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by episoder
Sat Nov 28, 2020 4:05 pm
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 967

Re: COMMISSION: MDL conversion with Rigging;

well. i fixed some more models loading. weapons and some stage and miscellaneous items. edit: -snip- loads pretty much everything just fine now. materials index soon. rigging a bit later. i'm good for today. :] and well... loading the skeleton files from this folder structure is a no go, really. i c...
by episoder
Tue Nov 17, 2020 12:47 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 967

Re: COMMISSION: MDL conversion with Rigging;

forget the paypal, dude. i think most of us do this stuff for the challenge. also... i may return to cracking the rig at some point. i've not been and rn i'm just not at home to focus on it, busy with irl stuff, sorry. :]
by episoder
Mon Oct 26, 2020 9:46 pm
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 967

Re: COMMISSION: MDL conversion with Rigging;

got it stable to process each file. exports the lods correct and manages the big bozo file (note it seems to freeze, but does it). materials are temporary, bones work for mesh0... kinda... but are not remapped for the rest yet, nor in hierarchy nor named correct at all. i gotta read some japanese fi...
by episoder
Mon Oct 26, 2020 10:33 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 967

Re: COMMISSION: MDL conversion with Rigging;

well... it took 6.5 hours. tbf it's slow but that's the process crosstesting multiple files and debugging constantly. evolving code as i figure things out. i'm not even sure it really has lods. the buffer is still read wrong, kinda. i hate python buffers. i'm always having trouble with split buffers...
by episoder
Mon Oct 26, 2020 12:25 am
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 967

Re: COMMISSION: MDL conversion with Rigging;

well... i got somewhere. meshes and weighted stuff. the bone locations are not there yet and the bigger meshes crash it. it also extracts all lods at once. this information has to be found yet. if you can handle blender and mess with the uv editor you could extract the lods by uv density. "not relea...
by episoder
Sat Oct 24, 2020 2:43 pm
Forum: 3D/2D models
Topic: COMMISSION: MDL conversion with Rigging;
Replies: 19
Views: 967

Re: COMMISSION: MDL conversion with Rigging;

try to find another file host. i think google drive is down. the folder will zip but their takeout server is not delivering the zip, nor singular files.
by episoder
Sat Oct 03, 2020 8:54 am
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 130
Views: 24463

Re: The Last of Us 2

Has anyone rigged the model with FK or IK? I finally imported the SMD files but have no idea where to start regarding creating control or pickers to begin animating her face and torso. Thanks the models come with the full set of bones and facial bones. there shouldn't be any issue rigging it with b...
by episoder
Mon Aug 31, 2020 10:06 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 130
Views: 24463

Re: The Last of Us 2

ImEnFuego wrote:
Mon Aug 31, 2020 8:05 pm
image above
nice render. could be pushed further tho, i guess, in terms of photo-realism. doesn't look like "there" yet. the actor for dina is easier to render. her face is available for reference on youtube. anyway... /offtopic
by episoder
Wed Aug 26, 2020 2:51 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 130
Views: 24463

Re: The Last of Us 2

dafuq. stop dming me. i don't have the files. nor do i know where they at. :bye:

thanks for the tool tho @deamon1. :)
by episoder
Sun Aug 23, 2020 2:16 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 130
Views: 24463

Re: The Last of Us 2

nice. and... yeh. that looks like a mocap rig. if you got a hint where to find the data on the net, let us know. i haven't found anything or an iso yet.
by episoder
Tue Aug 04, 2020 2:09 pm
Forum: 3D/2D models
Topic: bone indices & bone weights
Replies: 6
Views: 532

Re: bone indices & bone weights

yes. was just reading the same. this is not dummy data. there's also another table for the 48 bones. seems not related tho. and a bunch of more numbers and "vertex"counts and structures to add or shift around. finicky stuff.

Image
by episoder
Mon Aug 03, 2020 9:16 pm
Forum: 3D/2D models
Topic: bone indices & bone weights
Replies: 6
Views: 532

Re: bone indices & bone weights

you may have to remap bones. usually the rig/bones are stored in a way that the shaders can be loaded fast. means you have a maximum amount of bones that can be loaded into shader constants per drawcall. so.. you may have to figure out how many bones the engine loads per call, and then remap the res...
by episoder
Tue Jun 30, 2020 12:32 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 39096

Re: The Last of Us Model/Animation Tools (PS4)

if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up. (i just wanna extend a lewd scene and snag ellie's on the boat co...
by episoder
Mon Jun 29, 2020 2:12 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 39096

Re: The Last of Us Model/Animation Tools (PS4)

is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.

or are those tools working for #2? i dunno.
by episoder
Fri Jun 26, 2020 12:44 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 39096

Re: The Last of Us Model/Animation Tools (PS4)

what size are we talking about? i'd not mind to take a look (and trnya get some models out of it). if it's encrypted, this sux tho.

if it's organized well and can be taken apart i'd also want the weed lab map. :D