models
Topic: Bullet Girls 2 or Bullet Girls Phantasia 3d player models
Replies: 9
Views: 337

Re: Bullet Girls 2 or Bullet Girls Phantasia 3d player models

if you would do some research, you could figure this out. viewtopic.php?t=18692

edit: or maybe not. you will not get raw files. seems this whole platform is encrypted af. for the trashcan then. :]
by episoder
Thu Nov 28, 2019 2:49 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 35
Views: 11335

Re: Overwatch Models/Textures

Tabris wrote:
Thu Nov 28, 2019 10:03 am
...
Is there another way to extract the models ? What am I doing wrong ?
there is only this way afaik. i can't tell the version status tho. i'm not on it rn.
by episoder
Fri Nov 08, 2019 3:24 pm
Forum: Graphic file formats
Topic: Can someone help me identify these texture channels?
Replies: 2
Views: 118

Re: Can someone help me identify these texture channels?

hard to tell how the roughness is intended to look. 1) diffuse 2) normal - depending on the tangent space you gotta invert the green channel - and ofc add or compute the blue channel 3) roughness - you choice if you wanna roughen the crystals on it - i inverted it to make them less rough aka shiny 4...
by episoder
Thu Oct 10, 2019 6:10 pm
Forum: 3D/2D models
Topic: Power Rangers: Battle for the Grid Models?
Replies: 4
Views: 287

Re: Power Rangers: Battle for the Grid Models?

( try to split the file. use a hex editor. search for "unityfs" and set a reminder on the start and ends. then c/p the subcontainers into seperate files. I tested 1, 2, blah. asset studio can open those subcontainers. i guess it's just glued together and you missing the descriptor file for the glue ...
by episoder
Mon Oct 07, 2019 12:26 am
Forum: Graphic file formats
Topic: Help to view swizzling graphics
Replies: 4
Views: 261

Re: Help to view swizzling graphics

i'll not hop in there. as far as i can tell it uses lz compression to pack the bin files. this makes any reimport using for example quickbms unreliable. the size of edited textures after recompression will vary. i don't think this will work. the texture format doesn't seem to be too complex. it uses...
by episoder
Sat Oct 05, 2019 11:05 pm
Forum: Graphic file formats
Topic: Help to view swizzling graphics
Replies: 4
Views: 261

Re: Help to view swizzling graphics

Afaik there was/is a ton modding tools for the pc version of this. You talking the 2005 MW game, right? As a PC gamer you should not mess with those console game files. There's no point. Just google search the tools for the PC version and play on it. :)
by episoder
Sun Sep 15, 2019 4:41 pm
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

you should forget about that injecting mod thing with this file hack. this will never work. neither is pcsx2 capable of extending the limit of the hardware. it's still just emulating 4MB of vram. it is pretty exact and timing sensitive program. moving bigger resources will potentially just slow it d...
by episoder
Sun Sep 15, 2019 2:53 pm
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

i could do that, but that would potentially breach the technical limitations of the hardware and render engine design and texture cache. think about that 4 MB of video memory. if you load a 4 times larger texture, it will reduce space for other textures and framebuffers. depending on vram usage and ...
by episoder
Sat Sep 14, 2019 6:08 pm
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

well. is it? i was bored enough to try and into it enough to get something done. it exports native indexed tga. supports all sample formats. i dunnno about rgba linear mem. it 'only' supports 24 bit palettes with 16 or 256 indices. the 16 color index had to be extended. gimp didn't wanna open nor sa...
by episoder
Sat Sep 07, 2019 12:58 pm
Forum: 3D/2D models
Topic: How to download deresute 3D model now?
Replies: 2
Views: 153

Re: How to download deresute 3D model now?

Looks like the site is not available anymore. The 2016 front page is on wayback machine, but nothing else. You outta luck there.
by episoder
Wed Sep 04, 2019 11:57 am
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

well. that's not gonna work. if you wanted to export valid data for reimport you's need the 8-bit and 4-bit indexed image type with 32-bit clut. i don't even know what the difference of CSM1 or CSM2 is. that means you'd need to convert to indexed before you export the tim2 and then still gotta creat...
by episoder
Fri Aug 30, 2019 1:05 pm
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

reimport with this method is not possible. to reimport the data gotta be extracted into palette tga images and they gotta be edited in indexed mode that allows the palette transparency. or they gotta convert back into indexed mode and keep the correct transparency across the palette. i'm unsure if t...
by episoder
Thu Aug 29, 2019 7:46 pm
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

woulda been smart to zip them up. and they all seem correct. i dunno if and where those textures are used. the env cloud looks just like a cloud with some dustmotes in it. the potion textures contains 8 parts of an animated particle in the lower portion. in case they are not used they just forgot to...
by episoder
Thu Aug 29, 2019 11:16 am
Forum: Graphic file formats
Topic: Extracting .tex textures from the legend of spyro a new beginning (ps2)
Replies: 26
Views: 1134

Re: Extracting .tex textures from the legend of spyro a new beginning (ps2)

Looks correct to me. It's a lookup texture for ramp shaders. The rest like gradient textures used for fx like this. https://imgur.com/a/6URo6Ht