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by episoder
Mon Aug 31, 2020 10:06 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 101
Views: 13988

Re: The Last of Us 2

ImEnFuego wrote:
Mon Aug 31, 2020 8:05 pm
image above
nice render. could be pushed further tho, i guess, in terms of photo-realism. doesn't look like "there" yet. the actor for dina is easier to render. her face is available for reference on youtube. anyway... /offtopic
by episoder
Wed Aug 26, 2020 2:51 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 101
Views: 13988

Re: The Last of Us 2

dafuq. stop dming me. i don't have the files. nor do i know where they at. :bye:

thanks for the tool tho @deamon1. :)
by episoder
Sun Aug 23, 2020 2:16 pm
Forum: 3D/2D models
Topic: The Last of Us 2
Replies: 101
Views: 13988

Re: The Last of Us 2

nice. and... yeh. that looks like a mocap rig. if you got a hint where to find the data on the net, let us know. i haven't found anything or an iso yet.
by episoder
Tue Aug 04, 2020 2:09 pm
Forum: 3D/2D models
Topic: bone indices & bone weights
Replies: 6
Views: 354

Re: bone indices & bone weights

yes. was just reading the same. this is not dummy data. there's also another table for the 48 bones. seems not related tho. and a bunch of more numbers and "vertex"counts and structures to add or shift around. finicky stuff.

Image
by episoder
Mon Aug 03, 2020 9:16 pm
Forum: 3D/2D models
Topic: bone indices & bone weights
Replies: 6
Views: 354

Re: bone indices & bone weights

you may have to remap bones. usually the rig/bones are stored in a way that the shaders can be loaded fast. means you have a maximum amount of bones that can be loaded into shader constants per drawcall. so.. you may have to figure out how many bones the engine loads per call, and then remap the res...
by episoder
Tue Jun 30, 2020 12:32 am
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 33815

Re: The Last of Us Model/Animation Tools (PS4)

if you can bro, would you be able to rip joel whe he plays the guitar in the first cutscene to ellie what? you gotta "bro" with the sony tech group and be a naughty dog, dude. i don't fux with that shit. gotta wait for it to open up. (i just wanna extend a lewd scene and snag ellie's on the boat co...
by episoder
Mon Jun 29, 2020 2:12 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 33815

Re: The Last of Us Model/Animation Tools (PS4)

is there progress on the file front anywhere? not talking 80+ gigs. but atleast samples of some form in some kind of format? i read about the file system encryption. that level should be done. dunno what container wrap is next in line.

or are those tools working for #2? i dunno.
by episoder
Fri Jun 26, 2020 12:44 pm
Forum: 3D/2D models
Topic: The Last of Us Model/Animation Tools (PS4)
Replies: 165
Views: 33815

Re: The Last of Us Model/Animation Tools (PS4)

what size are we talking about? i'd not mind to take a look (and trnya get some models out of it). if it's encrypted, this sux tho.

if it's organized well and can be taken apart i'd also want the weed lab map. :D
by episoder
Fri May 08, 2020 11:12 pm
Forum: Graphic file formats
Topic: Streets of Rage 4 (Windows) - .XNB image format
Replies: 1
Views: 362

Re: Streets of Rage 4 (Windows) - .XNB image format

yeh. this looks like plain rgb and rgba. the bigger textures have some kinda random bits and offsets in there tho.

i can't pin it, so... i won't try to script it. maybe somebody else... :)
by episoder
Tue Jan 07, 2020 5:12 pm
Forum: Graphic file formats
Topic: .dds file format
Replies: 10
Views: 1165

Re: .dds file format

ehh... this format? shouldn't work as you want. this 32 bits will never be able to hold floating point format and the r11g11b10f has no alpha channel. the closer possible formats are 32 bit - r10g10b10a2 (known as hi10 surface) integer with 4 possible alpha values, or... 64 bit - r16fg16b16a16f whic...
by episoder
Sat Dec 28, 2019 4:01 pm
Forum: 3D/2D models
Topic: SSX 3 Character models (.mnf)
Replies: 15
Views: 1328

Re: SSX 3 Character models (.mnf)

well. i dunno much cube. the textures are identical. i got no idea wth the compression is tho. there are plain float values in the ps2 model, but this is all scrambled. eye cancer. or i'd call it data puke. not fun to fiddle with it.
by episoder
Thu Dec 05, 2019 12:36 pm
Forum: 3D/2D models
Topic: webgl model
Replies: 7
Views: 589

Re: webgl model

that looks like complications. that's definetely not float data. tried half float or variable integer encodings. the face index (that's kinda easy to spot in hex) is definetely some kind of codificated. may ask your friend if he got the data in another format. or any url to ninja rip it might be eas...
by episoder
Mon Dec 02, 2019 1:51 am
Forum: 3D/2D models
Topic: Bullet Girls 2 or Bullet Girls Phantasia 3d player models
Replies: 9
Views: 911

Re: Bullet Girls 2 or Bullet Girls Phantasia 3d player models

if you would do some research, you could figure this out. viewtopic.php?t=18692

edit: or maybe not. you will not get raw files. seems this whole platform is encrypted af. for the trashcan then. :]
by episoder
Thu Nov 28, 2019 2:49 pm
Forum: 3D/2D models
Topic: Overwatch Models/Textures
Replies: 36
Views: 13260

Re: Overwatch Models/Textures

Tabris wrote:
Thu Nov 28, 2019 10:03 am
...
Is there another way to extract the models ? What am I doing wrong ?
there is only this way afaik. i can't tell the version status tho. i'm not on it rn.
by episoder
Fri Nov 08, 2019 3:24 pm
Forum: Graphic file formats
Topic: Can someone help me identify these texture channels?
Replies: 2
Views: 381

Re: Can someone help me identify these texture channels?

hard to tell how the roughness is intended to look. 1) diffuse 2) normal - depending on the tangent space you gotta invert the green channel - and ofc add or compute the blue channel 3) roughness - you choice if you wanna roughen the crystals on it - i inverted it to make them less rough aka shiny 4...