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Search found 2 matches
- Mon Oct 12, 2015 9:47 pm
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565929
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
While I mess around with when to zero out the data (tried from 0x0008DD70 onwards) I have created something straight out of PT. What kinda bothers me a little is that when analyzing other swaps the hex tables differ in more places than just the end. Sometimes the beginning is a little different alon...
- Mon Oct 12, 2015 7:23 am
- Forum: Game Archive
- Topic: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archive
- Replies: 1634
- Views: 565929
Re: Metal Gear Solid 5 Ground Zeroes/Phantom Pain g0s archiv
Sorry if this has been asked/answered before in the thread (I read most of the posts and couldn't find the answer) but how does one go about hiding the player mesh when going first person? From what I gather the .fmdl model I want to put in goes into \plparts_ddf_venom_fpk\Assets\tpp\chara\dds\Scene...
