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Search found 264 matches

by episoder
Thu Jun 06, 2019 1:26 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

hi everyone any chance to rip off this model? https://sketchfab.com/3d-models/super-vehicle-001-5b16b6a155154d2ea33af2532ad344ed thanks in advance nope. i don't need to dl this. it seems to use a vertex animation. you gotta mess with the osgjs to get this. gotta rewrite it to use a single frame as ...
by episoder
Sun Jun 02, 2019 9:27 pm
Forum: Graphic file formats
Topic: Noesis Texture Export cycle blend
Replies: 1
Views: 56

Re: Noesis Texture Export cycle blend

just save it as a png file. the tranparency is exported with it, usually.
by episoder
Sun Jun 02, 2019 5:31 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

NailusKraick wrote:
Sun Jun 02, 2019 2:37 pm
Are there any other versions script? I downloaded what was on the link on page 81
you can select the script in the dropdown (up) list at the bottom of the script window. there are 2 in there.
by episoder
Sun Jun 02, 2019 12:58 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

NailusKraick wrote:
Sat Jun 01, 2019 6:57 pm
Excuse me, can anyone suggest why the file.osgjs file is not imparted into the program from 81 pages?
which model? which version of the script? have you tried the other script version?
by episoder
Sat Jun 01, 2019 10:11 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

iBott777 wrote:
Sat Jun 01, 2019 9:07 pm
Hello! Can you update the link, please? I would be very grateful.
yo.
by episoder
Sat Jun 01, 2019 8:10 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

Yeah sorry about that. It worked with the v2 toolbox. v1 just didnt for some reason Thanks for the help tho ohh. alright. i shall remove the v1 then (which page is it on? i removed my bookmark :mrgreen:). thx for letting me know tho. edit: done edited and removed. just for the heck of numbers. ~240...
by episoder
Sat Jun 01, 2019 2:36 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

My first post, I don't normally sign up to forums but I just want to thank you for the files that was posted on page 81 all worked perfect got the models and the textures I wanted :] glad it worked. we could link you to the russian forum and you puzzle all the files and fixes yourself, but... well....
by episoder
Thu May 30, 2019 10:46 am
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

aknologia wrote:
Thu May 30, 2019 12:17 am
Is there some way to get in Blender the "surface" geometry, not only matcap?
no. it's not possible. as posted before: "the osgjs rarely contains texture strings. ofc it can't load any, this way. it's all manual."
by episoder
Mon May 27, 2019 3:52 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

use the 'newer' toolkit on page 81 and use the starter_fab19.py (you can select in the script window).
by episoder
Sun May 26, 2019 5:33 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

according to the osgjs it's using morphtargets and multiple rigged geometries. i'm certain this' not processed correctly and what's causing it to explode. easy fix is just to forget about ripping that model. it's just a freaking dinosaur anyway. there a tons of trex models out there.
by episoder
Sat May 25, 2019 12:05 pm
Forum: 3D/2D models
Topic: WebGL ripping of a model from sketchfab
Replies: 1396
Views: 232899

Re: WebGL ripping of a model from sketchfab

~snip~ i should use some special version of blender or something like that? ofc. the script is written for 2.49b and it's python version, syntax and interfaces and all. it will not work in 2.79 without recoding it. I'm able to load models from sketchfab to blender 2.49b, but there are some problems...
by episoder
Thu May 23, 2019 3:19 pm
Forum: Graphic file formats
Topic: Ridge Racer 5 Textures
Replies: 10
Views: 271

Re: Ridge Racer 5 Textures

Thanks a lot episoder! This is exciting to see! As for how I got this data, yeah, I got this through PCSX2. I was able to find the pointers in the game to see what data was being set up in the game when cars are loaded. I changed the offsets so they reflected on the file areas instead of having the...
by episoder
Wed May 22, 2019 2:57 pm
Forum: Graphic file formats
Topic: Ridge Racer 5 Textures
Replies: 10
Views: 271

Re: Ridge Racer 5 Textures

well. for now here are all the wheel textures i could harvest. includes what seems to be lod textures too. automation is impossible. the palettes can not be identified and relation not be done. and the palettes use those triple surfaces which i had to manually split to not complicate things. https:/...
by episoder
Wed May 22, 2019 6:00 am
Forum: Graphic file formats
Topic: Ridge Racer 5 Textures
Replies: 10
Views: 271

Re: Ridge Racer 5 Textures

i might be a lil rusty, but we gettin' somewhere with the code. i need a break now tho. brain drained over nite. and i got a stream to watch. :]

Image
by episoder
Wed May 22, 2019 12:45 am
Forum: Graphic file formats
Topic: Ridge Racer 5 Textures
Replies: 10
Views: 271

Re: Ridge Racer 5 Textures

well looks like i found some other form of palette in the wheels file right now. will continue and start coding then. this gonna be a mash of bms and noesis. i dunno how to export multi image files from a noesis script. things to learn. i need the ps2 swizzle from noesis tho. palette for the rim, th...