Join also our Discord channel! Click here.
Search found 82 matches
- Fri Feb 16, 2018 3:24 am
- Forum: Game Archive
- Topic: Final Fantasy XV Benchmark
- Replies: 4
- Views: 3145
Re: Final Fantasy XV Benchmark
Hey Anon -- thanks so much for the bms script. I was able to extract a mesh model, but all the texture files (from a sourceimage folder) that got extracted weren't viewable in noesis, and therefore can't be converted -- am I doing something wrong or should I be using something else to convert the b...
- Thu Feb 08, 2018 3:57 pm
- Forum: Audio file formats
- Topic: Need help with one TimeSplitters 2 .mss file
- Replies: 3
- Views: 1011
Re: Need help with one TimeSplitters 2 .mss file
https://hcs64.com/mboard/forum.php?show ... 7&lastpage
post your issue through this link instead
post your issue through this link instead
- Sat Feb 03, 2018 5:06 pm
- Forum: Game Archive
- Topic: Final Fantasy XV Benchmark
- Replies: 4
- Views: 3145
Re: Final Fantasy XV Benchmark
you're lucky i even managed to take care of this format not too long ago... as a .bms script, that is.
see here for more details.
do keep in mind however that it does not automatically handle out any format for you, at least not beyond "decompressing" some files. keep an open mind when using this.
see here for more details.
do keep in mind however that it does not automatically handle out any format for you, at least not beyond "decompressing" some files. keep an open mind when using this.
- Tue Aug 08, 2017 2:51 pm
- Forum: Graphic file formats
- Topic: Ubisoft .tga.ckd files (Wii)
- Replies: 4
- Views: 1456
Re: Ubisoft .tga.ckd files (Wii)
Ignore this shitposter.Connectx wrote:I can understand the rain you share the experience.
- Mon Jul 24, 2017 4:41 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
Nevermind about my previous post, it's just me rambling about stuff.
- Tue Jul 18, 2017 8:01 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
I don't think anyone cares how you get a game. Unless I missed something. Yeah, you're right. It's just paranoia on my end. EDIT: Actually, you're wrong. There is a reason why I'm being this doubtful. In case you didn't notice, to use Wraith you need to have obtained a purchased copy of the game th...
- Mon Jul 17, 2017 7:40 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
Different beliefs over how one should get a "game".daemon1 wrote:What worries you?AnonBaiter wrote:Well, I`m a bit worried over how is this research going to be.
- Sun Jul 16, 2017 3:27 am
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 112
- Views: 24641
Re: Megatextures research
Well, I`m a bit worried over how is this research going to be.daemon1 wrote:Thanks, but that's not the reason why it's taking long. We have our waysvolfin wrote:Oh you're going for the whole pie, Now I see why it's taking so long.Very nice work!
- Sat Jun 10, 2017 12:30 am
- Forum: 3D/2D models
- Topic: Final Fantasy XV Models
- Replies: 36
- Views: 13574
Re: Final Fantasy XV Models
That part of your sentence will age out badly the moment PS4/XBOXONE games can be properly ripped.daemon1 wrote:this makes this content very rare and wanted.
- Sat May 20, 2017 12:14 pm
- Forum: Game Archive
- Topic: xentax dont want edit ubisoft games!
- Replies: 3
- Views: 1129
Re: xentax dont want edit ubisoft games!
You avoided my question in that thread.
- Fri May 19, 2017 11:01 pm
- Forum: Game Archive
- Topic: All Engine In UBISOFT Is A Big Lie!
- Replies: 3
- Views: 1418
Re: All Engine In UBISOFT Is A Big Lie!
Just let it open for now, for he is the only one who knows the "answer" to my question.michalss wrote:point of this thread before i close it ?
- Fri May 19, 2017 4:49 pm
- Forum: Game Archive
- Topic: All Engine In UBISOFT Is A Big Lie!
- Replies: 3
- Views: 1418
Re: All Engine In UBISOFT Is A Big Lie!
Okay, tell me how these Ubisoft "engines" were like before Assassin`s Creed hit the stores(as in, back in 2007).
- Sat Apr 22, 2017 2:05 pm
- Forum: Video file formats
- Topic: !! Dirge of Cerberus FF7 (ver: us or int) (can NOT extract)
- Replies: 5
- Views: 4021
Re: !! Dirge of Cerberus FF7 (ver: us or int) (can NOT extra
All it does is decrypt the files contained in "video archives" such as d8f7bc60.45 and 7570f45e.f7(and that`s just the Japanese version) and then dump them. It doesn`t actually "decode" them.
- Thu Apr 20, 2017 4:05 pm
- Forum: Game Archive
- Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
- Replies: 7
- Views: 2578
Re: (Ubisoft) Rabbids Go Home .BF quickbms script writing he
Not as I know of.
- Thu Apr 20, 2017 1:18 am
- Forum: Game Archive
- Topic: (Ubisoft) Rabbids Go Home .BF quickbms script writing help?
- Replies: 7
- Views: 2578
Re: (Ubisoft) Rabbids Go Home .BF quickbms script writing he
My unfinished script deals with these kind of archives, yet I have yet to support the new .bf format you`ve shown because the tintin.bms script doesn`t get the directory tree right yet. Not to mention that I`ve tried to make the directory tree just right, but then it proved to be the most difficult ...